mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
Fix switch statement order in taiko judgements
This commit is contained in:
parent
f2b806d303
commit
6c38db04ee
@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
switch(result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Great:
|
||||
return 0.0000003;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Good:
|
||||
return 100;
|
||||
case HitResult.Great:
|
||||
return 300;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13,10 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
||||
{
|
||||
switch(result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Miss:
|
||||
return -0.65;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user