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mirror of https://github.com/ppy/osu.git synced 2025-01-13 12:53:11 +08:00

Merge branch 'master' into adjust-carousel-padding

This commit is contained in:
Bartłomiej Dach 2024-02-28 16:00:43 +01:00
commit 6a3a7cca58
No known key found for this signature in database
583 changed files with 8728 additions and 3326 deletions

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@ -3,13 +3,13 @@
"isRoot": true, "isRoot": true,
"tools": { "tools": {
"jetbrains.resharper.globaltools": { "jetbrains.resharper.globaltools": {
"version": "2022.2.3", "version": "2023.3.3",
"commands": [ "commands": [
"jb" "jb"
] ]
}, },
"nvika": { "nvika": {
"version": "2.2.0", "version": "3.0.0",
"commands": [ "commands": [
"nvika" "nvika"
] ]

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@ -13,19 +13,12 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side. - name: Install .NET 8.0.x
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e uses: actions/setup-dotnet@v4
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v3
with: with:
dotnet-version: "3.1.x" dotnet-version: "8.0.x"
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"
- name: Restore Tools - name: Restore Tools
run: dotnet tool restore run: dotnet tool restore
@ -34,7 +27,7 @@ jobs:
run: dotnet restore osu.Desktop.slnf run: dotnet restore osu.Desktop.slnf
- name: Restore inspectcode cache - name: Restore inspectcode cache
uses: actions/cache@v3 uses: actions/cache@v4
with: with:
path: ${{ github.workspace }}/inspectcode path: ${{ github.workspace }}/inspectcode
key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', 'osu*.slnf', '.editorconfig', '.globalconfig', 'CodeAnalysis/*', '**/*.csproj', '**/*.props') }} key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', 'osu*.slnf', '.editorconfig', '.globalconfig', 'CodeAnalysis/*', '**/*.csproj', '**/*.props') }}
@ -77,12 +70,12 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
- name: Install .NET 6.0.x - name: Install .NET 8.0.x
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: "6.0.x" dotnet-version: "8.0.x"
- name: Compile - name: Compile
run: dotnet build -c Debug -warnaserror osu.Desktop.slnf run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
@ -106,18 +99,18 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
- name: Setup JDK 11 - name: Setup JDK 11
uses: actions/setup-java@v3 uses: actions/setup-java@v4
with: with:
distribution: microsoft distribution: microsoft
java-version: 11 java-version: 11
- name: Install .NET 6.0.x - name: Install .NET 8.0.x
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: "6.0.x" dotnet-version: "8.0.x"
- name: Install .NET workloads - name: Install .NET workloads
run: dotnet workload install maui-android run: dotnet workload install maui-android
@ -133,15 +126,18 @@ jobs:
timeout-minutes: 60 timeout-minutes: 60
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
- name: Install .NET 6.0.x - name: Install .NET 8.0.x
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: "6.0.x" dotnet-version: "8.0.x"
- name: Install .NET Workloads - name: Install .NET Workloads
run: dotnet workload install maui-ios run: dotnet workload install maui-ios
- name: Select Xcode 15.2
run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer
- name: Build - name: Build
run: dotnet build -c Debug osu.iOS run: dotnet build -c Debug osu.iOS

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@ -140,7 +140,7 @@ jobs:
GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }} GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
steps: steps:
- name: Checkout diffcalc-sheet-generator - name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
path: ${{ env.EXECUTION_ID }} path: ${{ env.EXECUTION_ID }}
repository: 'smoogipoo/diffcalc-sheet-generator' repository: 'smoogipoo/diffcalc-sheet-generator'

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@ -28,7 +28,7 @@ jobs:
timeout-minutes: 5 timeout-minutes: 5
steps: steps:
- name: Annotate CI run with test results - name: Annotate CI run with test results
uses: dorny/test-reporter@v1.6.0 uses: dorny/test-reporter@v1.8.0
with: with:
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}} artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}}) name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})

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@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
fetch-depth: 0 fetch-depth: 0

