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Include executable hash when submitting multiplayer scores
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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@ -97,6 +98,11 @@ namespace osu.Game
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public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
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/// <summary>
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/// MD5 representation of the game executable.
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/// </summary>
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public string VersionHash { get; private set; }
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public bool IsDeployedBuild => AssemblyVersion.Major > 0;
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public virtual string Version
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@ -128,6 +134,14 @@ namespace osu.Game
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[BackgroundDependencyLoader]
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private void load()
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{
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var assembly = Assembly.GetEntryAssembly();
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if (assembly != null)
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{
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using (var str = File.OpenRead(assembly.Location))
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VersionHash = str.ComputeMD5Hash();
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}
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Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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@ -51,6 +51,9 @@ namespace osu.Game.Scoring
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[NotMapped]
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public bool Passed { get; set; } = true;
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[JsonProperty("version_hash")]
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public string VersionHash { get; set; }
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[JsonIgnore]
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public virtual RulesetInfo Ruleset { get; set; }
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@ -465,6 +465,7 @@ namespace osu.Game.Screens.Play
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = rulesetInfo,
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VersionHash = Game.VersionHash,
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Mods = Mods.Value.ToArray(),
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};
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