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Add mania sample conversion test

This commit is contained in:
Bartłomiej Dach 2020-06-04 21:30:59 +02:00
parent 5d1770dec8
commit 6b88141e58

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest<ConvertMapping<SampleConvertValue>, SampleConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
public void Test(string name) => base.Test(name);
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
{
yield return new SampleConvertValue
{
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
NodeSamples = getSampleNames((hitObject as HoldNote)?.NodeSamples)
};
}
private IList<IList<string>> getSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(samples =>
(IList<string>)samples.Select(sample => sample.LookupNames.First()).ToList())
.ToList();
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public struct SampleConvertValue : IEquatable<SampleConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everywhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public int Column;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& samplesEqual(NodeSamples, other.NodeSamples);
private static bool samplesEqual(ICollection<IList<string>> first, ICollection<IList<string>> second)
{
if (first == null && second == null)
return true;
// both items can't be null now, so if any single one is, then they're not equal
if (first == null || second == null)
return false;
return first.Count == second.Count
&& first.Zip(second).All(samples => samples.First.SequenceEqual(samples.Second));
}
}
}