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Fix intermittent spectate button test failures
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@ -122,10 +122,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestToggleWhenIdle(MultiplayerUserState initialState)
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{
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addClickSpectateButtonStep();
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AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
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AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
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addClickSpectateButtonStep();
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AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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[TestCase(MultiplayerRoomState.Closed)]
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@ -174,9 +174,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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private void assertSpectateButtonEnablement(bool shouldBeEnabled)
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=> AddAssert($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
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=> AddUntilStep($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
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private void assertReadyButtonEnablement(bool shouldBeEnabled)
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=> AddAssert($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
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=> AddUntilStep($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
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}
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}
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