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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Merge branch 'master' into remove-dispose-updates

This commit is contained in:
Dean Herbert 2022-09-01 23:03:19 +09:00
commit 6a35b233e5
111 changed files with 1638 additions and 878 deletions

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@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
};
}
}
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}

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@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}

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@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
Text = ShortName[0].ToString(),
Font = OsuFont.Default.With(size: 18),
};
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}

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@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
};
public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -76,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;
IconContent.Colour = colours.YellowDark;
}
}
}

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@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
[Cached]
private readonly BindableBeatDivisor beatDivisor;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
editorClock = new EditorClock(beatmap, beatDivisor);
this.beatDivisor = beatDivisor;
InternalChildren = new Drawable[]
{
editorClock = new EditorClock(beatmap, beatDivisor),
Content,
};
}
}
}

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@ -3,30 +3,30 @@
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using System;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
public const string SHORT_NAME = "fruits";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
});
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
EditorClock.Seek(0);
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
});
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));

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@ -4,11 +4,6 @@
#nullable disable
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
@ -16,11 +11,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Setup;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
public const string SHORT_NAME = "mania";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);

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@ -3,9 +3,11 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
@ -14,6 +16,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public class TestSceneObjectMerging : TestSceneOsuEditor
{
private OsuSelectionHandler selectionHandler => Editor.ChildrenOfType<OsuSelectionHandler>().First();
[Test]
public void TestSimpleMerge()
{
@ -29,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
@ -174,6 +181,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("spinner not merged", () => EditorBeatmap.HitObjects.Contains(spinner));
}
[Test]
public void TestIllegalMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles on the same position", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
mergeSelection();
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
}
[Test]
public void TestSameStartTimeMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
}
private void mergeSelection()
{
AddStep("merge selection", () =>
@ -225,5 +283,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return mergedSlider.Samples[0] is not null;
}
private void moveMouseToHitObject(int index)
{
AddStep($"hover mouse over hit object {index}", () =>
{
if (EditorBeatmap.HitObjects.Count <= index)
return;
Vector2 position = ((OsuHitObject)EditorBeatmap.HitObjects[index]).Position;
InputManager.MoveMouseTo(selectionHandler.ToScreenSpace(position));
});
}
}
}

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@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
});
editorClock = new EditorClock(editorBeatmap);
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
snapProvider,
Content
};

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@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
private const double min_velocity = 0.5;
private const double slider_multiplier = 1.3;
private const double min_angle_multiplier = 0.2;
/// <summary>
/// Evaluates the difficulty of memorising and hitting an object, based on:
/// <list type="bullet">
/// <item><description>distance between a number of previous objects and the current object,</description></item>
/// <item><description>the visual opacity of the current object,</description></item>
/// <item><description>the angle made by the current object,</description></item>
/// <item><description>length and speed of the current object (for sliders),</description></item>
/// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list>
@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject lastObj = osuCurrent;
double angleRepeatCount = 0.0;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
// Objects further back in time should count less for the nerf.
if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
}
}
lastObj = currentObj;
@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (hidden)
result *= 1.0 + hidden_bonus;
// Nerf patterns with repeated angles.
result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
double sliderBonus = 0.0;
if (osuCurrent.BaseObject is Slider osuSlider)

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.05;
private double skillMultiplier => 0.052;
private double strainDecayBase => 0.15;
private double currentStrain;

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (maxStrain == 0)
return 0;
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
}
}
}

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@ -358,10 +358,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var mergeableObjects = selectedMergeableObjects;
if (mergeableObjects.Length < 2)
if (!canMerge(mergeableObjects))
return;
ChangeHandler?.BeginChange();
EditorBeatmap.BeginChange();
// Have an initial slider object.
var firstHitObject = mergeableObjects[0];
@ -437,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SelectedItems.Clear();
SelectedItems.Add(mergedHitObject);
ChangeHandler?.EndChange();
EditorBeatmap.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
@ -445,8 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
if (selectedMergeableObjects.Length > 1)
if (canMerge(selectedMergeableObjects))
yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
}
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
objects.Count > 1
&& (objects.Any(h => h is Slider)
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
}
}

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@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = null
};
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
public Bindable<bool> Metronome { get; } = new BindableBool(true);
#region Constants
/// <summary>
@ -337,6 +340,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
if (Metronome.Value)
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
}

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@ -14,6 +14,7 @@ using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
#pragma warning disable 618
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
#pragma warning restore 618
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)

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@ -3,42 +3,42 @@
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using System;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Setup;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
public const string SHORT_NAME = "osu";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
public void Setup() => Schedule(() =>
{
BeatDivisor.Value = 8;
Clock.Seek(0);
EditorClock.Seek(0);
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
});

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@ -3,33 +3,33 @@
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Graphics;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Difficulty;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Scoring;
using System;
using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Edit;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko
public const string SHORT_NAME = "taiko";
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),

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@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
}
}
[Test]
public void TestNaNControlPoints()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
#pragma warning disable 618
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
#pragma warning restore 618
}
}
}
}

View File

@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
public class ParsingTest
{
[Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN");
public void TestNaNHandling()
{
allThrow<FormatException>("NaN");
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
}
[Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");

View File

@ -1,11 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Database
{
@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
});
}
[Test]
public void TestRulesetThrowingOnMethods()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
LoadTestRuleset.HasImplementations = false;
var ruleset = new LoadTestRuleset();
string rulesetShortName = ruleset.RulesetInfo.ShortName;
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
});
}
[Test]
public void TestOutdatedRulesetNotAvailable()
{
RunTestWithRealm((realm, storage) =>
{
LoadTestRuleset.Version = "2021.101.0";
LoadTestRuleset.HasImplementations = true;
var ruleset = new LoadTestRuleset();
string rulesetShortName = ruleset.RulesetInfo.ShortName;
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
{
Available = true,
}));
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
// Availability is updated on construction of a RealmRulesetStore
var _ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
// Simulate the ruleset getting updated
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
var __ = new RealmRulesetStore(realm, storage);
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
});
}
private class LoadTestRuleset : Ruleset
{
public override string RulesetAPIVersionSupported => Version;
public static bool HasImplementations = true;
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (!HasImplementations)
throw new NotImplementedException();
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
{
if (!HasImplementations)
throw new NotImplementedException();
return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
}
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
{
if (!HasImplementations)
throw new NotImplementedException();
return new OsuBeatmapConverter(beatmap, new OsuRuleset());
}
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
{
if (!HasImplementations)
throw new NotImplementedException();
return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
}
public override string Description => "outdated ruleset";
public override string ShortName => "ruleset-outdated";
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
[HeadlessTest]
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
{
private TestHitObjectComposer composer;
private TestHitObjectComposer composer = null!;
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override Container<Drawable> Content { get; }
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
public TestSceneHitObjectComposerDistanceSnapping()
{
@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
}),
Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
Content
},
});
}
@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400);
}
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
private void assertDurationToDistance(double duration, float expectedDistance)