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@ -12,24 +12,24 @@ jobs:
name: Update osu-web mod definitions name: Update osu-web mod definitions
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- name: Install .NET 6.0.x - name: Install .NET 8.0.x
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: "6.0.x" dotnet-version: "8.0.x"
- name: Checkout ppy/osu - name: Checkout ppy/osu
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
path: osu path: osu
- name: Checkout ppy/osu-tools - name: Checkout ppy/osu-tools
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
repository: ppy/osu-tools repository: ppy/osu-tools
path: osu-tools path: osu-tools
- name: Checkout ppy/osu-web - name: Checkout ppy/osu-web
uses: actions/checkout@v3 uses: actions/checkout@v4
with: with:
repository: ppy/osu-web repository: ppy/osu-web
path: osu-web path: osu-web
@ -43,7 +43,7 @@ jobs:
working-directory: ./osu-tools working-directory: ./osu-tools
- name: Create pull request with changes - name: Create pull request with changes
uses: peter-evans/create-pull-request@v5 uses: peter-evans/create-pull-request@v6
with: with:
title: Update mod definitions title: Update mod definitions
body: "This PR has been auto-generated to update the mod definitions to match ppy/osu@${{ github.ref_name }}." body: "This PR has been auto-generated to update the mod definitions to match ppy/osu@${{ github.ref_name }}."

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@ -1,5 +1,3 @@
is_global = true
# .NET Code Style # .NET Code Style
# IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ # IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/
@ -56,4 +54,4 @@ dotnet_diagnostic.RS0030.severity = error
# Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues. # Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues.
# See: https://github.com/ppy/osu/pull/19677 # See: https://github.com/ppy/osu/pull/19677
dotnet_diagnostic.OSUF001.severity = none dotnet_diagnostic.OSUF001.severity = none

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="Benchmarks" type="DotNetProject" factoryName=".NET Project"> <configuration default="false" name="Benchmarks" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net6.0/osu.Game.Benchmarks.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net8.0/osu.Game.Benchmarks.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Benchmarks/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />
</method> </method>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false"> <configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false"> <configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Mania.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false"> <configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Osu.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false"> <configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net8.0/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false"> <configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" /> <option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />
</method> </method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false"> <configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<browser url="http://localhost:5000" /> <browser url="http://localhost:5000" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false"> <configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />
</method> </method>

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false"> <configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net8.0/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />
</method> </method>

View File

@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager"> <component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false"> <configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" /> <option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" /> <option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net8.0" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" /> <option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" /> <option name="USE_MONO" value="0" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" /> <option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" /> <option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" /> <option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net6.0" /> <option name="PROJECT_TFM" value="net8.0" />
<method v="2"> <method v="2">
<option name="Build" /> <option name="Build" />
</method> </method>

18
.vscode/launch.json vendored
View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)", "preLaunchTask": "Build osu! (Debug)",
@ -19,7 +19,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll" "${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)", "preLaunchTask": "Build osu! (Release)",
@ -31,7 +31,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Debug/net8.0/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)", "preLaunchTask": "Build tests (Debug)",
@ -43,7 +43,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/net6.0/osu.Game.Tests.dll" "${workspaceRoot}/osu.Game.Tests/bin/Release/net8.0/osu.Game.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)", "preLaunchTask": "Build tests (Release)",
@ -55,7 +55,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
@ -68,7 +68,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll", "${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
@ -81,7 +81,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
@ -94,7 +94,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll",
"--tournament" "--tournament"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
@ -105,7 +105,7 @@
"name": "Benchmark", "name": "Benchmark",
"type": "coreclr", "type": "coreclr",
"request": "launch", "request": "launch",
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net6.0/osu.Game.Benchmarks.dll", "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net8.0/osu.Game.Benchmarks.dll",
"args": [ "args": [
"--filter", "--filter",
"*" "*"

View File

@ -68,6 +68,7 @@ Aside from the above, below is a brief checklist of things to watch out when you
- Please do not make code changes via the GitHub web interface. - Please do not make code changes via the GitHub web interface.
- Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing). - Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing).
- Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so. - Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so.
- **Do not run the game in release configuration at any point during your testing** (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions.
After you're done with your changes and you wish to open the PR, please observe the following recommendations: After you're done with your changes and you wish to open the PR, please observe the following recommendations:

View File

@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. --> <!-- Contains required properties for osu!framework projects. -->
<Project> <Project>
<PropertyGroup Label="C#"> <PropertyGroup Label="C#">
<LangVersion>10.0</LangVersion> <LangVersion>12.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors> <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>
@ -35,7 +35,7 @@
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl> <RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes> <PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<Company>ppy Pty Ltd</Company> <Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2022 ppy Pty Ltd</Copyright> <Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<PackageTags>osu game</PackageTags> <PackageTags>osu game</PackageTags>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -1,4 +1,4 @@
Copyright (c) 2022 ppy Pty Ltd <contact@ppy.sh>. Copyright (c) 2024 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

View File

@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc). - Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6).
## Running osu! ## Running osu!
@ -30,12 +30,12 @@ If you are just looking to give the game a whirl, you can grab the latest releas
### Latest release: ### Latest release:
| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | | [Windows 10+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 12+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) |
| ------------- | ------------- | ------------- | ------------- | ------------- | |--------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| ------------- | ------------- | ------------- |
You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download).
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below. If your platform is unsupported or not listed above, there is still a chance you can run the release or manually build it by following the instructions below.
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024. **For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024.
@ -51,7 +51,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites: Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed. - A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed. When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables
{ {
if (timeOffset >= 0) if (timeOffset >= 0)
// todo: implement judgement logic // todo: implement judgement logic
ApplyResult(r => r.Type = HitResult.Perfect); ApplyResult(HitResult.Perfect);
} }
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle> <AssemblyTitle>osu.Game.Rulesets.EmptyFreeform</AssemblyTitle>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (timeOffset >= 0) if (timeOffset >= 0)
ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss); {
if (IsHovered)
ApplyMaxResult();
else
ApplyMinResult();
}
} }
protected override double InitialLifetimeOffset => time_preempt; protected override double InitialLifetimeOffset => time_preempt;

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle> <AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -3,7 +3,6 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
{ {
if (timeOffset >= 0) if (timeOffset >= 0)
// todo: implement judgement logic // todo: implement judgement logic
ApplyResult(r => r.Type = HitResult.Perfect); ApplyMaxResult();
} }
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle> <AssemblyTitle>osu.Game.Rulesets.EmptyScrolling</AssemblyTitle>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -0,0 +1,10 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup>
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Label="Documentation">
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<NoWarn>$(NoWarn);CS1591</NoWarn>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="MyNewProject" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -18,7 +18,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Pippidon.UI; using osu.Game.Rulesets.Pippidon.UI;
using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -49,7 +48,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
if (timeOffset >= 0) if (timeOffset >= 0)
ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss); {
if (currentLane.Value == HitObject.Lane)
ApplyMaxResult();
else
ApplyMinResult();
}
} }
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle> <AssemblyTitle>osu.Game.Rulesets.Pippidon</AssemblyTitle>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>

View File

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<PackageType>Template</PackageType> <PackageType>Template</PackageType>
<PackageId>ppy.osu.Game.Templates</PackageId> <PackageId>ppy.osu.Game.Templates</PackageId>
@ -8,7 +8,7 @@
<PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl> <PackageProjectUrl>https://github.com/ppy/osu/blob/master/Templates</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl> <RepositoryUrl>https://github.com/ppy/osu</RepositoryUrl>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes> <PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright> <copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<Description>Templates to use when creating a ruleset for consumption in osu!.</Description> <Description>Templates to use when creating a ruleset for consumption in osu!.</Description>
<PackageTags>dotnet-new;templates;osu</PackageTags> <PackageTags>dotnet-new;templates;osu</PackageTags>
<TargetFramework>netstandard2.1</TargetFramework> <TargetFramework>netstandard2.1</TargetFramework>

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@ -1,7 +1,7 @@
{ {
"sdk": { "sdk": {
"version": "6.0.100", "version": "8.0.100",
"rollForward": "latestFeature" "rollForward": "latestFeature",
"allowPrerelease": false
} }
} }

View File

@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.114.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2024.223.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

