mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Add and use limited capacity queue
This commit is contained in:
parent
9fb494d5d3
commit
6c759f31f1
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Utils;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
||||||
@ -27,16 +28,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
|
|
||||||
private void findRolls(int patternLength)
|
private void findRolls(int patternLength)
|
||||||
{
|
{
|
||||||
List<TaikoDifficultyHitObject> history = new List<TaikoDifficultyHitObject>();
|
var history = new LimitedCapacityQueue<TaikoDifficultyHitObject>(2 * patternLength);
|
||||||
|
|
||||||
int repetitionStart = 0;
|
int repetitionStart = 0;
|
||||||
|
|
||||||
for (int i = 0; i < hitObjects.Count; i++)
|
for (int i = 0; i < hitObjects.Count; i++)
|
||||||
{
|
{
|
||||||
history.Add(hitObjects[i]);
|
history.Enqueue(hitObjects[i]);
|
||||||
if (history.Count < 2 * patternLength) continue;
|
if (!history.Full)
|
||||||
|
continue;
|
||||||
if (history.Count > 2 * patternLength) history.RemoveAt(0);
|
|
||||||
|
|
||||||
bool isRepeat = true;
|
bool isRepeat = true;
|
||||||
|
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Difficulty.Skills;
|
using osu.Game.Rulesets.Difficulty.Skills;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Utils;
|
||||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
|
||||||
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// List of the last <see cref="mono_history_max_length"/> most recent mono patterns, with the most recent at the end of the list.
|
/// List of the last <see cref="mono_history_max_length"/> most recent mono patterns, with the most recent at the end of the list.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly List<int> monoHistory = new List<int>();
|
private readonly LimitedCapacityQueue<int> monoHistory = new LimitedCapacityQueue<int>(mono_history_max_length);
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
protected override double StrainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
const int l = 2;
|
const int l = 2;
|
||||||
double penalty = 1.0;
|
double penalty = 1.0;
|
||||||
|
|
||||||
monoHistory.Add(currentMonoLength);
|
monoHistory.Enqueue(currentMonoLength);
|
||||||
|
|
||||||
if (monoHistory.Count > mono_history_max_length)
|
|
||||||
monoHistory.RemoveAt(0);
|
|
||||||
|
|
||||||
for (int start = monoHistory.Count - l - 1; start >= 0; start--)
|
for (int start = monoHistory.Count - l - 1; start >= 0; start--)
|
||||||
{
|
{
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Difficulty.Skills;
|
using osu.Game.Rulesets.Difficulty.Skills;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Utils;
|
||||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
|
||||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
private const double strain_decay = 0.96;
|
private const double strain_decay = 0.96;
|
||||||
private double currentStrain;
|
private double currentStrain;
|
||||||
|
|
||||||
private readonly List<TaikoDifficultyHitObject> rhythmHistory = new List<TaikoDifficultyHitObject>();
|
private readonly LimitedCapacityQueue<TaikoDifficultyHitObject> rhythmHistory = new LimitedCapacityQueue<TaikoDifficultyHitObject>(rhythm_history_max_length);
|
||||||
private const int rhythm_history_max_length = 8;
|
private const int rhythm_history_max_length = 8;
|
||||||
|
|
||||||
private int notesSinceRhythmChange;
|
private int notesSinceRhythmChange;
|
||||||
@ -32,10 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
{
|
{
|
||||||
double penalty = 1;
|
double penalty = 1;
|
||||||
|
|
||||||
rhythmHistory.Add(hitobject);
|
rhythmHistory.Enqueue(hitobject);
|
||||||
|
|
||||||
if (rhythmHistory.Count > rhythm_history_max_length)
|
|
||||||
rhythmHistory.RemoveAt(0);
|
|
||||||
|
|
||||||
for (int l = 2; l <= rhythm_history_max_length / 2; l++)
|
for (int l = 2; l <= rhythm_history_max_length / 2; l++)
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Difficulty.Skills;
|
using osu.Game.Rulesets.Difficulty.Skills;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Utils;
|
||||||
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
|
||||||
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
protected override double StrainDecayBase => 0.4;
|
protected override double StrainDecayBase => 0.4;
|
||||||
|
|
||||||
private const int max_history_length = 2;
|
private const int max_history_length = 2;
|
||||||
private readonly List<double> notePairDurationHistory = new List<double>();
|
private readonly LimitedCapacityQueue<double> notePairDurationHistory = new LimitedCapacityQueue<double>(max_history_length);
|
||||||
|
|
||||||
private double offhandObjectDuration = double.MaxValue;
|
private double offhandObjectDuration = double.MaxValue;
|
||||||
|
|
||||||
@ -56,10 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
if (hitObject.ObjectIndex == 1)
|
if (hitObject.ObjectIndex == 1)
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
notePairDurationHistory.Add(hitObject.DeltaTime + offhandObjectDuration);
|
notePairDurationHistory.Enqueue(hitObject.DeltaTime + offhandObjectDuration);
|
||||||
|
|
||||||
if (notePairDurationHistory.Count > max_history_length)
|
|
||||||
notePairDurationHistory.RemoveAt(0);
|
|
||||||
|
|
||||||
double shortestRecentNote = notePairDurationHistory.Min();
|
double shortestRecentNote = notePairDurationHistory.Min();
|
||||||
objectStrain += speedBonus(shortestRecentNote);
|
objectStrain += speedBonus(shortestRecentNote);
|
||||||
|
98
osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs
Normal file
98
osu.Game.Tests/NonVisual/LimitedCapacityQueueTest.cs
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Utils;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.NonVisual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LimitedCapacityQueueTest
|
||||||
|
{
|
||||||
|
private const int capacity = 3;
|
||||||
|
|
||||||
|
