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rename ObjectOrderedHitPolicy to LegacyHitPolicy
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
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if (ClassicNoteLock.Value)
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osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
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osuRuleset.Playfield.HitPolicy = new LegacyHitPolicy();
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usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.UI
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/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
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/// </remarks>
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/// </summary>
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public class ObjectOrderedHitPolicy : IHitPolicy
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public class LegacyHitPolicy : IHitPolicy
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{
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public IHitObjectContainer HitObjectContainer { get; set; }
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