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implement LegacySongProgress
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101
osu.Game/Skinning/LegacySongProgress.cs
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101
osu.Game/Skinning/LegacySongProgress.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public class LegacySongProgress : CompositeDrawable, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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private GameplayClock gameplayClock { get; set; }
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[Resolved(canBeNull: true)]
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private DrawableRuleset drawableRuleset { get; set; }
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[Resolved(canBeNull: true)]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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private double lastHitTime;
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private double firstHitTime;
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private double firstEventTime;
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private CircularProgress pie;
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[BackgroundDependencyLoader]
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private void load()
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{
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Size = new Vector2(35);
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InternalChildren = new Drawable[]
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{
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pie = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f,
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},
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = Colour4.White,
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BorderThickness = 2,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0,
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}
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Colour4.White,
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Size = new Vector2(3),
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}
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};
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firstEventTime = beatmap?.Value.Storyboard.EarliestEventTime ?? 0;
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firstHitTime = drawableRuleset.Objects.First().StartTime;
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lastHitTime = drawableRuleset.Objects.Last().GetEndTime() + 1;
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}
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protected override void Update()
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{
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base.Update();
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double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current;
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if (gameplayTime < firstHitTime)
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{
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pie.Scale = new Vector2(-1, 1);
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pie.Anchor = Anchor.TopRight;
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pie.Colour = Colour4.LimeGreen;
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pie.Current.Value = 1 - Math.Clamp((gameplayTime - firstEventTime) / (firstHitTime - firstEventTime), 0, 1);
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}
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else
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{
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pie.Scale = new Vector2(1);
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pie.Anchor = Anchor.TopLeft;
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pie.Colour = Colour4.White;
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pie.Current.Value = Math.Clamp((gameplayTime - firstHitTime) / (lastHitTime - firstHitTime), 0, 1);
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}
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}
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}
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}
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