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Fix spinner tests not playing spinning sound due to empty hitsamples
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -55,7 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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var spinner = new Spinner
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var spinner = new Spinner
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{
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{
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StartTime = Time.Current + delay,
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StartTime = Time.Current + delay,
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EndTime = Time.Current + delay + length
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EndTime = Time.Current + delay + length,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo("hitnormal")
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}
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};
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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