From 6a55cb9df0e529a137c6fbd430bffb2676afbe40 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 19 Jul 2021 22:52:05 +0900 Subject: [PATCH] Revert unintended change It's a deeper issue with ScreenStack (see: https://github.com/ppy/osu-framework/issues/4619). --- .../Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index f35671a761..561fa220c8 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -326,7 +326,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { // the room may not be left immediately after a disconnection due to async flow, // so checking the IsConnected status is also required. - if (client?.Room == null || !client.IsConnected.Value) + if (client.Room == null || !client.IsConnected.Value) { // room has not been created yet; exit immediately. return base.OnExiting(next);