View File

@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto"> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="sh.ppy.osulazer" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" /> <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!" android:icon="@drawable/lazer" /> <application android:allowBackup="true"
android:supportsRtl="true"
android:label="osu!"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher" />
<!-- for editor usage --> <!-- for editor usage -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" /> <uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" /> <uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />

View File

@ -72,9 +72,9 @@ namespace osu.Android
Debug.Assert(Resources?.DisplayMetrics != null); Debug.Assert(Resources?.DisplayMetrics != null);
Point displaySize = new Point(); Point displaySize = new Point();
#pragma warning disable 618 // GetSize is deprecated #pragma warning disable CA1422 // GetSize is deprecated
WindowManager.DefaultDisplay.GetSize(displaySize); WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore 618 #pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density; float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f; bool isTablet = smallestWidthDp >= 600f;

View File

@ -0,0 +1,618 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<group android:scaleX="0.67"
android:scaleY="0.67"
android:translateX="17.82"
android:translateY="17.82">
<group>
<clip-path
android:pathData="M0,0h108v108h-108z"/>
<path
android:pathData="M109.48,-1.48H-1.48V109.48H109.48V-1.48Z"
android:fillColor="#404041"/>
<group>
<clip-path
android:pathData="M0,-0.31H108V107.69H0V-0.31Z"/>
<group>
<clip-path
android:pathData="M215.01,-78.1H-78.39V215.3H215.01V-78.1Z"/>
<group>
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android:pathData="M149.56,96.97H96.68V149.85H149.56V96.97Z"/>
<group>
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android:pathData="M149.56,96.97H96.68V149.85H149.56V96.97Z"/>
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android:strokeAlpha="0.2"
android:fillColor="#000000"
android:fillAlpha="0.2"/>
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android:fillAlpha="0.2"/>
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android:fillColor="#000000"
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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
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@ -1,13 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" /> <Import Project="..\osu.Android.props" />
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework> <TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>osu.Android</RootNamespace> <RootNamespace>osu.Android</RootNamespace>
<AssemblyName>osu.Android</AssemblyName> <AssemblyName>osu.Android</AssemblyName>
<UseMauiEssentials>true</UseMauiEssentials>
<!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
<EnableLLVM>false</EnableLLVM>
<Version>0.0.0</Version> <Version>0.0.0</Version>
<ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion> <ApplicationVersion Condition=" '$(ApplicationVersion)' == '' ">1</ApplicationVersion>
<ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion> <ApplicationDisplayVersion Condition=" '$(ApplicationDisplayVersion)' == '' ">$(Version)</ApplicationDisplayVersion>
@ -19,4 +16,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui.Essentials" Version="8.0.3" />
</ItemGroup>
</Project> </Project>

View File

@ -92,9 +92,10 @@ namespace osu.Desktop
return; return;
} }
if (status.Value == UserStatus.Online && activity.Value != null) if (activity.Value != null)
{ {
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb;
presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);

View File

@ -138,7 +138,7 @@ namespace osu.Desktop
return false; return false;
// Make sure that this is a laptop. // Make sure that this is a laptop.
var gpus = new IntPtr[64]; IntPtr[] gpus = new IntPtr[64];
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount))) if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
return false; return false;
@ -456,7 +456,7 @@ namespace osu.Desktop
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
public string ProfileName; public string ProfileName;
[MarshalAs(UnmanagedType.ByValArray)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
public uint[] GPUSupport; public uint[] GPUSupport;
public uint IsPredefined; public uint IsPredefined;

View File

@ -7,6 +7,7 @@ using System.IO;
using System.Reflection; using System.Reflection;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using Microsoft.Win32; using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security; using osu.Desktop.Security;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game; using osu.Game;
@ -15,9 +16,11 @@ using osu.Framework;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Desktop.Windows; using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils; using osu.Game.Utils;
using SDL2; using SDL2;
@ -28,6 +31,9 @@ namespace osu.Desktop
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel; private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
private ArchiveImportIPCChannel? archiveImportIPCChannel; private ArchiveImportIPCChannel? archiveImportIPCChannel;
[Cached(typeof(IHighPerformanceSessionManager))]
private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
public OsuGameDesktop(string[]? args = null) public OsuGameDesktop(string[]? args = null)
: base(args) : base(args)
{ {