View File

@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
Assert.That(score.Passed, Is.False);
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
}
private class TestJudgement : Judgement

View File

@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources
[HitResult.LargeTickHit] = 100,
[HitResult.LargeTickMiss] = 50,
[HitResult.SmallBonus] = 10,
[HitResult.SmallBonus] = 50
[HitResult.LargeBonus] = 50
},
MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Perfect] = 971,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.SmallBonus] = 10,
[HitResult.LargeBonus] = 50,
}
};
private class TestModHardRock : ModHardRock

View File

@ -0,0 +1,15 @@
osu file format v14
[TimingPoints]
// NaN bpm (should be rejected)
0,NaN,4,2,0,100,1,0
// 120 bpm
1000,500,4,2,0,100,1,0
// NaN slider velocity
2000,NaN,4,3,0,100,0,1
// 1.0x slider velocity
3000,-100,4,3,0,100,0,1

View File

@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
{
var beatmap = new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});

View File

@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestStopAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("start clock", () => Clock.Start());
AddAssert("clock running", () => Clock.IsRunning);
AddStep("start clock", () => EditorClock.Start());
AddAssert("clock running", () => EditorClock.IsRunning);
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
AddUntilStep("clock stops", () => !Clock.IsRunning);
AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
AddUntilStep("clock stops", () => !EditorClock.IsRunning);
AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => Clock.Start());
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
}
[Test]
public void TestWrapWhenStoppedAtTrackEnd()
{
AddStep("reset clock", () => Clock.Seek(0));
AddStep("reset clock", () => EditorClock.Seek(0));
AddStep("stop clock", () => Clock.Stop());
AddAssert("clock stopped", () => !Clock.IsRunning);
AddStep("stop clock", () => EditorClock.Stop());
AddAssert("clock stopped", () => !EditorClock.IsRunning);
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("start clock again", () => Clock.Start());
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
AddStep("start clock again", () => EditorClock.Start());
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
}
[Test]
public void TestClampWhenSeekOutsideBeatmapBounds()
{
AddStep("stop clock", () => Clock.Stop());
AddStep("stop clock", () => EditorClock.Stop());
AddStep("seek before start time", () => Clock.Seek(-1000));
AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek before start time", () => EditorClock.Seek(-1000));
AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
}
protected override void Dispose(bool isDisposing)

View File

@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
{
base.LoadComplete();
Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
}
protected override Beatmap CreateEditorClockBeatmap()
{
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo(),
@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
return testBeatmap;
}
/// <summary>
@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
reset();
// Forwards
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
AddStep("Seek(33)", () => Clock.Seek(33));
AddStep("Seek(33)", () => EditorClock.Seek(33));
checkTime(33);
AddStep("Seek(89)", () => Clock.Seek(89));
AddStep("Seek(89)", () => EditorClock.Seek(89));
checkTime(89);
// Backwards
AddStep("Seek(25)", () => Clock.Seek(25));
AddStep("Seek(25)", () => EditorClock.Seek(25));
checkTime(25);
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
}
@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
checkTime(0);
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
checkTime(50);
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
checkTime(100);
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
checkTime(175);
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
checkTime(350);
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
checkTime(400);
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
checkTime(450);
}
@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
checkTime(0);
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
checkTime(50);
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
checkTime(100);
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
checkTime(175);
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
checkTime(175);
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
checkTime(350);
}
@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(50);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(100);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(200);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(400);
AddStep("SeekForward", () => Clock.SeekForward());
AddStep("SeekForward", () => EditorClock.SeekForward());
checkTime(450);
}
@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450);
}
@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(49)", () => Clock.Seek(49));
AddStep("Seek(49)", () => EditorClock.Seek(49));
checkTime(49);
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(50);
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("Seek(99)", () => Clock.Seek(99));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(99)", () => EditorClock.Seek(99));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(100);
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(150);
AddStep("Seek(174)", () => Clock.Seek(174));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(174)", () => EditorClock.Seek(174));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(175);
AddStep("Seek(349)", () => Clock.Seek(349));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(349)", () => EditorClock.Seek(349));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(350);
AddStep("Seek(399)", () => Clock.Seek(399));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(399)", () => EditorClock.Seek(399));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(400);
AddStep("Seek(449)", () => Clock.Seek(449));
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
AddStep("Seek(449)", () => EditorClock.Seek(449));
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
checkTime(450);
}
@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(400);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(350);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(150);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddStep("SeekBackward", () => EditorClock.SeekBackward());
checkTime(0);
}
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("Seek(450)", () => EditorClock.Seek(450));
checkTime(450);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(350);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(175);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(100);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(50);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(0);
}
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
{
reset();
AddStep("Seek(451)", () => Clock.Seek(451));
AddStep("Seek(451)", () => EditorClock.Seek(451));
checkTime(451);
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450);
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(450);
AddStep("Seek(401)", () => Clock.Seek(401));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(401)", () => EditorClock.Seek(401));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
checkTime(400);
}
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
double lastTime = 0;
AddStep("Seek(0)", () => Clock.Seek(0));
AddStep("Seek(0)", () => EditorClock.Seek(0));
checkTime(0);
for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
lastTime = Clock.CurrentTime;
Clock.SeekForward(true);
lastTime = EditorClock.CurrentTime;
EditorClock.SeekForward(true);
});
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
}
for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
lastTime = Clock.CurrentTime;
Clock.SeekBackward(true);
lastTime = EditorClock.CurrentTime;
EditorClock.SeekBackward(true);
});
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
}
checkTime(0);
}
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
private void reset()
{
AddStep("Reset", () => Clock.Seek(0));
AddStep("Reset", () => EditorClock.Seek(0));
}
private class TimingPointVisualiser : CompositeDrawable

View File

@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
.TriggerClick();
});
AddUntilStep("wait for track playing", () => Clock.IsRunning);
AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
AddStep("click reset button", () =>
{
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
.TriggerClick();
});
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
}
protected override void Dispose(bool isDisposing)

View File

@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing
protected override void LoadComplete()
{
base.LoadComplete();
Clock.Seek(10000);
EditorClock.Seek(10000);
}
}
}

View File

@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
{
double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
{
double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Stop clock", () => Clock.Stop());
AddStep("Stop clock", () => EditorClock.Stop());
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
}
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
});
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to just before next point", () => Clock.Seek(69000));
AddStep("Start clock", () => Clock.Start());
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
AddStep("Start clock", () => EditorClock.Start());
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
}
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
});
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to later", () => Clock.Seek(80000));
AddStep("Seek to later", () => EditorClock.Seek(80000));
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
}

View File

@ -9,12 +9,14 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Storyboards;
using osuTK;
using osuTK.Graphics;
@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
protected EditorBeatmap EditorBeatmap { get; private set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
[Resolved]
private AudioManager audio { get; set; }
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
protected override void LoadComplete()
{
Beatmap.Value = new WaveformTestBeatmap(audio);
base.LoadComplete();
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
EditorBeatmap = new EditorBeatmap(playable);
@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
});
}
protected override void LoadComplete()
[SetUpSteps]
public void SetUpSteps()
{
base.LoadComplete();
Clock.Seek(2500);
AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
AddStep("seek forward", () => EditorClock.Seek(2500));
}
public abstract Drawable CreateTestComponent();

