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Merge pull request #2929 from smoogipoo/hitobject-samples

Add support for HitObject level custom samples
This commit is contained in:
Dean Herbert 2018-07-05 20:28:07 +09:00 committed by GitHub
commit 6ae342d1a0
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 77 additions and 16 deletions

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@ -230,5 +230,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
}
[Test]
public void TestDecodeCustomHitObjectSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-hitobject-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hit_1.wav", hitObjects[0].Samples[0].LookupNames.First());
Assert.AreEqual("hit_2.wav", hitObjects[1].Samples[0].LookupNames.First());
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hit_1.wav", hitObjects[3].Samples[0].LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
}
}
}

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@ -0,0 +1,16 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav
256,191,2638,5,0,0:0:0:0:hit_2.wav
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:hit_1.wav

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
@ -33,6 +34,20 @@ namespace osu.Game.Audio
/// </summary>
public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
yield return $"{Namespace}/{Bank}-{Name}";
yield return $"{Bank}-{Name}"; // Without namespace as a fallback even when we have a namespace
}
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
}
}

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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
using System.Linq;
@ -196,9 +197,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Convert.ToInt32(split[1]);
// Let's not implement this for now, because this doesn't fit nicely into the bank structure
//string sampleFile = split2.Length > 4 ? split2[4] : string.Empty;
string stringBank = bank.ToString().ToLower();
if (stringBank == @"none")
stringBank = null;
@ -211,6 +209,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]);
bankInfo.Filename = split.Length > 4 ? split[4] : null;
}
/// <summary>
@ -252,6 +252,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
var soundTypes = new List<SampleInfo>
{
new SampleInfo
@ -297,14 +301,24 @@ namespace osu.Game.Rulesets.Objects.Legacy
private class SampleBankInfo
{
public string Filename;
public string Normal;
public string Add;
public int Volume;
public SampleBankInfo Clone()
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class FileSampleInfo : SampleInfo
{
public string Filename;
public override IEnumerable<string> LookupNames => new[]
{
return (SampleBankInfo)MemberwiseClone();
}
Filename,
Path.ChangeExtension(Filename, null)
};
}
[Flags]

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@ -44,19 +44,17 @@ namespace osu.Game.Skinning
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
{
SampleChannel ch = null;
foreach (var lookup in info.LookupNames)
{
var ch = getSampleFunction($"Gameplay/{lookup}");
if (ch == null)
continue;
if (info.Namespace != null)
ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}");
// try without namespace as a fallback.
if (ch == null)
ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}");
if (ch != null)
ch.Volume.Value = info.Volume / 100.0;
return ch;
}
return ch;
return null;
}
}
}