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mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00

Merge remote-tracking branch 'Joehuu/master' into update-beatmap-scores-design

# Conflicts:
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
This commit is contained in:
smoogipoo 2019-03-25 15:21:29 +09:00
commit 6a9f005ed4
147 changed files with 1186 additions and 947 deletions

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@ -27,8 +27,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
@ -19,10 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private class OsuPlayfieldNoCursor : OsuPlayfield
{
public OsuPlayfieldNoCursor()
{
Cursor?.Expire();
}
protected override CursorContainer CreateCursor() => null;
}
}
}

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@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -9,7 +9,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
@ -33,7 +32,7 @@ using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
@ -48,14 +47,12 @@ namespace osu.Game.Tests.Visual
};
private DummySongSelect songSelect;
private DimAccessiblePlayerLoader playerLoader;
private DimAccessiblePlayer player;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private DatabaseContextFactory factory;
private BeatmapManager manager;
private RulesetStore rulesets;
private ScreenStackCacheContainer screenStackContainer;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
@ -74,30 +71,28 @@ namespace osu.Game.Tests.Visual
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp()
public virtual void SetUp() => Schedule(() =>
{
Schedule(() =>
Child = new OsuScreenStack(songSelect = new DummySongSelect())
{
manager.Delete(manager.GetAllUsableBeatmapSets());
var temp = TestResources.GetTestBeatmapForImport();
manager.Import(temp);
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
});
}
RelativeSizeAxes = Axes.Both
};
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer())));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
@ -106,16 +101,16 @@ namespace osu.Game.Tests.Visual
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim is still properly applied after entering player.
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
@ -124,7 +119,7 @@ namespace osu.Game.Tests.Visual
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
@ -165,51 +160,54 @@ namespace osu.Game.Tests.Visual
}
/// <summary>
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
/// </summary>
[Test]
public void DisableUserDimTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the fade container retains dim when pausing
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
var results = new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } });
AddStep("Transition to Results", () => player.Push(results));
AddUntilStep("Wait for results is current", results.IsCurrentScreen);
waitForDim();
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
@ -217,7 +215,23 @@ namespace osu.Game.Tests.Visual
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
@ -243,7 +257,7 @@ namespace osu.Game.Tests.Visual
AddStep("Start player loader", () =>
{
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer
{
AllowPause = allowPause,
Ready = true,
@ -261,7 +275,7 @@ namespace osu.Game.Tests.Visual
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.0f;
songSelect.BlurLevel.Value = 0.4f;
});
}
@ -289,14 +303,18 @@ namespace osu.Game.Tests.Visual
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
@ -312,9 +330,11 @@ namespace osu.Game.Tests.Visual
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class DimAccessiblePlayer : Player
private class TestPlayer : Player
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
@ -328,8 +348,6 @@ namespace osu.Game.Tests.Visual
};
}
public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
// Whether or not the player should be allowed to load.
@ -354,32 +372,20 @@ namespace osu.Game.Tests.Visual
}
}
private class ScreenStackCacheContainer : Container
{
[Cached]
private BackgroundScreenStack backgroundScreenStack;
public readonly ScreenStack ScreenStack;
public ScreenStackCacheContainer()
{
Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both });
}
}
private class DimAccessiblePlayerLoader : PlayerLoader
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public DimAccessiblePlayerLoader(Player player)
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
@ -388,6 +394,7 @@ namespace osu.Game.Tests.Visual
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour;
public float CurrentAlpha => fadeContainer.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;

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@ -9,7 +9,7 @@ using osu.Game.Input;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Components
{
[TestFixture]
public class TestCaseIdleTracker : ManualInputManagerTestCase

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@ -13,7 +13,7 @@ using osu.Game.Online;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Components
{
public class TestCasePollingComponent : OsuTestCase
{

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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Components
{
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
{

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@ -9,7 +9,7 @@ using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
public class TestCaseBeatDivisorControl : OsuTestCase
{

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorCompose : EditorClockTestCase

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@ -7,7 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorComposeRadioButtons : OsuTestCase

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -14,9 +13,10 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorComposeTimeline : EditorClockTestCase

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@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorMenuBar : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase

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@ -6,12 +6,12 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorSummaryTimeline : EditorClockTestCase

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@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Timing;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
[Cached(Type = typeof(IPlacementHandler))]

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@ -10,7 +10,7 @@ using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCasePlaybackControl : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseWaveContainer : OsuTestCase

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@ -2,16 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseWaveform : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Editor
{
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
{

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@ -7,7 +7,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : AllPlayersTestCase