View File

@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Player.OnUpdate += _ =>
{
double currentTime = Player.GameplayClockContainer.CurrentTime;
alwaysGoingForward &= currentTime >= lastTime;
alwaysGoingForward &= currentTime >= lastTime - 500;
lastTime = currentTime;
};
});
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm();
AddAssert("time didn't go backwards", () => alwaysGoingForward);
AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
}
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
}
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
{
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
if (completed)
{
}
return completed;
});
protected override bool AllowFail => true;
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public double LastPauseTime { get; private set; }
public double LastResumeTime { get; private set; }
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
base.OnEntering(e);
GameplayClockContainer.Stop();
}
private bool? isRunning;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (GameplayClockContainer.IsRunning != isRunning)
{
isRunning = GameplayClockContainer.IsRunning;
if (isRunning.Value)
LastResumeTime = GameplayClockContainer.CurrentTime;
else
LastPauseTime = GameplayClockContainer.CurrentTime;
}
}
}
}
}

View File

@ -14,11 +14,10 @@ using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils;
using osuTK.Input;
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUp]
public void Setup() => Schedule(() => player = null);
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("read all notifications", () =>
{
notificationOverlay.Show();
notificationOverlay.Hide();
});
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
}
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
saveVolumes();
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
clickNotificationIfAny();
AddAssert("check " + volumeName, assert);
@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
clickNotificationIfAny();
AddUntilStep("wait for player load", () => player.IsLoaded);
}
@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
}
private void clickNotificationIfAny()
{
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private class TestPlayerLoader : PlayerLoader

View File

@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
}

View File

@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private const double skip_time = 6000;
[SetUp]
public void SetUp() => Schedule(() =>
private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
{
requestCount = 0;
increment = skip_time;
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
skip = new TestSkipOverlay(skip_time)
skip = new TestSkipOverlay(skipTime)
{
RequestSkip = () =>
{
@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
gameplayClock = gameplayClockContainer;
});
[Test]
public void TestSkipTimeZero()
{
createTest(0);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test]
public void TestSkipTimeEqualToSkip()
{
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test]
public void TestFadeOnIdle()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestClickableAfterFade()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestClickOnlyActuatesOnce()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () =>
{
@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
createTest();
AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestDoesntFadeOnMouseDown()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);

View File

@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
},
notifications = new NotificationOverlay
{
Depth = float.MinValue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public virtual void TestPlayIntroWithFailingAudioDevice()
{
AddStep("hide notifications", () => notifications.Hide());
AddStep("reset notifications", () =>
{
notifications.Show();
notifications.Hide();
});
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
AddStep("restart sequence", () =>
{
logo.FinishTransforms();

View File

@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
}

View File

@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists
userScore = TestResources.CreateTestScoreInfo();
userScore.TotalScore = 0;
userScore.Statistics = new Dictionary<HitResult, int>();
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
bindHandler();

View File

@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
}
[Test]
public void TestSortingDateSubmitted()
{
var sets = new List<BeatmapSetInfo>();
const string zzz_string = "zzzzz";
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(5);
if (i >= 2 && i < 10)
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
if (i < 5)
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
sets.Add(set);
}
});
loadBeatmaps(sets);
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
checkVisibleItemCount(diff: false, count: 8);
checkVisibleItemCount(diff: true, count: 5);
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
{
Sort = SortMode.DateSubmitted,
SearchText = zzz_string
}, false));
checkVisibleItemCount(diff: false, count: 3);
checkVisibleItemCount(diff: true, count: 5);
}
[Test]
public void TestSorting()
{

View File

@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
return dependencies;

View File

@ -6,15 +6,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
}
[Test]
public void TestSelectionRetainedOnBeatmapUpdate()
{
createSongSelect();
changeRuleset(0);
Live<BeatmapSetInfo> original = null!;
int originalOnlineSetID = 0;
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep("import original", () =>
{
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
originalOnlineSetID = original!.Value.OnlineID;
});
// This will move the beatmap set to a different location in the carousel.
AddStep("Update original with bogus info", () =>
{
original.PerformWrite(set =>
{
foreach (var beatmap in set.Beatmaps)
{
beatmap.Metadata.Artist = "ZZZZZ";
beatmap.OnlineID = 12804;
}
});
});
AddRepeatStep("import other beatmaps", () =>
{
var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
Task<Live<BeatmapSetInfo>> updateTask = null!;
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
}
[Test]
public void TestPresentNewRulesetNewBeatmap()
{

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

View File

@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler, API));
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
return dependencies;

View File

@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
AddStep("run notification action", () => lastNotification.Activated());
AddStep("run notification action", () => lastNotification.Activated?.Invoke());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
{
private NotificationOverlay notificationOverlay;
private NotificationOverlay notificationOverlay = null!;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount;
private SpriteText displayedCount = null!;
[SetUp]
public void SetUp() => Schedule(() =>
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestCompleteProgress()
{
ProgressNotification notification = null;
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestCancelProgress()
{
ProgressNotification notification = null;
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
@ -112,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1);
@ -185,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress()
{

View File

@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
MinValue = 3,
MaxValue = 4,
};
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API.Requests.Responses;
@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models
StarRating = beatmap.StarRating;
Metadata = beatmap.Metadata;
Difficulty = beatmap.Difficulty;
Covers = beatmap.BeatmapSet.AsNonNull().Covers;
Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
}
public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);

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@ -199,6 +199,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
case TourneyState.Idle:
contract();
if (LadderInfo.AutoProgressScreens.Value)
{
const float delay_before_progression = 4000;
// if we've returned to idle and the last screen was ranking
@ -210,6 +212,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
}
break;

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@ -197,12 +197,15 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
if (LadderInfo.AutoProgressScreens.Value)
{
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
}
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{

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@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
}
},
new LabelledSwitchButton
{
Label = "Auto advance screens",
Description = "Screens will progress automatically from gameplay -> results -> map pool",
Current = LadderInfo.AutoProgressScreens,
},
};
}

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@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps
// If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID)
{
first.PerformRead(s =>
{
// Re-run processing even in this case. We might have outdated metadata.
ProcessBeatmap?.Invoke((s, false));
});
return first;
}
first.PerformWrite(updated =>
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Newtonsoft.Json;
namespace osu.Game.Beatmaps

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@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
string[] split = line.Split(',');
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
if (double.IsNaN(beatLength))
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
var controlPoint = CreateTimingControlPoint();
controlPoint.BeatLength = beatLength;

