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Add better focus handling and padding/margin updates.
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parent
e3fa49dda7
commit
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@ -4,10 +4,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.MathUtils;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK;
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@ -45,7 +46,7 @@ namespace osu.Game.Online.Chat.Drawables
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Direction = FlowDirections.Vertical,
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Direction = FlowDirections.Vertical,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(1, 1)
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Padding = new MarginPadding { Left = 20, Right = 20 }
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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@ -20,10 +21,12 @@ using osu.Game.Online.Chat.Drawables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class ChatOverlay : OverlayContainer, IOnlineComponent
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public class ChatOverlay : FocusedOverlayContainer, IOnlineComponent
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{
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{
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private DrawableChannel channelDisplay;
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private DrawableChannel channelDisplay;
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@ -50,7 +53,8 @@ namespace osu.Game.Overlays
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{
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{
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Depth = float.MaxValue,
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Depth = float.MaxValue,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f).Opacity(0.4f),
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Colour = Color4.Black,
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Alpha = 0.9f,
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},
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},
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content = new Container
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content = new Container
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{
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{
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@ -62,13 +66,14 @@ namespace osu.Game.Overlays
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Height = 40,
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Padding = new MarginPadding(5),
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Padding = new MarginPadding(5),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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inputTextBox = new FocusedTextBox
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inputTextBox = new FocusedTextBox
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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PlaceholderText = "type your message",
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PlaceholderText = "type your message",
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Exit = () => State = Visibility.Hidden,
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Exit = () => State = Visibility.Hidden,
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OnCommit = postMessage,
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OnCommit = postMessage,
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@ -79,6 +84,13 @@ namespace osu.Game.Overlays
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});
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});
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}
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}
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protected override bool OnFocus(InputState state)
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{
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//this is necessary as inputTextBox is masked away and therefore can't get focus :(
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inputTextBox.TriggerFocus();
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return false;
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}
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private void postMessage(TextBox sender, bool newText)
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private void postMessage(TextBox sender, bool newText)
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{
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{
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var postText = sender.Text;
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var postText = sender.Text;
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