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Update bindable types in line with framework
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@ -511,15 +511,17 @@ namespace osu.Game.Rulesets.UI
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public BindableDouble Volume => throw new NotImplementedException();
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public BindableNumber<double> Volume => throw new NotImplementedException();
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public BindableDouble Balance => throw new NotImplementedException();
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public BindableNumber<double> Balance => throw new NotImplementedException();
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public BindableDouble Frequency => throw new NotImplementedException();
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public IBindable<double> AggregateVolume => throw new NotImplementedException();
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public IBindable<double> AggregateVolume => throw new NotImplementedException();
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@ -527,6 +529,8 @@ namespace osu.Game.Rulesets.UI
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public IBindable<double> AggregateFrequency => throw new NotImplementedException();
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public IBindable<double> AggregateFrequency => throw new NotImplementedException();
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public IBindable<double> AggregateTempo => throw new NotImplementedException();
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public int PlaybackConcurrency
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public int PlaybackConcurrency
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{
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{
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get => throw new NotImplementedException();
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get => throw new NotImplementedException();
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@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
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base.Update();
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base.Update();
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// note that this will override any mod rate application
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// note that this will override any mod rate application
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Beatmap.Value.Track.TempoAdjust = Clock.Rate;
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Beatmap.Value.Track.Tempo.Value = Clock.Rate;
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}
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}
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}
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}
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}
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}
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