View File

@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
/// </summary>
public double BpmMultiplier { get; private set; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; private set; } = true;
public LegacyDifficultyControlPoint(double beatLength)
: this()
{
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
GenerateTicks = !double.IsNaN(beatLength);
}
public LegacyDifficultyControlPoint()
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
SliderVelocityBindable.Precision = double.Epsilon;
}
public override bool IsRedundant(ControlPoint? existing)
=> base.IsRedundant(existing)
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
public override void CopyFrom(ControlPoint other)
{
base.CopyFrom(other);
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
}
public override bool Equals(ControlPoint? other)
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
public bool Equals(LegacyDifficultyControlPoint? other)
=> base.Equals(other)
&& BpmMultiplier == other.BpmMultiplier;
&& BpmMultiplier == other.BpmMultiplier
&& GenerateTicks == other.GenerateTicks;
// ReSharper disable once NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier);
// ReSharper disable twice NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
}
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>

View File

@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
{
float output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number");
if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
{
double output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number");
if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
return output;
}

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@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps
finalClockSource.ProcessFrame();
}
private double totalAppliedOffset
public double TotalAppliedOffset
{
get
{
@ -169,7 +169,7 @@ namespace osu.Game.Beatmaps
public bool Seek(double position)
{
bool success = decoupledClock.Seek(position - totalAppliedOffset);
bool success = decoupledClock.Seek(position - TotalAppliedOffset);
finalClockSource.ProcessFrame();
return success;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database

View File

@ -20,7 +20,7 @@ namespace osu.Game.Database
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
}
}
}

View File

@ -38,19 +38,17 @@ namespace osu.Game.Graphics.Backgrounds
private void load(OsuConfigManager config, SessionStatics sessionStatics)
{
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
}
private void triggerSeasonalBackgroundChanged()
seasonalBackgrounds.BindValueChanged(_ =>
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
});
apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
}
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -40,30 +42,27 @@ namespace osu.Game.Graphics.UserInterface
Margin = new MarginPadding { Left = 2 },
};
private readonly Sample?[] textAddedSamples = new Sample[4];
private Sample? capsTextAddedSample;
private Sample? textRemovedSample;
private Sample? textCommittedSample;
private Sample? caretMovedSample;
private Sample? selectCharSample;
private Sample? selectWordSample;
private Sample? selectAllSample;
private Sample? deselectSample;
private OsuCaret? caret;
private bool selectionStarted;
private double sampleLastPlaybackTime;
private enum SelectionSampleType
private enum FeedbackSampleType
{
Character,
Word,
All,
TextAdd,
TextAddCaps,
TextRemove,
TextConfirm,
TextInvalid,
CaretMove,
SelectCharacter,
SelectWord,
SelectAll,
Deselect
}
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
public OsuTextBox()
{
Height = 40;
@ -87,18 +86,23 @@ namespace osu.Game.Graphics.UserInterface
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
var textAddedSamples = new Sample?[4];
for (int i = 0; i < textAddedSamples.Length; i++)
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
selectCharSample = audio.Samples.Get(@"Keyboard/select-char");
selectWordSample = audio.Samples.Get(@"Keyboard/select-word");
selectAllSample = audio.Samples.Get(@"Keyboard/select-all");
deselectSample = audio.Samples.Get(@"Keyboard/deselect");
sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>
{
{ FeedbackSampleType.TextAdd, textAddedSamples },
{ FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } },
{ FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } },
{ FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } },
{ FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } },
{ FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } },
{ FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } },
{ FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } },
{ FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } },
{ FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } }
};
}
private Color4 selectionColour;
@ -109,24 +113,34 @@ namespace osu.Game.Graphics.UserInterface
{
base.OnUserTextAdded(added);
if (!added.Any(CanAddCharacter))
return;
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
capsTextAddedSample?.Play();
playSample(FeedbackSampleType.TextAddCaps);
else
playTextAddedSample();
playSample(FeedbackSampleType.TextAdd);
}
protected override void OnUserTextRemoved(string removed)
{
base.OnUserTextRemoved(removed);
textRemovedSample?.Play();
playSample(FeedbackSampleType.TextRemove);
}
protected override void NotifyInputError()
{
base.NotifyInputError();
playSample(FeedbackSampleType.TextInvalid);
}
protected override void OnTextCommitted(bool textChanged)
{
base.OnTextCommitted(textChanged);
textCommittedSample?.Play();
playSample(FeedbackSampleType.TextConfirm);
}
protected override void OnCaretMoved(bool selecting)
@ -134,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
base.OnCaretMoved(selecting);
if (!selecting)
caretMovedSample?.Play();
playSample(FeedbackSampleType.CaretMove);
}
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
@ -144,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface
switch (selectionType)
{
case TextSelectionType.Character:
playSelectSample(SelectionSampleType.Character);
playSample(FeedbackSampleType.SelectCharacter);
break;
case TextSelectionType.Word:
playSelectSample(selectionStarted ? SelectionSampleType.Character : SelectionSampleType.Word);
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
break;
case TextSelectionType.All:
playSelectSample(SelectionSampleType.All);
playSample(FeedbackSampleType.SelectAll);
break;
}
@ -165,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface
if (!selectionStarted) return;
playSelectSample(SelectionSampleType.Deselect);
playSample(FeedbackSampleType.Deselect);
selectionStarted = false;
}
@ -184,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
case 1:
// composition probably ended by pressing backspace, or was cancelled.
textRemovedSample?.Play();
playSample(FeedbackSampleType.TextRemove);
return;
default:
// longer text removed, composition ended because it was cancelled.
// could be a different sample if desired.
textRemovedSample?.Play();
playSample(FeedbackSampleType.TextRemove);
return;
}
}
@ -198,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
if (addedTextLength > 0)
{
// some text was added, probably due to typing new text or by changing the candidate.
playTextAddedSample();
playSample(FeedbackSampleType.TextAdd);
return;
}
@ -206,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
{
// text was probably removed by backspacing.
// it's also possible that a candidate that only removed text was changed to.
textRemovedSample?.Play();
playSample(FeedbackSampleType.TextRemove);
return;
}
if (caretMoved)
{
// only the caret/selection was moved.
caretMovedSample?.Play();
playSample(FeedbackSampleType.CaretMove);
}
}
@ -224,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
if (successful)
{
// composition was successfully completed, usually by pressing the enter key.
textCommittedSample?.Play();
playSample(FeedbackSampleType.TextConfirm);
}
else
{
// composition was prematurely ended, eg. by clicking inside the textbox.
// could be a different sample if desired.
textCommittedSample?.Play();
playSample(FeedbackSampleType.TextConfirm);
}
}
@ -259,43 +273,35 @@ namespace osu.Game.Graphics.UserInterface
SelectionColour = SelectionColour,
};
private void playSelectSample(SelectionSampleType selectionType)
private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType)
{
var samples = sampleMap[feedbackSampleType];
if (samples == null || samples.Length == 0)
return null;
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
}
private void playSample(FeedbackSampleType feedbackSample)
{
if (Time.Current < sampleLastPlaybackTime + 15) return;
SampleChannel? channel;
double pitch = 0.98 + RNG.NextDouble(0.04);
switch (selectionType)
{
case SelectionSampleType.All:
channel = selectAllSample?.GetChannel();
break;
case SelectionSampleType.Word:
channel = selectWordSample?.GetChannel();
break;
case SelectionSampleType.Deselect:
channel = deselectSample?.GetChannel();
break;
default:
channel = selectCharSample?.GetChannel();
pitch += (SelectedText.Length / (double)Text.Length) * 0.15f;
break;
}
SampleChannel? channel = getSampleChannel(feedbackSample);
if (channel == null) return;
double pitch = 0.98 + RNG.NextDouble(0.04);
if (feedbackSample == FeedbackSampleType.SelectCharacter)
pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f;
channel.Frequency.Value = pitch;
channel.Play();
sampleLastPlaybackTime = Time.Current;
}
private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play();
private class OsuCaret : Caret
{
private const float caret_move_time = 60;