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Timing;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseBreakOverlay : OsuTestCase

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@ -5,38 +5,48 @@ using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osuTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("player pause/fail screens")]
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PausableGameplayContainer) };
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
private FailOverlay failOverlay;
private PausableGameplayContainer.PauseOverlay pauseOverlay;
private PauseOverlay pauseOverlay;
private GlobalActionContainer globalActionContainer;
[BackgroundDependencyLoader]
private void load()
private void load(OsuGameBase game)
{
Add(pauseOverlay = new PausableGameplayContainer.PauseOverlay
Child = globalActionContainer = new GlobalActionContainer(game)
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
Children = new Drawable[]
{
pauseOverlay = new PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
},
failOverlay = new FailOverlay
Add(failOverlay = new FailOverlay
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
});
{
OnRetry = () => Logger.Log(@"Retry"),
OnQuit = () => Logger.Log(@"Quit"),
}
}
};
var retryCount = 0;
@ -79,12 +89,6 @@ namespace osu.Game.Tests.Visual
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
/// <summary>
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
/// </summary>
@ -92,7 +96,7 @@ namespace osu.Game.Tests.Visual
{
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press enter", () => press(Key.Enter));
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
@ -270,5 +274,17 @@ namespace osu.Game.Tests.Visual
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private void press(GlobalAction action)
{
globalActionContainer.TriggerPressed(action);
globalActionContainer.TriggerReleased(action);
}
}
}

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@ -10,7 +10,7 @@ using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("'Hold to Quit' UI element")]
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase

View File

@ -11,7 +11,7 @@ using osu.Framework.Timing;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseKeyCounter : ManualInputManagerTestCase

View File

@ -8,7 +8,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.MedalSplash;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseMedalOverlay : OsuTestCase

View File

@ -0,0 +1,152 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePause : PlayerTestCase
{
protected new PausePlayer Player => (PausePlayer)base.Player;
public TestCasePause()
: base(new OsuRuleset())
{
}
[Test]
public void TestPauseResume()
{
pauseAndConfirm();
resumeAndConfirm();
}
[Test]
public void TestPauseTooSoon()
{
pauseAndConfirm();
resumeAndConfirm();
pause();
confirmClockRunning(true);
confirmPauseOverlayShown(false);
}
[Test]
public void TestExitTooSoon()
{
pauseAndConfirm();
resume();
AddStep("exit too soon", () => Player.Exit());
confirmClockRunning(true);
confirmPauseOverlayShown(false);
AddAssert("not exited", () => Player.IsCurrentScreen());
}
[Test]
public void TestPauseAfterFail()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
confirmClockRunning(false);
pause();
confirmClockRunning(false);
confirmPauseOverlayShown(false);
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
exitAndConfirm();
}
[Test]
public void TestExitFromGameplay()
{
AddStep("exit", () => Player.Exit());
confirmPaused();
exitAndConfirm();
}
[Test]
public void TestExitFromPause()
{
pauseAndConfirm();
exitAndConfirm();
}
private void pauseAndConfirm()
{
pause();
confirmPaused();
}
private void resumeAndConfirm()
{
resume();
confirmResumed();
}
private void exitAndConfirm()
{
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
AddStep("exit", () => Player.Exit());
confirmExited();
}
private void confirmPaused()
{
confirmClockRunning(false);
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
}
private void confirmResumed()
{
confirmClockRunning(true);
confirmPauseOverlayShown(false);
}
private void confirmExited()
{
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
}
private void pause() => AddStep("pause", () => Player.Pause());
private void resume() => AddStep("resume", () => Player.Resume());
private void confirmPauseOverlayShown(bool isShown) =>
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
protected class PausePlayer : Player
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
}
}
}

View File

@ -9,20 +9,16 @@ using osu.Game.Beatmaps;
using osu.Game.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePlayerLoader : ManualInputManagerTestCase
{
private PlayerLoader loader;
private readonly ScreenStack stack;
[Cached]
private BackgroundScreenStack backgroundStack;
private readonly OsuScreenStack stack;
public TestCasePlayerLoader()
{
InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]

View File

@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
{

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : AllPlayersTestCase

View File

@ -7,7 +7,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseReplaySettingsOverlay : OsuTestCase

View File

@ -13,7 +13,7 @@ using osu.Game.Screens.Ranking;
using osu.Game.Screens.Ranking.Pages;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseResults : ScreenTestCase

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@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseScoreCounter : OsuTestCase

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -15,8 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseScrollingHitObjects : OsuTestCase

View File

@ -13,7 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCaseSkinReloadable : OsuTestCase
{

