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mirror of https://github.com/ppy/osu.git synced 2025-03-16 04:57:19 +08:00

Fix some remaining naming discrepancies.

This commit is contained in:
Dean Herbert 2016-11-14 19:20:21 +09:00
parent 4590be552f
commit 6c7fab0e31
6 changed files with 10 additions and 9 deletions

View File

@ -8,9 +8,10 @@ using osu.Game.Modes.UI;
namespace osu.Game.Modes.Osu namespace osu.Game.Modes.Osu
{ {
class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new ScoreOverlayOsu(); public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new UI.OsuHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new UI.OsuHitRenderer { Objects = objects };
}} }
}

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@ -9,7 +9,7 @@ using OpenTK.Input;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.Osu.UI
{ {
public class ScoreOverlayOsu : ScoreOverlay public class OsuScoreOverlay : ScoreOverlay
{ {
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter() protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter()
{ {

View File

@ -8,7 +8,7 @@
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Modes.Osu</RootNamespace> <RootNamespace>osu.Game.Modes.Osu</RootNamespace>
<AssemblyName>osu.Game.Mode.Osu</AssemblyName> <AssemblyName>osu.Game.Modes.Osu</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<TargetFrameworkProfile /> <TargetFrameworkProfile />
@ -52,7 +52,7 @@
<Compile Include="Objects\Slider.cs" /> <Compile Include="Objects\Slider.cs" />
<Compile Include="Objects\Spinner.cs" /> <Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\ScoreOverlayOsu.cs" /> <Compile Include="UI\OsuScoreOverlay.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Catch
{ {
class CatchRuleset : Ruleset class CatchRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new ScoreOverlayOsu(); public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new CatchHitRenderer { Objects = objects };
} }

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@ -12,7 +12,7 @@ namespace osu.Game.Modes.Mania
{ {
class ManiaRuleset : Ruleset class ManiaRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new ScoreOverlayOsu(); public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new ManiaHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new ManiaHitRenderer { Objects = objects };
} }

View File

@ -11,7 +11,7 @@ namespace osu.Game.Modes.Taiko
{ {
class TaikoRuleset : Ruleset class TaikoRuleset : Ruleset
{ {
public override ScoreOverlay CreateScoreOverlay() => new ScoreOverlayOsu(); public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new TaikoHitRenderer { Objects = objects }; public override HitRenderer CreateHitRendererWith(List<HitObject> objects) => new TaikoHitRenderer { Objects = objects };
} }