View File

@ -77,6 +77,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("maximum_statistics")]
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
/// <summary>
/// Used to preserve the total score for legacy scores.
/// </summary>
[JsonProperty("legacy_total_score")]
public int? LegacyTotalScore { get; set; }
#region osu-web API additions (not stored to database).
[JsonProperty("id")]

View File

@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
{
IconBackground.Colour = colours.PurpleDark;
IconContent.Colour = colours.PurpleDark;
Activated = delegate
{

View File

@ -265,8 +265,9 @@ namespace osu.Game.Online.Multiplayer
/// <param name="matchType">The type of the match, if any.</param>
/// <param name="queueMode">The new queue mode, if any.</param>
/// <param name="autoStartDuration">The new auto-start countdown duration, if any.</param>
/// <param name="autoSkip">The new auto-skip setting.</param>
public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueMode> queueMode = default,
Optional<TimeSpan> autoStartDuration = default)
Optional<TimeSpan> autoStartDuration = default, Optional<bool> autoSkip = default)
{
if (Room == null)
throw new InvalidOperationException("Must be joined to a match to change settings.");
@ -278,6 +279,7 @@ namespace osu.Game.Online.Multiplayer
MatchType = matchType.GetOr(Room.Settings.MatchType),
QueueMode = queueMode.GetOr(Room.Settings.QueueMode),
AutoStartDuration = autoStartDuration.GetOr(Room.Settings.AutoStartDuration),
AutoSkip = autoSkip.GetOr(Room.Settings.AutoSkip)
});
}
@ -739,6 +741,7 @@ namespace osu.Game.Online.Multiplayer
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId);
APIRoom.AutoSkip.Value = Room.Settings.AutoSkip;
RoomUpdated?.Invoke();
}

View File

@ -29,6 +29,9 @@ namespace osu.Game.Online.Multiplayer
[Key(5)]
public TimeSpan AutoStartDuration { get; set; }
[Key(6)]
public bool AutoSkip { get; set; }
[IgnoreMember]
public bool AutoStartEnabled => AutoStartDuration != TimeSpan.Zero;
@ -42,7 +45,8 @@ namespace osu.Game.Online.Multiplayer
&& PlaylistItemId == other.PlaylistItemId
&& MatchType == other.MatchType
&& QueueMode == other.QueueMode
&& AutoStartDuration == other.AutoStartDuration;
&& AutoStartDuration == other.AutoStartDuration
&& AutoSkip == other.AutoSkip;
}
public override string ToString() => $"Name:{Name}"
@ -50,6 +54,7 @@ namespace osu.Game.Online.Multiplayer
+ $" Type:{MatchType}"
+ $" Item:{PlaylistItemId}"
+ $" Queue:{QueueMode}"
+ $" Start:{AutoStartDuration}";
+ $" Start:{AutoStartDuration}"
+ $" AutoSkip:{AutoSkip}";
}
}

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@ -159,6 +159,10 @@ namespace osu.Game.Online.Rooms
set => MaxAttempts.Value = value;
}
[Cached]
[JsonProperty("auto_skip")]
public readonly Bindable<bool> AutoSkip = new Bindable<bool>();
public Room()
{
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
@ -195,6 +199,7 @@ namespace osu.Game.Online.Rooms
DifficultyRange.Value = other.DifficultyRange.Value;
PlaylistItemStats.Value = other.PlaylistItemStats.Value;
CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value;
AutoSkip.Value = other.AutoSkip.Value;
if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();

View File

@ -804,8 +804,8 @@ namespace osu.Game
Children = new Drawable[]
{
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
}
},
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },

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@ -185,6 +185,12 @@ namespace osu.Game
private RealmAccess realm;
/// <summary>
/// For now, this is used as a source specifically for beat synced components.
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
/// </summary>
private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true);
protected override Container<Drawable> Content => content;
private Container content;
@ -273,7 +279,7 @@ namespace osu.Game
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig));
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
@ -368,10 +374,24 @@ namespace osu.Game
AddInternal(MusicController = new MusicController());
dependencies.CacheAs(MusicController);
MusicController.TrackChanged += onTrackChanged;
AddInternal(beatmapClock);
Ruleset.BindValueChanged(onRulesetChanged);
Beatmap.BindValueChanged(onBeatmapChanged);
}
private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction)
{
// FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`.
// We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components.
//
// Encapsulating in a FramedClock will avoid any mutations.
var framedClock = new FramedClock(beatmap.Track);
beatmapClock.ChangeSource(framedClock);
}
protected virtual void InitialiseFonts()
{
AddFont(Resources, @"Fonts/osuFont");
@ -587,7 +607,7 @@ namespace osu.Game
}
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
IClock IBeatSyncProvider.Clock => beatmapClock;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
}
}

View File

@ -6,10 +6,8 @@
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -87,14 +85,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
MD5Hash = apiBeatmap.MD5Hash
};
scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token)
.ContinueWith(task => Schedule(() =>
{
if (loadCancellationSource.IsCancellationRequested)
return;
var scores = task.GetResultSafely();
var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray();
var topScore = scores.First();
scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints());
@ -107,7 +98,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
}), TaskContinuationOptions.OnlyOnRanToCompletion);
});
}

