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Adjust easing type to match in disposal clause
Co-Authored-By: Dan Balasescu <smoogipoo@smgi.me>
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@ -81,7 +81,7 @@ namespace osu.Game.Graphics.UserInterface
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if (State.Value == Visibility.Visible)
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if (State.Value == Visibility.Visible)
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{
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{
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// ensure we don't leave the target in a bad state.
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// ensure we don't leave the target in a bad state.
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dimTarget?.FadeColour(Color4.White, transition_duration);
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dimTarget?.FadeColour(Color4.White, transition_duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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