From 6b6b1514e2b7b2249db579297cfe94aa44a8b52d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 27 Dec 2020 12:58:37 +0100 Subject: [PATCH] Rename method to be less misleading As it doesn't only change colour, but also width. --- osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs index 4aeb65bb01..1bd279922c 100644 --- a/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play.HUD positionText.Text = $"#{scorePosition.Value.FormatRank()}"; positionText.FadeTo(scorePosition.HasValue ? 1 : 0); - updateColour(); + updateState(); } } @@ -231,20 +231,20 @@ namespace osu.Game.Screens.Play.HUD TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true); Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true); Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true); - HasQuit.BindValueChanged(v => updateColour()); + HasQuit.BindValueChanged(v => updateState()); } protected override void LoadComplete() { base.LoadComplete(); - updateColour(); + updateState(); FinishTransforms(true); } private const double panel_transition_duration = 500; - private void updateColour() + private void updateState() { if (HasQuit.Value) {