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Only get APIAccess from DI (it's all we need).
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Screens.Select.Leaderboards;
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@ -19,7 +20,7 @@ namespace osu.Game.Screens.Select
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public readonly Container Details; //todo: replace with a real details view when added
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public readonly Leaderboard Leaderboard;
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private OsuGame game;
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private APIAccess api;
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private WorkingBeatmap beatmap;
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public WorkingBeatmap Beatmap
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@ -87,24 +88,24 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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private void load(APIAccess api)
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{
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this.game = game;
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this.api = api;
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}
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private GetScoresRequest getScoresRequest;
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private void updateScores()
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{
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if (game == null || !IsLoaded) return;
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if (!IsLoaded) return;
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Leaderboard.Scores = null;
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getScoresRequest?.Cancel();
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if (beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
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if (api == null || beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
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getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
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getScoresRequest.Success += r => Leaderboard.Scores = r.Scores;
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game.API.Queue(getScoresRequest);
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api.Queue(getScoresRequest);
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}
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}
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}
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