private LimitedCapacityQueue<int> queue;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
queue = new LimitedCapacityQueue<int>(capacity);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestEmptyQueue()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(0, queue.Count);
|
||||||
|
|
||||||
|
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[0]);
|
||||||
|
|
||||||
|
Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
foreach (var _ in queue)
|
||||||
|
count++;
|
||||||
|
|
||||||
|
Assert.AreEqual(0, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(1)]
|
||||||
|
[TestCase(2)]
|
||||||
|
[TestCase(3)]
|
||||||
|
public void TestBelowCapacity(int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
queue.Enqueue(i);
|
||||||
|
|
||||||
|
Assert.AreEqual(count, queue.Count);
|
||||||
|
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
Assert.AreEqual(i, queue[i]);
|
||||||
|
|
||||||
|
int j = 0;
|
||||||
|
foreach (var item in queue)
|
||||||
|
Assert.AreEqual(j++, item);
|
||||||
|
|
||||||
|
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||||
|
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(4)]
|
||||||
|
[TestCase(5)]
|
||||||
|
[TestCase(6)]
|
||||||
|
public void TestEnqueueAtFullCapacity(int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
queue.Enqueue(i);
|
||||||
|
|
||||||
|
Assert.AreEqual(capacity, queue.Count);
|
||||||
|
|
||||||
|
for (int i = 0; i < queue.Count; ++i)
|
||||||
|
Assert.AreEqual(count - capacity + i, queue[i]);
|
||||||
|
|
||||||
|
int j = count - capacity;
|
||||||
|
foreach (var item in queue)
|
||||||
|
Assert.AreEqual(j++, item);
|
||||||
|
|
||||||
|
for (int i = queue.Count; i < queue.Count + capacity; i++)
|
||||||
|
Assert.Throws<ArgumentOutOfRangeException>(() => _ = queue[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(4)]
|
||||||
|
[TestCase(5)]
|
||||||
|
[TestCase(6)]
|
||||||
|
public void TestDequeueAtFullCapacity(int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
queue.Enqueue(i);
|
||||||
|
|
||||||
|
for (int i = 0; i < capacity; ++i)
|
||||||
|
{
|
||||||
|
Assert.AreEqual(count - capacity + i, queue.Dequeue());
|
||||||
|
Assert.AreEqual(2 - i, queue.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
Assert.Throws<InvalidOperationException>(() => queue.Dequeue());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
114
osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs
Normal file
114
osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityQueue.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Difficulty.Utils
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An indexed queue with limited capacity.
|
||||||
|
/// Respects first-in-first-out insertion order.
|
||||||
|
/// </summary>
|
||||||
|
public class LimitedCapacityQueue<T> : IEnumerable<T>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The number of elements in the queue.
|
||||||
|
/// </summary>
|
||||||
|
public int Count { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the queue is full (adding any new items will cause removing existing ones).
|
||||||
|
/// </summary>
|
||||||
|
public bool Full => Count == capacity;
|
||||||
|
|
||||||
|
private readonly T[] array;
|
||||||
|
private readonly int capacity;
|
||||||
|
|
||||||
|
// Markers tracking the queue's first and last element.
|
||||||
|
private int start, end;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new <see cref="LimitedCapacityQueue{T}"/>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="capacity">The number of items the queue can hold.</param>
|
||||||
|
public LimitedCapacityQueue(int capacity)
|
||||||
|
{
|
||||||
|
if (capacity < 0)
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(capacity));
|
||||||
|
|
||||||
|
this.capacity = capacity;
|
||||||
|
array = new T[capacity];
|
||||||
|
start = 0;
|
||||||
|
end = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes an item from the front of the <see cref="LimitedCapacityQueue{T}"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The item removed from the front of the queue.</returns>
|
||||||
|
public T Dequeue()
|
||||||
|
{
|
||||||
|
if (Count == 0)
|
||||||
|
throw new InvalidOperationException("Queue is empty.");
|
||||||
|
|
||||||
|
var result = array[start];
|
||||||
|
start = (start + 1) % capacity;
|
||||||
|
Count--;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds an item to the back of the <see cref="LimitedCapacityQueue{T}"/>.
|
||||||
|
/// If the queue is holding <see cref="Count"/> elements at the point of addition,
|
||||||
|
/// the item at the front of the queue will be removed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item">The item to be added to the back of the queue.</param>
|
||||||
|
public void Enqueue(T item)
|
||||||
|
{
|
||||||
|
end = (end + 1) % capacity;
|
||||||
|
if (Count == capacity)
|
||||||
|
start = (start + 1) % capacity;
|
||||||
|
else
|
||||||
|
Count++;
|
||||||
|
array[end] = item;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the item at the given index in the queue.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="index">
|
||||||
|
/// The index of the item to retrieve.
|
||||||
|
/// The item with index 0 is at the front of the queue
|
||||||
|
/// (it was added the earliest).
|
||||||
|
/// </param>
|
||||||
|
public T this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= Count)
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(index));
|
||||||
|
|
||||||
|
return array[(start + index) % capacity];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enumerates the queue from its start to its end.
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerator<T> GetEnumerator()
|
||||||
|
{
|
||||||
|
if (Count == 0)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
for (int i = 0; i < Count; i++)
|
||||||
|
yield return array[(start + i) % capacity];
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user