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Performance;
namespace osu.Desktop.Performance
{
public class HighPerformanceSessionManager : IHighPerformanceSessionManager
{
private GCLatencyMode originalGCMode;
public IDisposable BeginSession()
{
enableHighPerformanceSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.disableHighPerformanceSession());
}
private void enableHighPerformanceSession()
{
Logger.Log("Starting high performance session");
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
// Without doing this, the new GC mode won't kick in until the next GC, which could be at a more noticeable point in time.
GC.Collect(0);
}
private void disableHighPerformanceSession()
{
Logger.Log("Ending high performance session");
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
// No GC.Collect() as we were already collecting at a higher frequency in the old mode.
}
}
}

View File

@ -47,8 +47,8 @@ namespace osu.Desktop
{ {
var windowsVersion = Environment.OSVersion.Version; var windowsVersion = Environment.OSVersion.Version;
// While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher. // While .NET 8 only supports Windows 10 and above, running on Windows 7/8.1 may still work. We are limited by realm currently, as they choose to only support 8.1 and higher.
// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{ {
// If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider

BIN
osu.Desktop/lazer.ico Executable file → Normal file

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After

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description> <Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>

View File

@ -7,11 +7,12 @@
<authors>ppy Pty Ltd</authors> <authors>ppy Pty Ltd</authors>
<owners>Dean Herbert</owners> <owners>Dean Herbert</owners>
<projectUrl>https://osu.ppy.sh/</projectUrl> <projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl> <iconUrl>https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true</iconUrl>
<icon>icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description> <description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes> <releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2022 ppy Pty Ltd</copyright> <copyright>Copyright (c) 2024 ppy Pty Ltd</copyright>
<language>en-AU</language> <language>en-AU</language>
</metadata> </metadata>
<files> <files>
@ -19,5 +20,6 @@
<file src="**.dll" target="lib\net45\"/> <file src="**.dll" target="lib\net45\"/>
<file src="**.config" target="lib\net45\"/> <file src="**.config" target="lib\net45\"/>
<file src="**.json" target="lib\net45\"/> <file src="**.json" target="lib\net45\"/>
<file src="icon.png" target=""/>
</files> </files>
</package> </package>

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Game.Utils;
namespace osu.Game.Benchmarks
{
public class BenchmarkStringComparison
{
private string[] strings = null!;
[GlobalSetup]
public void GlobalSetUp()
{
strings = new string[10000];
for (int i = 0; i < strings.Length; ++i)
strings[i] = Guid.NewGuid().ToString();
for (int i = 0; i < strings.Length; ++i)
{
if (i % 2 == 0)
strings[i] = strings[i].ToUpperInvariant();
}
}
[Benchmark]
public void OrdinalIgnoreCase() => compare(StringComparer.OrdinalIgnoreCase);
[Benchmark]
public void OrdinalSortByCase() => compare(OrdinalSortByCaseStringComparer.DEFAULT);
[Benchmark]
public void InvariantCulture() => compare(StringComparer.InvariantCulture);
private void compare(IComparer<string> comparer)
{
for (int i = 0; i < strings.Length; ++i)
{
for (int j = i + 1; j < strings.Length; ++j)
_ = comparer.Compare(strings[i], strings[j]);
}
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
}
}
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
</PropertyGroup> </PropertyGroup>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- using a different name because package name cannot contain 'catch' --> <!-- using a different name because package name cannot contain 'catch' -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto"> <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" /> <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" /> <application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
</manifest> </manifest>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" /> <Import Project="..\osu.Android.props" />
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework> <TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName> <AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
@ -21,4 +21,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework> <TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion> <SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Catch.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName> <AssemblyName>osu.Game.Rulesets.Catch.Tests.iOS</AssemblyName>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Catch.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Catch.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -1,111 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using Direction = osu.Game.Rulesets.Catch.UI.Direction;
namespace osu.Game.Rulesets.Catch.Tests
{
public partial class TestSceneCatchSkinConfiguration : OsuTestScene
{
private Catcher catcher;
private readonly Container container;
public TestSceneCatchSkinConfiguration()
{
Add(container = new Container { RelativeSizeAxes = Axes.Both });
}
[TestCase(false)]
[TestCase(true)]
public void TestCatcherPlateFlipping(bool flip)
{
AddStep("setup catcher", () =>
{
var skin = new TestSkin { FlipCatcherPlate = flip };
container.Child = new SkinProvidingContainer(skin)
{
Child = catcher = new Catcher(new DroppedObjectContainer())
{
Anchor = Anchor.Centre
}
};
});
Fruit fruit = new Fruit();
AddStep("catch fruit", () => catchFruit(fruit, 20));
float position = 0;
AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit));
AddStep("face left", () => catcher.VisualDirection = Direction.Left);
if (flip)
AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
else
AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
AddStep("face right", () => catcher.VisualDirection = Direction.Right);
AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position));
}
private float getCaughtObjectPosition(Fruit fruit)
{
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
}
private void catchFruit(Fruit fruit, float x)
{
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableFruit = new DrawableFruit(fruit) { X = x };
var judgement = fruit.CreateJudgement();
catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement)
{
Type = judgement.MaxResult
});
}
private class TestSkin : TrianglesSkin
{
public bool FlipCatcherPlate { get; set; }
public TestSkin()
: base(null!)
{
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is CatchSkinConfiguration config)
{
if (config == CatchSkinConfiguration.FlipCatcherPlate)
return SkinUtils.As<TValue>(new Bindable<bool>(FlipCatcherPlate));
}
return base.GetConfig<TLookup, TValue>(lookup);
}
}
}
}