View File

@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseSkipOverlay : OsuTestCase

View File

@ -10,7 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseSongProgress : OsuTestCase

View File

@ -13,7 +13,7 @@ using osu.Game.Overlays;
using osu.Game.Storyboards.Drawables;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestCaseStoryboard : OsuTestCase

View File

@ -6,7 +6,7 @@ using osu.Game.Online.API;
using osu.Game.Screens.Menu;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Menus
{
public class TestCaseDisclaimer : ScreenTestCase
{
@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Add(api);
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
AddStep("toggle support", () =>

View File

@ -4,14 +4,14 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestCaseIntroSequence : OsuTestCase

View File

@ -9,7 +9,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase

View File

@ -8,7 +8,7 @@ using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestCaseToolbar : OsuTestCase

View File

@ -14,7 +14,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
{

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchHeader : MultiplayerTestCase
{

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchHostInfo : OsuTestCase
{

View File

@ -11,7 +11,7 @@ using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMatchInfo : MultiplayerTestCase

View File

@ -10,7 +10,7 @@ using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchLeaderboard : MultiplayerTestCase
{

View File

@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMatchParticipants : MultiplayerTestCase

View File

@ -16,7 +16,7 @@ using osu.Game.Screens.Multi.Ranking.Types;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchResults : MultiplayerTestCase
{

View File

@ -15,7 +15,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Match.Components;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseMatchSettingsOverlay : MultiplayerTestCase
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Multi;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMultiHeader : OsuTestCase
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
{
int index = 0;
ScreenStack screenStack = new ScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
OsuScreenStack screenStack = new OsuScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
Children = new Drawable[]
{

View File

@ -4,25 +4,24 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Screens.Multi;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
[TestFixture]
public class TestCaseMultiScreen : ScreenTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Multiplayer),
typeof(Screens.Multi.Multiplayer),
typeof(LoungeSubScreen),
typeof(FilterControl)
};
public TestCaseMultiScreen()
{
Multiplayer multi = new Multiplayer();
Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer();
AddStep(@"show", () => LoadScreen(multi));
}

View File

@ -9,7 +9,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestCaseRoomStatus : OsuTestCase
{

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public class TestCaseAccountCreationOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ErrorTextFlowContainer),
typeof(AccountCreationBackground),
typeof(ScreenEntry),
typeof(ScreenWarning),
typeof(ScreenWelcome),
typeof(AccountCreationScreen),
};
[Cached(typeof(IAPIProvider))]
private DummyAPIAccess api = new DummyAPIAccess();
public TestCaseAccountCreationOverlay()
{
Container userPanelArea;
AccountCreationOverlay accountCreation;
Children = new Drawable[]
{
api,
accountCreation = new AccountCreationOverlay(),
userPanelArea = new Container
{
Padding = new MarginPadding(10),
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
};
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("show", () => accountCreation.State = Visibility.Visible);
AddStep("logout", () => api.Logout());
}
}
}

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseBadgeContainer : OsuTestCase

View File

@ -14,7 +14,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseBeatmapSetOverlay : OsuTestCase

View File

@ -15,7 +15,7 @@ using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
public class TestCaseChannelTabControl : OsuTestCase
{

View File

@ -12,7 +12,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[Description("Testing chat api and overlay")]
public class TestCaseChatDisplay : OsuTestCase

View File

@ -1,24 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseChatLink : OsuTestCase

View File

@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseDirect : OsuTestCase

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
public class TestCaseDirectPanel : OsuTestCase
{

View File

@ -6,7 +6,7 @@ using System.Collections.Generic;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
public class TestCaseExternalLinkButton : OsuTestCase
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseGraph : OsuTestCase

View File

@ -12,7 +12,7 @@ using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseHistoricalSection : OsuTestCase

View File

@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using System.Collections.Generic;
using System;
using NUnit.Framework;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Profile.Header;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseRankGraph : OsuTestCase

View File

@ -8,7 +8,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Social;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseSocial : OsuTestCase

View File

@ -7,7 +7,7 @@ using osu.Game.Online.Chat;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
public class TestCaseStandAloneChatDisplay : OsuTestCase
{

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseUserPanel : OsuTestCase

View File

@ -13,7 +13,7 @@ using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Header;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseUserProfile : OsuTestCase

View File

@ -1,20 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Recent;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseUserProfileRecentSection : OsuTestCase

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -8,11 +11,8 @@ using osu.Game.Graphics;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestCaseUserRanks : OsuTestCase

View File

@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestCaseKeyConfiguration : OsuTestCase

