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Reduce allocaations in ScrollingHitObjectContainer

This commit is contained in:
Andrei Zavatski 2024-01-31 07:54:28 +03:00
parent 3aefc91967
commit 6b1de5446a

View File

@ -186,9 +186,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// to prevent hit objects displayed in a wrong position for one frame.
// Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes).
// We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated.
foreach (var entry in AliveEntries)
foreach (var entry in AliveDrawableMap)
{
var obj = entry.Drawable;
var obj = entry.Value;
updatePosition(obj, Time.Current);