View File

@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private JudgementResult createResult(CatchHitObject hitObject) private JudgementResult createResult(CatchHitObject hitObject)
{ {
return new CatchJudgementResult(hitObject, hitObject.CreateJudgement()) return new CatchJudgementResult(hitObject, hitObject.Judgement)
{ {
Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss
}; };

View File

@ -7,7 +7,7 @@
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Project References"> <ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1); drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
} }
} }
} }

View File

@ -63,7 +63,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (CheckPosition == null) return; if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null) if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult); {
if (CheckPosition.Invoke(HitObject))
ApplyMaxResult();
else
ApplyMinResult();
}
} }
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -1,13 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.Skinning
{
public enum CatchSkinConfiguration
{
/// <summary>
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
/// </summary>
FlipCatcherPlate
}
}

View File

@ -122,19 +122,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value); result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result; return (IBindable<TValue>)result;
case CatchSkinConfiguration config:
switch (config)
{
case CatchSkinConfiguration.FlipCatcherPlate:
// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
if (GetDrawableComponent(new CatchSkinComponentLookup(CatchSkinComponents.Catcher)) != null)
return (IBindable<TValue>)new Bindable<bool>();
break;
}
break;
} }
return base.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);

View File

@ -17,24 +17,36 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfieldAdjustmentContainer() public CatchPlayfieldAdjustmentContainer()
{ {
Anchor = Anchor.TopCentre; const float base_game_width = 1024f;
Origin = Anchor.TopCentre; const float base_game_height = 768f;
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable. // extra bottom space for the catcher to not get cut off at tall resolutions lower than 4:3 (e.g. 5:4). number chosen based on testing with maximum catcher scale (i.e. CS 0).
// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8. const float extra_bottom_space = 200f;
RelativePositionAxes = Axes.Y;
Y = (1 - playfield_size_adjust) / 4 * 3;
Size = new Vector2(playfield_size_adjust); Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChild = new Container InternalChild = new Container
{ {
// This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits).
// Note that the container still extends across the screen horizontally, so that hit explosions at the sides of the playfield do not get cut off.
Name = "Visible area",
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
FillMode = FillMode.Fit, Height = base_game_height + extra_bottom_space,
FillAspectRatio = 4f / 3, Y = extra_bottom_space / 2,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, } Masking = true,
Child = new Container
{
Name = "Playable area",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
Y = base_game_height * ((1 - playfield_size_adjust) / 4 * 3),
Size = new Vector2(base_game_width, base_game_height) * playfield_size_adjust,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
},
}; };
} }

