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Rewrite test scene to show non-themed and themed variants
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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{
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{
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public partial class TestSceneRevertToDefaultButton : OsuTestScene
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public partial class TestSceneRevertToDefaultButton : ThemeComparisonTestScene
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{
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{
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private float scale = 1;
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private float scale = 1;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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private readonly Bindable<float> current = new Bindable<float>
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private readonly Bindable<float> current = new Bindable<float>
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{
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{
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Default = default,
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Default = default,
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Value = 1,
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Value = 1,
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};
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};
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[Test]
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protected override Drawable CreateContent() => new Container
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public void TestBasic()
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{
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{
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RevertToDefaultButton<float> revertToDefaultButton = null!;
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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AddStep("create button", () => Child = new Container
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Origin = Anchor.Centre,
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Child = new RevertToDefaultButton<float>
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{
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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Origin = Anchor.Centre,
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{
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Scale = new Vector2(scale),
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new Box
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Current = current,
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{
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}
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RelativeSizeAxes = Axes.Both,
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};
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Colour = colourProvider.Background2,
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},
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[Test]
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revertToDefaultButton = new RevertToDefaultButton<float>
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public void TestStates()
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{
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{
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Anchor = Anchor.Centre,
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CreateThemedContent(OverlayColourScheme.Purple);
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Origin = Anchor.Centre,
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Scale = new Vector2(scale),
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Current = current,
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}
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}
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});
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AddSliderStep("set scale", 1, 4, 1, scale =>
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AddSliderStep("set scale", 1, 4, 1, scale =>
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{
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{
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this.scale = scale;
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this.scale = scale;
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if (revertToDefaultButton != null)
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foreach (var revertToDefaultButton in this.ChildrenOfType<RevertToDefaultButton<float>>())
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revertToDefaultButton.Scale = new Vector2(scale);
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revertToDefaultButton.Parent!.Scale = new Vector2(scale);
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});
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});
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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