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mirror of https://github.com/ppy/osu.git synced 2024-11-11 14:17:26 +08:00

Merge branch 'master' into update-framework-blending

This commit is contained in:
Dean Herbert 2019-08-21 14:27:57 +09:00
commit 6a48819055
22 changed files with 119 additions and 26 deletions

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@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@ -28,11 +28,11 @@ namespace osu.Game.Rulesets.Osu.Tests
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
var skins = new SkinManager(LocalStorage, ContextFactory, null, audio);
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
metricsSkin = getSkinFromResources(skins, "metrics_skin");
defaultSkin = getSkinFromResources(skins, "default_skin");
specialSkin = getSkinFromResources(skins, "special_skin");
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
}
public void SetContents(Func<Drawable> creationFunction)
@ -43,23 +43,28 @@ namespace osu.Game.Rulesets.Osu.Tests
Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
}
private static Skin getSkinFromResources(SkinManager skins, string name)
private class TestLegacySkin : LegacySkin
{
using (var storage = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll"))
private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
: base(skin, storage, audioManager, "skin.ini")
{
var tempName = Path.GetTempFileName();
this.extrapolateAnimations = extrapolateAnimations;
}
File.Delete(tempName);
Directory.CreateDirectory(tempName);
public override Texture GetTexture(string componentName)
{
// extrapolate frames to test longer animations
if (extrapolateAnimations)
{
var match = Regex.Match(componentName, "-([0-9]*)");
var files = storage.GetAvailableResources().Where(f => f.StartsWith($"Resources/{name}"));
if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"));
}
foreach (var file in files)
using (var stream = storage.GetStream(file))
using (var newFile = File.Create(Path.Combine(tempName, Path.GetFileName(file))))
stream.CopyTo(newFile);
return skins.GetSkin(skins.Import(tempName).Result);
return base.GetTexture(componentName);
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
public TestSceneDrawableJudgement()
{
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}

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@ -28,11 +28,18 @@ namespace osu.Game.Screens.Menu
private Bindable<bool> menuVoice;
private LeasedBindable<WorkingBeatmap> beatmap;
public new Bindable<WorkingBeatmap> Beatmap => beatmap;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
// prevent user from changing beatmap while the intro is still runnning.
beatmap = base.Beatmap.BeginLease(false);
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
seeya = audio.Samples.Get(@"seeya");
}
@ -107,6 +114,8 @@ namespace osu.Game.Screens.Menu
protected void LoadMenu()
{
beatmap.Return();
DidLoadMenu = true;
this.Push(mainMenu);
}

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -11,6 +11,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
@ -76,8 +77,13 @@ namespace osu.Game.Skinning
Samples?.Dispose();
}
private const double default_frame_time = 1000 / 60d;
public override Drawable GetDrawableComponent(string componentName)
{
bool animatable = false;
bool looping = true;
switch (componentName)
{
case "Play/osu/cursor":
@ -98,20 +104,32 @@ namespace osu.Game.Skinning
return null;
case "Play/osu/sliderfollowcircle":
animatable = true;
break;
case "Play/Miss":
componentName = "hit0";
animatable = true;
looping = false;
break;
case "Play/Meh":
componentName = "hit50";
animatable = true;
looping = false;
break;
case "Play/Good":
componentName = "hit100";
animatable = true;
looping = false;
break;
case "Play/Great":
componentName = "hit300";
animatable = true;
looping = false;
break;
case "Play/osu/number-text":
@ -125,15 +143,42 @@ namespace osu.Game.Skinning
};
}
// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
// users have used this to "hide" certain elements like hit300.
var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
return getAnimation(componentName, animatable, looping);
}
if (texture == null)
return null;
private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
{
Texture texture;
return new Sprite { Texture = texture };
Texture getFrameTexture(int frame) => GetTexture($"{componentName}{animationSeparator}{frame}");
TextureAnimation animation = null;
if (animatable)
{
for (int i = 0;; i++)
{
if ((texture = getFrameTexture(i)) == null)
break;
if (animation == null)
animation = new TextureAnimation
{
DefaultFrameLength = default_frame_time,
Repeat = looping
};
animation.AddFrame(texture);
}
}
if (animation != null)
return animation;
if ((texture = GetTexture(componentName)) != null)
return new Sprite { Texture = texture };
return null;
}
public class LegacySliderBall : Sprite