View File

@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
namespace osu.Game.Overlays
@ -35,21 +35,50 @@ namespace osu.Game.Overlays
[Resolved]
private AudioManager audio { get; set; } = null!;
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
if (State.Value == Visibility.Visible)
return base.ReceivePositionalInputAt(screenSpacePos);
if (toastTray.IsDisplayingToasts)
return toastTray.ReceivePositionalInputAt(screenSpacePos);
return false;
}
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts;
private NotificationOverlayToastTray toastTray = null!;
private Container mainContent = null!;
[BackgroundDependencyLoader]
private void load(FirstRunSetupOverlay? firstRunSetup)
private void load()
{
X = WIDTH;
Width = WIDTH;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
toastTray = new NotificationOverlayToastTray
{
ForwardNotificationToPermanentStore = addPermanently,
Origin = Anchor.TopRight,
},
mainContent = new Container
{
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.05f),
Colour = colourProvider.Background4,
},
new OsuScrollContainer
{
@ -64,35 +93,28 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All")
{
AcceptTypes = new[] { typeof(SimpleNotification) }
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
}
}
}
}
}
},
new NotificationSection(@"Running Tasks", @"Cancel All")
{
AcceptTypes = new[] { typeof(ProgressNotification) }
}
}
}
}
}
};
if (firstRunSetup != null)
firstRunSetupVisibility.BindTo(firstRunSetup.State);
}
private ScheduledDelegate? notificationsEnabler;
private void updateProcessingMode()
{
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100);
else
processingPosts = false;
}
@ -102,12 +124,13 @@ namespace osu.Game.Overlays
base.LoadComplete();
State.BindValueChanged(_ => updateProcessingMode());
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
public IBindable<int> UnreadCount => unreadCount;
public int ToastCount => toastTray.UnreadCount;
private readonly BindableInt unreadCount = new BindableInt();
private int runningDepth;
@ -131,18 +154,28 @@ namespace osu.Game.Overlays
if (notification is IHasCompletionTarget hasCompletionTarget)
hasCompletionTarget.CompletionTarget = Post;
var ourType = notification.GetType();
playDebouncedSample(notification.PopInSampleName);
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
if (notification.IsImportant)
Show();
if (State.Value == Visibility.Hidden)
toastTray.Post(notification);
else
addPermanently(notification);
updateCounts();
playDebouncedSample(notification.PopInSampleName);
});
private void addPermanently(Notification notification)
{
var ourType = notification.GetType();
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section.Add(notification, depth);
updateCounts();
}
protected override void Update()
{
base.Update();
@ -156,7 +189,9 @@ namespace osu.Game.Overlays
base.PopIn();
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
toastTray.FlushAllToasts();
}
protected override void PopOut()
@ -166,7 +201,7 @@ namespace osu.Game.Overlays
markAllRead();
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
}
private void notificationClosed()
@ -187,16 +222,16 @@ namespace osu.Game.Overlays
}
}
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
}
private void markAllRead()
{
sections.Children.ForEach(s => s.MarkAllRead());
toastTray.MarkAllRead();
updateCounts();
}
private void updateCounts()
{
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
}
}
}