View File

@ -112,11 +112,6 @@ namespace osu.Game.Rulesets.Catch.UI
public Vector2 BodyScale => Scale * body.Scale; public Vector2 BodyScale => Scale * body.Scale;
/// <summary>
/// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed.
/// </summary>
private bool flipCatcherPlate;
/// <summary> /// <summary>
/// Width of the area that can be used to attempt catches during gameplay. /// Width of the area that can be used to attempt catches during gameplay.
/// </summary> /// </summary>
@ -339,8 +334,6 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ?? skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
DEFAULT_HYPER_DASH_COLOUR; DEFAULT_HYPER_DASH_COLOUR;
flipCatcherPlate = skin.GetConfig<CatchSkinConfiguration, bool>(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true;
runHyperDashStateTransition(HyperDashing); runHyperDashStateTransition(HyperDashing);
} }
@ -352,8 +345,7 @@ namespace osu.Game.Rulesets.Catch.UI
body.Scale = scaleFromDirection; body.Scale = scaleFromDirection;
// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit. // Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One); caughtObjectContainer.Scale = new Vector2(1 / Scale.X);
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
// Correct overshooting. // Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>catch the fruit. to the beat.</Description> <Description>catch the fruit. to the beat.</Description>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto"> <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="33" /> <uses-sdk android:minSdkVersion="21" android:targetSdkVersion="34" />
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" /> <application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
</manifest> </manifest>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Android.props" /> <Import Project="..\osu.Android.props" />
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0-android</TargetFramework> <TargetFramework>net8.0-android</TargetFramework>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName> <AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
@ -21,4 +21,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" /> <ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net6.0-ios</TargetFramework> <TargetFramework>net8.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion> <SupportedOSPlatformVersion>13.4</SupportedOSPlatformVersion>
<RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace> <RootNamespace>osu.Game.Rulesets.Mania.Tests</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName> <AssemblyName>osu.Game.Rulesets.Mania.Tests.iOS</AssemblyName>

View File

@ -7,7 +7,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)", "preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch", "request": "launch",
"program": "dotnet", "program": "dotnet",
"args": [ "args": [
"${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Mania.Tests.dll" "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Mania.Tests.dll"
], ],
"cwd": "${workspaceRoot}", "cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)", "preLaunchTask": "Build (Release)",

View File

@ -1,8 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods namespace osu.Game.Rulesets.Mania.Tests.Mods
@ -11,9 +21,80 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(0.5f)] [Test]
[TestCase(0.1f)] public void TestMinCoverageFullWidth()
[TestCase(0.7f)] {
public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModFadeIn { Coverage = { Value = coverage } }, PassCondition = () => true }); CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
[Test]
public void TestMinCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestMaxCoverageFullWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
}
[Test]
public void TestMaxCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestNoCoverageDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
},
PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
});
}
private bool checkCoverage(float expected)
{
Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
if (filledArea == null)
return false;
float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
// A bit of lenience because the test may end up hitting hitobjects before any assertions.
return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
}
} }
} }

View File

@ -1,8 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods namespace osu.Game.Rulesets.Mania.Tests.Mods
@ -11,9 +21,80 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[TestCase(0.5f)] [Test]
[TestCase(0.2f)] public void TestMinCoverageFullWidth()
[TestCase(0.8f)] {
public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModHidden { Coverage = { Value = coverage } }, PassCondition = () => true }); CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
[Test]
public void TestMinCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestMaxCoverageFullWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
}
[Test]
public void TestMaxCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestNoCoverageDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
},
PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
});
}
private bool checkCoverage(float expected)
{
Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
if (filledArea == null)
return false;
float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
// A bit of lenience because the test may end up hitting hitobjects before any assertions.
return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
}
} }
} }

View File

@ -39,18 +39,18 @@ namespace osu.Game.Rulesets.Mania.Tests
public void TestScrollingDownwards() public void TestScrollingDownwards()
{ {
AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down); AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f);
} }
[Test] [Test]
public void TestScrollingUpwards() public void TestScrollingUpwards()
{ {
AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up); AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f);
} }
} }
} }

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