mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Add mania sample conversion test
This commit is contained in:
parent
5d1770dec8
commit
6b88141e58
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest<ConvertMapping<SampleConvertValue>, SampleConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
public void Test(string name) => base.Test(name);
|
||||
|
||||
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
yield return new SampleConvertValue
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = hitObject.GetEndTime(),
|
||||
Column = ((ManiaHitObject)hitObject).Column,
|
||||
NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
|
||||
};
|
||||
}
|
||||
|
||||
private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
|
||||
=> hitSampleInfo?.Select(samples =>
|
||||
(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
|
||||
.ToList();
|
||||
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
public struct SampleConvertValue : IEquatable<SampleConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everywhere.
|
||||
/// </summary>
|
||||
private const float conversion_lenience = 2;
|
||||
|
||||
public double StartTime;
|
||||
public double EndTime;
|
||||
public int Column;
|
||||
public IList<IList<string>> NodeSamples;
|
||||
|
||||
public bool Equals(SampleConvertValue other)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||
&& samplesEqual(NodeSamples, other.NodeSamples);
|
||||
|
||||
private static bool samplesEqual(ICollection<IList<string>> first, ICollection<IList<string>> second)
|
||||
{
|
||||
if (first == null && second == null)
|
||||
return true;
|
||||
|
||||
// both items can't be null now, so if any single one is, then they're not equal
|
||||
if (first == null || second == null)
|
||||
return false;
|
||||
|
||||
return first.Count == second.Count
|
||||
&& first.Zip(second).All(samples => samples.First.SequenceEqual(samples.Second));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user