View File

@ -6,7 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestCaseSettings : OsuTestCase

View File

@ -17,7 +17,7 @@ using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public class TestCaseBeatmapCarousel : OsuTestCase

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("PlaySongSelect beatmap details")]
public class TestCaseBeatmapDetails : OsuTestCase

View File

@ -5,7 +5,6 @@ using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public class TestCaseBeatmapInfoWedge : OsuTestCase

View File

@ -7,7 +7,7 @@ using osu.Game.Screens.Select.Options;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("bottom beatmap details")]
public class TestCaseBeatmapOptionsOverlay : OsuTestCase

View File

@ -1,23 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Scoring;
using osu.Game.Users;
using NUnit.Framework;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("in BeatmapOverlay")]
public class TestCaseBeatmapScoresContainer : OsuTestCase

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@ -4,18 +4,18 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Graphics;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osu.Framework.Allocation;
using osuTK;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("PlaySongSelect leaderboard")]
public class TestCaseLeaderboard : OsuTestCase

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@ -23,7 +23,7 @@ using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public class TestCasePlaySongSelect : ScreenTestCase
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongSelect),
typeof(Screens.Select.SongSelect),
typeof(BeatmapCarousel),
typeof(CarouselItem),

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@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation;
namespace osu.Game.Tests.Visual
{
public class TestCaseAccountCreationOverlay : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ErrorTextFlowContainer),
typeof(AccountCreationBackground),
typeof(ScreenEntry),
typeof(ScreenWarning),
typeof(ScreenWelcome),
typeof(AccountCreationScreen),
};
public TestCaseAccountCreationOverlay()
{
var accountCreation = new AccountCreationOverlay();
Child = accountCreation;
accountCreation.State = Visibility.Visible;
}
}
}

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@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseOsuScreenStack : OsuTestCase
{
private TestOsuScreenStack stack;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create new screen stack", () => { Child = stack = new TestOsuScreenStack { RelativeSizeAxes = Axes.Both }; });
}
[Test]
public void ParallaxAssignmentTest()
{
NoParallaxTestScreen noParallaxScreen = null;
TestScreen parallaxScreen = null;
AddStep("Push no parallax", () => stack.Push(noParallaxScreen = new NoParallaxTestScreen("NO PARALLAX")));
AddUntilStep("Wait for current", () => noParallaxScreen.IsLoaded);
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
AddStep("Push parallax", () => noParallaxScreen.Push(parallaxScreen = new TestScreen("PARALLAX")));
AddUntilStep("Wait for current", () => parallaxScreen.IsLoaded);
AddAssert("Parallax is on", () => stack.ParallaxAmount > 0);
AddStep("Exit from new screen", () => { noParallaxScreen.MakeCurrent(); });
AddAssert("Parallax is off", () => stack.ParallaxAmount == 0);
}
private class TestScreen : ScreenWithBeatmapBackground
{
private readonly string screenText;
public TestScreen(string screenText)
{
this.screenText = screenText;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SpriteText
{
Text = screenText,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
private class NoParallaxTestScreen : TestScreen
{
public NoParallaxTestScreen(string screenText)
: base(screenText)
{
}
public override float BackgroundParallaxAmount => 0.0f;
}
private class TestOsuScreenStack : OsuScreenStack
{
public new float ParallaxAmount => base.ParallaxAmount;
}
}
}

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@ -6,7 +6,7 @@ using System.ComponentModel;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.Tournament
{
[Description("for tournament use")]
public class TestCaseDrawings : ScreenTestCase

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@ -8,16 +8,16 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK.Graphics;
using osu.Framework.Lists;
using osu.Game.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseBeatSyncedContainer : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseBreadcrumbs : OsuTestCase

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@ -11,7 +11,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseButtonSystem : OsuTestCase

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@ -7,12 +7,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseContextMenu : OsuTestCase

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@ -14,7 +14,7 @@ using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseCursors : ManualInputManagerTestCase

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseDialogOverlay : OsuTestCase

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@ -9,7 +9,7 @@ using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseDrawableDate : OsuTestCase
{

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@ -8,7 +8,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseHoldToConfirmOverlay : OsuTestCase
{

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@ -2,16 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseIconButton : OsuTestCase

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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseLabelledTextBox : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseLoadingAnimation : GridTestCase
{

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@ -2,26 +2,26 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using System.Linq;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mod select and icon display")]
public class TestCaseMods : OsuTestCase

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseMusicController : OsuTestCase

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@ -12,7 +12,7 @@ using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestCaseNotificationOverlay : OsuTestCase

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