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smoogipoo 2019-04-23 13:45:51 +09:00
parent 6add395288
commit 6c568d228f

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@ -227,7 +227,10 @@ namespace osu.Game.Rulesets.UI
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace; replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
if (!ProvidingUserCursor) if (!ProvidingUserCursor)
{
// The cursor is hidden by default (see Playfield.load()), but should be shown when there's a replay
Playfield.Cursor?.Show(); Playfield.Cursor?.Show();
}
} }
/// <summary> /// <summary>