From 6a7e868a2e1f55cbf1ff4f7211d71d1f04289c40 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Mon, 21 Aug 2017 15:36:01 +0900 Subject: [PATCH] Make taiko major bar line triangles show up again. Fixes #1081 --- .../Objects/Drawables/DrawableBarLineMajor.cs | 14 ++++++++-- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 28 ++++++++++++++----- 2 files changed, 33 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs index c07be915d5..7a4cf1f1f7 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLineMajor.cs @@ -20,10 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// private const float triangle_size = 20f; + private readonly Container triangleContainer; + public DrawableBarLineMajor(BarLine barLine) : base(barLine) { - Add(new Container + Add(triangleContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -53,5 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables Tracker.Alpha = 1f; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + using (triangleContainer.BeginAbsoluteSequence(HitObject.StartTime)) + triangleContainer.FadeOut(150); + } } -} \ No newline at end of file +} diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index eb9e41f771..678de7f713 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -45,6 +45,8 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Container topLevelHitContainer; + private readonly Container barlineContainer; + private readonly Container overlayBackgroundContainer; private readonly Container backgroundContainer; @@ -85,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI { new Container { - Name = "Masked elements", + Name = "Masked elements before hit objects", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, Masking = true, @@ -103,13 +105,21 @@ namespace osu.Game.Rulesets.Taiko.UI Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit - }, - content = new Container - { - RelativeSizeAxes = Axes.Both, - }, + } } }, + barlineContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET } + }, + content = new Container + { + Name = "Hit objects", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }, + Masking = true + }, kiaiExplosionContainer = new Container { Name = "Kiai hit explosions", @@ -198,6 +208,10 @@ namespace osu.Game.Rulesets.Taiko.UI base.Add(h); + var barline = h as DrawableBarLine; + if (barline != null) + barlineContainer.Add(barline.CreateProxy()); + // Swells should be moved at the very top of the playfield when they reach the hit target var swell = h as DrawableSwell; if (swell != null) @@ -239,4 +253,4 @@ namespace osu.Game.Rulesets.Taiko.UI hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit(); } } -} \ No newline at end of file +}