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Reorder OsuGameBase methods
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parent
194710eae4
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@ -65,7 +65,8 @@ namespace osu.Game
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protected override Container<Drawable> Content => content;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public IBindable<WorkingBeatmap> Beatmap { get; private set; }
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private WorkingBeatmap lastBeatmap;
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private Bindable<bool> fpsDisplayVisible;
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@ -204,6 +205,17 @@ namespace osu.Game
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dependencies.Cache(globalBinding);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// TODO: This is temporary until we reimplement the local FPS display.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
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fpsDisplayVisible.TriggerChange();
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}
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private void runMigrations()
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{
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try
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@ -225,19 +237,6 @@ namespace osu.Game
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}
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}
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private WorkingBeatmap lastBeatmap;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// TODO: This is temporary until we reimplement the local FPS display.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
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fpsDisplayVisible.TriggerChange();
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}
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public override void SetHost(GameHost host)
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{
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if (LocalConfig == null)
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