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Avoid constructor overhead for realm BeatmapMetadata
parameterless constructor
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Models;
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@ -27,7 +28,7 @@ namespace osu.Game.Beatmaps
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[JsonProperty("artist_unicode")]
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public string ArtistUnicode { get; set; } = string.Empty;
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public RealmUser Author { get; set; } = new RealmUser(); // TODO: not sure we want to initialise this only to have it overwritten by retrieval.
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public RealmUser Author { get; set; } = null!;
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public string Source { get; set; } = string.Empty;
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@ -43,6 +44,16 @@ namespace osu.Game.Beatmaps
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public string AudioFile { get; set; } = string.Empty;
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public string BackgroundFile { get; set; } = string.Empty;
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public BeatmapMetadata(RealmUser? user = null)
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{
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Author = new RealmUser();
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}
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[UsedImplicitly] // Realm
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private BeatmapMetadata()
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{
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}
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IUser IBeatmapMetadataInfo.Author => Author;
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public override string ToString() => this.GetDisplayTitle();
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