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Set OD equal to AR on catch maps by default (#37727)
Closes https://github.com/ppy/osu/issues/37725. Read inline comment as to why this matters. Or don't, if you wish to preserve sanity.
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@@ -117,6 +117,15 @@ namespace osu.Game.Rulesets.Catch.Edit.Setup
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Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
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Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
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Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
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// in lazer catch, Overall Difficulty does *nothing* - as it should be in a sane world.
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// in stable, it does *one extremely specific thing* which is influence the infamous `difficultyPeppyStars`
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// which in turn affects score V1 (see `LegacyRulesetExtensions.CalculateDifficultyPeppyStars()`).
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// there is a Ranking Criteria rule saying that Overall Difficulty and Approach Rate should match:
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// https://osu.ppy.sh/wiki/en/Ranking_criteria/osu!catch
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// the one case wherein that breaks stable is on some marathon maps;
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// on those setting Overall Difficulty too high can lead to score V1 exceeding 32 bits ("score overflow").
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// that case can be manually handled by mappers.
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Beatmap.Difficulty.OverallDifficulty = approachRateSlider.Current.Value;
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Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
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Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
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