View File

@ -0,0 +1,153 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Overlays.Notifications;
using osuTK;
namespace osu.Game.Overlays
{
/// <summary>
/// A tray which attaches to the left of <see cref="NotificationOverlay"/> to show temporary toasts.
/// </summary>
public class NotificationOverlayToastTray : CompositeDrawable
{
public bool IsDisplayingToasts => toastFlow.Count > 0;
private FillFlowContainer<Notification> toastFlow = null!;
private BufferedContainer toastContentBackground = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
private int runningDepth;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding(20);
InternalChildren = new Drawable[]
{
toastContentBackground = (new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Colour = ColourInfo.GradientVertical(
colourProvider.Background6.Opacity(0.7f),
colourProvider.Background6.Opacity(0.5f)),
RelativeSizeAxes = Axes.Both,
}.WithEffect(new BlurEffect
{
PadExtent = true,
Sigma = new Vector2(20),
}).With(postEffectDrawable =>
{
postEffectDrawable.Scale = new Vector2(1.5f, 1);
postEffectDrawable.Position += new Vector2(70, -50);
postEffectDrawable.AutoSizeAxes = Axes.None;
postEffectDrawable.RelativeSizeAxes = Axes.X;
})),
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
{
LayoutDuration = 150,
LayoutEasing = Easing.OutQuart,
Spacing = new Vector2(3),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
}
public void MarkAllRead()
{
toastFlow.Children.ForEach(n => n.Read = true);
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
}
public void FlushAllToasts()
{
foreach (var notification in toastFlow.ToArray())
forwardNotification(notification);
}
public void Post(Notification notification)
{
++runningDepth;
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
toastFlow.Insert(depth, notification);
scheduleDismissal();
void scheduleDismissal() => Scheduler.AddDelayed(() =>
{
// Notification dismissed by user.
if (notification.WasClosed)
return;
// Notification forwarded away.
if (notification.Parent != toastFlow)
return;
// Notification hovered; delay dismissal.
if (notification.IsHovered)
{
scheduleDismissal();
return;
}
// All looks good, forward away!
forwardNotification(notification);
}, notification.IsImportant ? 12000 : 2500);
}
private void forwardNotification(Notification notification)
{
Debug.Assert(notification.Parent == toastFlow);
// Temporarily remove from flow so we can animate the position off to the right.
toastFlow.Remove(notification);
AddInternal(notification);
notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint);
notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ =>
{
RemoveInternal(notification);
ForwardNotificationToPermanentStore?.Invoke(notification);
notification.FadeIn(300, Easing.OutQuint);
});
}
protected override void Update()
{
base.Update();
float height = toastFlow.DrawHeight + 120;
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary>
/// User requested close.
/// </summary>
public event Action Closed;
public event Action? Closed;
public abstract LocalisableString Text { get; set; }
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>
public Func<bool> Activated;
public Func<bool>? Activated;
/// <summary>
/// Should we show at the top of our section on display?
@ -48,22 +46,32 @@ namespace osu.Game.Overlays.Notifications
public virtual string PopInSampleName => "UI/notification-pop-in";
protected NotificationLight Light;
private readonly CloseButton closeButton;
protected Container IconContent;
private readonly Container content;
protected override Container<Drawable> Content => content;
protected Container NotificationContent;
protected Container MainContent;
public virtual bool Read { get; set; }
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private readonly Box initialFlash;
private Box background = null!;
protected Notification()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddRangeInternal(new Drawable[]
InternalChildren = new Drawable[]
{
Light = new NotificationLight
{
@ -71,9 +79,9 @@ namespace osu.Game.Overlays.Notifications
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
},
NotificationContent = new Container
MainContent = new Container
{
CornerRadius = 8,
CornerRadius = 6,
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -81,61 +89,84 @@ namespace osu.Game.Overlays.Notifications
AutoSizeEasing = Easing.OutQuint,
Children = new Drawable[]
{
new Box
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize, minSize: 60)
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
IconContent = new Container
{
Width = 40,
RelativeSizeAxes = Axes.Y,
},
new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding(5),
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
IconContent = new Container
{
Size = new Vector2(40),
Masking = true,
CornerRadius = 5,
},
content = new Container
{
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Left = 45,
Right = 30
},
}
}
},
closeButton = new CloseButton
new CloseButton(CloseButtonIcon)
{
Alpha = 0,
Action = Close,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
}
},
},
initialFlash = new Box
{
Right = 5
Colour = Color4.White.Opacity(0.8f),
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
}
}
};
}
[BackgroundDependencyLoader]
private void load()
{
MainContent.Add(background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Depth = float.MaxValue
});
}
protected override bool OnHover(HoverEvent e)
{
closeButton.FadeIn(75);
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
closeButton.FadeOut(75);
background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
@ -152,8 +183,11 @@ namespace osu.Game.Overlays.Notifications
base.LoadComplete();
this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
MainContent.MoveToX(DrawSize.X);
MainContent.MoveToX(0, 500, Easing.OutQuint);
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
}
public bool WasClosed;
@ -171,40 +205,55 @@ namespace osu.Game.Overlays.Notifications
private class CloseButton : OsuClickableContainer
{
private Color4 hoverColour;
private SpriteIcon icon = null!;
private Box background = null!;
public CloseButton()
{
Colour = OsuColour.Gray(0.2f);
AutoSizeAxes = Axes.Both;
private readonly IconUsage iconUsage;
Children = new[]
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public CloseButton(IconUsage iconUsage)
{
new SpriteIcon
this.iconUsage = iconUsage;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Y;
Width = 28;
Children = new Drawable[]
{
background = new Box
{
Colour = OsuColour.Gray(0).Opacity(0.15f),
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.TimesCircle,
Size = new Vector2(20),
Icon = iconUsage,
Size = new Vector2(12),
Colour = colourProvider.Foreground1,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
}
protected override bool OnHover(HoverEvent e)
{
this.FadeColour(hoverColour, 200);
background.FadeIn(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
this.FadeColour(OsuColour.Gray(0.2f), 200);
background.FadeOut(200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
@ -212,7 +261,7 @@ namespace osu.Game.Overlays.Notifications
public class NotificationLight : Container
{
private bool pulsate;
private Container pulsateLayer;
private Container pulsateLayer = null!;
public bool Pulsate
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{
private OsuSpriteText countDrawable;
private OsuSpriteText countDrawable = null!;
private FlowContainer<Notification> notifications;
private FlowContainer<Notification> notifications = null!;
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
notifications.Insert((int)position, notification);
}
public IEnumerable<Type> AcceptTypes;
public IEnumerable<Type> AcceptedNotificationTypes { get; }
private readonly string clearButtonText;
private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, string clearButtonText)
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
{
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
this.clearButtonText = clearButtonText.ToUpperInvariant();
titleText = title;
}
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
public void MarkAllRead()
{
notifications?.Children.ForEach(n => n.Read = true);
notifications.Children.ForEach(n => n.Read = true);
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading;
using osu.Framework.Allocation;
@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications
{
private const float loading_spinner_size = 22;
public Func<bool>? CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification>? CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool>? CompletionClickAction { get; set; }
private LocalisableString text;
public override LocalisableString Text
@ -47,11 +57,14 @@ namespace osu.Game.Overlays.Notifications
set
{
progress = value;
Scheduler.AddOnce(updateProgress, progress);
Scheduler.AddOnce(p => progressBar.Progress = p, progress);
}
}
private void updateProgress(float progress) => progressBar.Progress = progress;
protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
protected override void LoadComplete()
{
@ -90,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
Light.Pulsate = false;
progressBar.Active = false;
iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Show();
break;
@ -99,14 +112,14 @@ namespace osu.Game.Overlays.Notifications
Light.Pulsate = true;
progressBar.Active = true;
iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Show();
break;
case ProgressNotificationState.Cancelled:
cancellationTokenSource.Cancel();
iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
loadingSpinner.Hide();
var icon = new SpriteIcon
@ -128,8 +141,7 @@ namespace osu.Game.Overlays.Notifications
case ProgressNotificationState.Completed:
loadingSpinner.Hide();
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
this.FadeOut(200).Finally(_ => Completed());
Completed();
break;
}
}
@ -142,7 +154,7 @@ namespace osu.Game.Overlays.Notifications
Text = CompletionText
};
protected virtual void Completed()
protected void Completed()
{
CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
@ -155,21 +167,19 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive;
private Color4 colourCancelled;
private Box iconBackground;
private LoadingSpinner loadingSpinner;
private LoadingSpinner loadingSpinner = null!;
private readonly TextFlowContainer textDrawable;
public ProgressNotification()
{
Content.Add(textDrawable = new OsuTextFlowContainer
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
});
NotificationContent.Add(progressBar = new ProgressBar
MainContent.Add(progressBar = new ProgressBar
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
@ -194,10 +204,10 @@ namespace osu.Game.Overlays.Notifications
IconContent.AddRange(new Drawable[]
{
iconBackground = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Colour = colourProvider.Background5,
},
loadingSpinner = new LoadingSpinner
{
@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications
}
}
public Func<bool> CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool> CompletionClickAction;
private class ProgressBar : Container
{
private readonly Box box;

View File

@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
@ -26,6 +23,7 @@ namespace osu.Game.Overlays.Notifications
set
{
text = value;
if (textDrawable != null)
textDrawable.Text = text;
}
}
@ -38,48 +36,44 @@ namespace osu.Game.Overlays.Notifications
set
{
icon = value;
if (iconDrawable != null)
iconDrawable.Icon = icon;
}
}
private readonly TextFlowContainer textDrawable;
private readonly SpriteIcon iconDrawable;
private TextFlowContainer? textDrawable;
protected Box IconBackground;
private SpriteIcon? iconDrawable;
public SimpleNotification()
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
Light.Colour = colours.Green;
IconContent.AddRange(new Drawable[]
{
IconBackground = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
Colour = colourProvider.Background5,
},
iconDrawable = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = icon,
Size = new Vector2(20),
Size = new Vector2(16),
}
});
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14))
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = text
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Light.Colour = colours.Green;
}
public override bool Read
{
get => base.Read;

View File

@ -3,6 +3,7 @@
#nullable disable
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -37,6 +38,10 @@ namespace osu.Game.Overlays.Profile
// todo: pending implementation.
// TabControl.AddItem(LayoutStrings.HeaderUsersModding);
// Haphazardly guaranteed by OverlayHeader constructor (see CreateBackground / CreateContent).
Debug.Assert(centreHeaderContainer != null);
Debug.Assert(detailHeaderContainer != null);
centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
}

View File

@ -77,9 +77,16 @@ namespace osu.Game.Rulesets
continue;
}
var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo
var instance = (Activator.CreateInstance(resolvedType) as Ruleset);
var instanceInfo = instance?.RulesetInfo
?? throw new RulesetLoadException(@"Instantiation failure");
if (!checkRulesetUpToDate(instance))
{
throw new ArgumentOutOfRangeException(nameof(instance.RulesetAPIVersionSupported),
$"Ruleset API version is too old (was {instance.RulesetAPIVersionSupported}, expected {Ruleset.CURRENT_RULESET_API_VERSION})");
}
// If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution.
// To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw.
resolvedType.Assembly.GetTypes();
@ -104,6 +111,23 @@ namespace osu.Game.Rulesets
});
}
private bool checkRulesetUpToDate(Ruleset instance)
{
switch (instance.RulesetAPIVersionSupported)
{
// The default `virtual` implementation leaves the version string empty.
// Consider rulesets which haven't override the version as up-to-date for now.
// At some point (once ruleset devs add versioning), we'll probably want to disallow this for deployed builds.
case @"":
// Ruleset is up-to-date, all good.
case Ruleset.CURRENT_RULESET_API_VERSION:
return true;
default:
return false;
}
}
private void testRulesetCompatibility(RulesetInfo rulesetInfo)
{
// do various operations to ensure that we are in a good state.

