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Include executable hash when submitting multiplayer scores

This commit is contained in:
Dean Herbert 2020-07-29 12:39:18 +09:00
parent bb2d9bdc7e
commit 6c7e806eac
3 changed files with 18 additions and 0 deletions

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
@ -97,6 +98,11 @@ namespace osu.Game
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
/// <summary>
/// MD5 representation of the game executable.
/// </summary>
public string VersionHash { get; private set; }
public bool IsDeployedBuild => AssemblyVersion.Major > 0;
public virtual string Version
@ -128,6 +134,14 @@ namespace osu.Game
[BackgroundDependencyLoader]
private void load()
{
var assembly = Assembly.GetEntryAssembly();
if (assembly != null)
{
using (var str = File.OpenRead(assembly.Location))
VersionHash = str.ComputeMD5Hash();
}
Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

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@ -51,6 +51,9 @@ namespace osu.Game.Scoring
[NotMapped]
public bool Passed { get; set; } = true;
[JsonProperty("version_hash")]
public string VersionHash { get; set; }
[JsonIgnore]
public virtual RulesetInfo Ruleset { get; set; }

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@ -465,6 +465,7 @@ namespace osu.Game.Screens.Play
{
Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = rulesetInfo,
VersionHash = Game.VersionHash,
Mods = Mods.Value.ToArray(),
};