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mirror of https://github.com/ppy/osu.git synced 2024-12-15 23:23:04 +08:00

Tidy up DI and binding logic

This commit is contained in:
Dean Herbert 2022-06-16 17:26:43 +09:00
parent e7dcbddbeb
commit 6b30ee0950

View File

@ -36,15 +36,10 @@ namespace osu.Game.Overlays
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }
[Resolved(canBeNull: true)] private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
[CanBeNull]
private FirstRunSetupOverlay firstRunSetup { get; set; }
[CanBeNull] [BackgroundDependencyLoader(true)]
private IBindable<Visibility> firstRunSetupState; private void load([CanBeNull] FirstRunSetupOverlay firstRunSetup)
[BackgroundDependencyLoader]
private void load()
{ {
X = WIDTH; X = WIDTH;
Width = WIDTH; Width = WIDTH;
@ -83,13 +78,16 @@ namespace osu.Game.Overlays
} }
} }
}; };
if (firstRunSetup != null)
firstRunSetupVisibility.BindTo(firstRunSetup.State);
} }
private ScheduledDelegate notificationsEnabler; private ScheduledDelegate notificationsEnabler;
private void updateProcessingMode() private void updateProcessingMode()
{ {
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupState?.Value != Visibility.Visible) || State.Value == Visibility.Visible; bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility?.Value != Visibility.Visible) || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel(); notificationsEnabler?.Cancel();
@ -104,13 +102,8 @@ namespace osu.Game.Overlays
{ {
base.LoadComplete(); base.LoadComplete();
State.ValueChanged += _ => updateProcessingMode(); State.BindValueChanged(_ => updateProcessingMode());
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
firstRunSetupState = firstRunSetup?.State.GetBoundCopy();
if (firstRunSetupState != null)
firstRunSetupState.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true); OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
} }