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mirror of https://github.com/ppy/osu.git synced 2025-01-28 22:06:08 +08:00

Merge branch 'master' into controls

This commit is contained in:
Huo Yaoyuan 2017-03-22 22:28:19 +08:00
commit 6a4ca08578
13 changed files with 15 additions and 11 deletions

@ -1 +1 @@
Subproject commit 405537bd351954878ddc1d2ba53e5d0563528446 Subproject commit 31cf1c4b58c866d047876b15a95a4cf0115d3105

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@ -111,8 +111,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
if (!IsLoaded) return;
base.UpdateState(state); base.UpdateState(state);
ApproachCircle.FadeOut(); ApproachCircle.FadeOut();

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@ -22,8 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
if (!IsLoaded) return;
Flush(); Flush();
UpdateInitialState(); UpdateInitialState();

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@ -158,8 +158,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
if (!IsLoaded) return;
base.UpdateState(state); base.UpdateState(state);
ball.FadeIn(); ball.FadeIn();

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@ -95,8 +95,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
if (!IsLoaded) return;
base.UpdateState(state); base.UpdateState(state);
switch (state) switch (state)

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@ -134,8 +134,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
if (!IsLoaded) return;
base.UpdateState(state); base.UpdateState(state);
Delay(spinner.Duration, true); Delay(spinner.Duration, true);

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@ -29,6 +29,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{ {
new CircularContainer new CircularContainer
{ {
Masking = true,
Origin = Anchor.Centre,
EdgeEffect = new EdgeEffect EdgeEffect = new EdgeEffect
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,

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@ -33,6 +33,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
completeColour = colours.YellowLight.Opacity(0.8f); completeColour = colours.YellowLight.Opacity(0.8f);
Masking = true;
} }
private class SpinnerBorder : Container private class SpinnerBorder : Container
@ -61,6 +62,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{ {
Colour = Color4.White, Colour = Color4.White,
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,
Masking = true,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000), Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
Children = new[] Children = new[]

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@ -30,6 +30,8 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = Color4.White; BorderColour = Color4.White;
BorderThickness = border_width; BorderThickness = border_width;
Masking = true;
Children = new[] Children = new[]
{ {
fill = new Box fill = new Box

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@ -28,6 +28,8 @@ namespace osu.Game.Graphics.UserInterface
circle = new CircularContainer circle = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Alpha = 0, Alpha = 0,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f, 0), Size = new Vector2(0.8f, 0),

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@ -38,6 +38,9 @@ namespace osu.Game.Modes.Objects.Drawables
return; return;
state = value; state = value;
if (!IsLoaded)
return;
UpdateState(state); UpdateState(state);
if (State == ArmedState.Hit) if (State == ArmedState.Hit)

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@ -193,6 +193,7 @@ namespace osu.Game.Overlays.Dialog
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Masking = true,
BorderColour = Color4.White, BorderColour = Color4.White,
BorderThickness = 5f, BorderThickness = 5f,
Children = new Drawable[] Children = new Drawable[]

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@ -91,8 +91,10 @@ namespace osu.Game.Screens.Menu
logoContainer = new CircularContainer logoContainer = new CircularContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f), Scale = new Vector2(0.8f),
Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
colourAndTriangles = new Container colourAndTriangles = new Container