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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Use smooth speed change

This commit is contained in:
Henry Lin 2022-03-02 20:06:28 +08:00
parent c6934b4bce
commit 6caecf79a0

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -14,10 +15,11 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Mods
{
public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap
public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IApplicableToHUD
{
// use a wider range so there's still room for adjustment when the initial rate is extreme
private const double fastest_rate = 2.5f;
@ -65,6 +67,7 @@ namespace osu.Game.Rulesets.Mods
};
private ITrack track;
private HUDOverlay overlay;
private readonly List<double> recentRates = Enumerable.Range(0, average_count).Select(_ => 1d).ToList();
@ -82,6 +85,12 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToHUD(HUDOverlay overlay)
{
// this is only used to transform the SpeedChange bindable
this.overlay = overlay;
}
public void ApplyToTrack(ITrack track)
{
this.track = track;
@ -127,7 +136,7 @@ namespace osu.Game.Rulesets.Mods
recentRates.RemoveAt(0);
}
SpeedChange.Value = recentRates.Average();
overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
};
drawable.OnRevertResult += (o, result) =>
{
@ -146,7 +155,7 @@ namespace osu.Game.Rulesets.Mods
recentRates.RemoveAt(recentRates.Count - 1);
}
SpeedChange.Value = recentRates.Average();
overlay.TransformBindableTo(SpeedChange, recentRates.Average(), 100);
};
}