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Only get APIAccess from DI (it's all we need).

This commit is contained in:
Dean Herbert 2017-03-23 16:32:35 +09:00
parent 3ae7d0cb98
commit 6bcbd116c8
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GPG Key ID: 46D71BF4958ABB49

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Screens.Select.Leaderboards;
@ -19,7 +20,7 @@ namespace osu.Game.Screens.Select
public readonly Container Details; //todo: replace with a real details view when added
public readonly Leaderboard Leaderboard;
private OsuGame game;
private APIAccess api;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
@ -87,24 +88,24 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
private void load(APIAccess api)
{
this.game = game;
this.api = api;
}
private GetScoresRequest getScoresRequest;
private void updateScores()
{
if (game == null || !IsLoaded) return;
if (!IsLoaded) return;
Leaderboard.Scores = null;
getScoresRequest?.Cancel();
if (beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
if (api == null || beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
getScoresRequest.Success += r => Leaderboard.Scores = r.Scores;
game.API.Queue(getScoresRequest);
api.Queue(getScoresRequest);
}
}
}