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Fix positioning and rewinding support for ripples
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c994adfc22
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@ -21,6 +21,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
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private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
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public CursorRippleVisualiser()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager? rulesetConfig)
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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{
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@ -30,7 +35,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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{
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if (showRipples.Value)
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if (showRipples.Value)
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AddInternal(ripplePool.Get());
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{
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AddInternal(ripplePool.Get(r =>
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{
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r.Position = e.MousePosition;
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}));
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}
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return false;
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return false;
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}
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}
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@ -66,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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.ScaleTo(0.5f, 700, Easing.Out)
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.ScaleTo(0.5f, 700, Easing.Out)
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.FadeTo(0.2f)
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.FadeTo(0.2f)
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.FadeOut(700)
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.FadeOut(700)
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.Expire();
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.Expire(true);
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}
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}
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}
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}
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@ -75,6 +85,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new RingPiece(3)
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new RingPiece(3)
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