View File

@ -7,33 +7,33 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Users;
using JetBrains.Annotations;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Filter;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osu.Game.Users;
namespace osu.Game.Rulesets
{
@ -44,6 +44,24 @@ namespace osu.Game.Rulesets
private static readonly ConcurrentDictionary<string, IMod[]> mod_reference_cache = new ConcurrentDictionary<string, IMod[]>();
/// <summary>
/// Version history:
/// 2022.205.0 FramedReplayInputHandler.CollectPendingInputs renamed to FramedReplayHandler.CollectReplayInputs.
/// 2022.822.0 All strings return values have been converted to LocalisableString to allow for localisation support.
/// </summary>
public const string CURRENT_RULESET_API_VERSION = "2022.822.0";
/// <summary>
/// Define the ruleset API version supported by this ruleset.
/// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded.
/// </summary>
/// <remarks>
/// Generally, all ruleset implementations should point this directly to <see cref="CURRENT_RULESET_API_VERSION"/>.
/// This will ensure that each time you compile a new release, it will pull in the most recent version.
/// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes.
/// </remarks>
public virtual string RulesetAPIVersionSupported => string.Empty;
/// <summary>
/// A queryable source containing all available mods.
/// Call <see cref="IMod.CreateInstance"/> for consumption purposes.

View File

@ -404,7 +404,7 @@ namespace osu.Game.Rulesets.Scoring
}
/// <summary>
/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
/// Populates a failed score, marking it with the <see cref="ScoreRank.F"/> rank.
/// </summary>
public void FailScore(ScoreInfo score)
{
@ -414,22 +414,6 @@ namespace osu.Game.Rulesets.Scoring
score.Passed = false;
Rank.Value = ScoreRank.F;
Debug.Assert(maximumResultCounts != null);
if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore;
int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value;
int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
PopulateScore(score);
}

View File

@ -25,7 +25,12 @@ namespace osu.Game.Scoring
return;
using (var stream = store.GetStream(replayFilename))
{
if (stream == null)
return;
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;
}
}
}
}

View File

@ -11,10 +11,7 @@ using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
@ -28,17 +25,12 @@ namespace osu.Game.Scoring
{
public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
{
private readonly Scheduler scheduler;
private readonly BeatmapDifficultyCache difficultyCache;
private readonly OsuConfigManager configManager;
private readonly ScoreImporter scoreImporter;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, IAPIProvider api,
BeatmapDifficultyCache difficultyCache = null, OsuConfigManager configManager = null)
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, OsuConfigManager configManager = null)
: base(storage, realm)
{
this.scheduler = scheduler;
this.difficultyCache = difficultyCache;
this.configManager = configManager;
scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api)
@ -63,28 +55,9 @@ namespace osu.Game.Scoring
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public async Task<ScoreInfo[]> OrderByTotalScoreAsync(ScoreInfo[] scores, CancellationToken cancellationToken = default)
{
if (difficultyCache != null)
{
// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach (var s in scores)
{
await difficultyCache.GetDifficultyAsync(s.BeatmapInfo, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false);
cancellationToken.ThrowIfCancellationRequested();
}
}
long[] totalScores = await Task.WhenAll(scores.Select(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken))).ConfigureAwait(false);
return scores.Select((score, index) => (score, totalScore: totalScores[index]))
.OrderByDescending(g => g.totalScore)
.ThenBy(g => g.score.OnlineID)
.Select(g => g.score)
.ToArray();
}
public IEnumerable<ScoreInfo> OrderByTotalScore(IEnumerable<ScoreInfo> scores)
=> scores.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineID);
/// <summary>
/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
@ -106,44 +79,18 @@ namespace osu.Game.Scoring
/// <returns>The bindable containing the formatted total score string.</returns>
public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// The score is returned in a callback that is run on the update thread.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="callback">The callback to be invoked with the total score.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action<long> callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
{
GetTotalScoreAsync(score, mode, cancellationToken)
.ContinueWith(task => scheduler.Add(() =>
{
if (!cancellationToken.IsCancellationRequested)
callback(task.GetResultSafely());
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}
/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The total score.</returns>
public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
public long GetTotalScore([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised)
{
// TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place.
if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash))
return score.TotalScore;
int? beatmapMaxCombo = await GetMaximumAchievableComboAsync(score, cancellationToken).ConfigureAwait(false);
if (beatmapMaxCombo == null)
return score.TotalScore;
if (beatmapMaxCombo == 0)
return 0;
var ruleset = score.Ruleset.CreateInstance();
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
@ -155,35 +102,8 @@ namespace osu.Game.Scoring
/// Retrieves the maximum achievable combo for the provided score.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The maximum achievable combo. A <see langword="null"/> return value indicates the difficulty cache has failed to retrieve the combo.</returns>
public async Task<int?> GetMaximumAchievableComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default)
{
if (score.IsLegacyScore)
{
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
#pragma warning disable CS0618
if (score.BeatmapInfo.MaxCombo != null)
return score.BeatmapInfo.MaxCombo.Value;
#pragma warning restore CS0618
if (difficultyCache == null)
return null;
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
if (difficulty == null)
Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}");
return difficulty?.MaxCombo;
}
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
return Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
/// <returns>The maximum achievable combo.</returns>
public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value);
/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
@ -191,10 +111,6 @@ namespace osu.Game.Scoring
private class TotalScoreBindable : Bindable<long>
{
private readonly Bindable<ScoringMode> scoringMode = new Bindable<ScoringMode>();
private readonly ScoreInfo score;
private readonly ScoreManager scoreManager;
private CancellationTokenSource difficultyCalculationCancellationSource;
/// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>.
@ -204,19 +120,8 @@ namespace osu.Game.Scoring
/// <param name="configManager">The config.</param>
public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager, OsuConfigManager configManager)
{
this.score = score;
this.scoreManager = scoreManager;
configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode);
scoringMode.BindValueChanged(onScoringModeChanged, true);
}
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
{
difficultyCalculationCancellationSource?.Cancel();
difficultyCalculationCancellationSource = new CancellationTokenSource();
scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token);
scoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true);
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (result != 0) return result;
}
return CompareReverseChildID(y, x);
return CompareReverseChildID(x, y);
}
protected override void Dispose(bool isDisposing)

View File

@ -5,7 +5,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -64,8 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary>
private bool trackWasPlaying;
private Track track;
/// <summary>
/// The timeline zoom level at a 1x zoom scale.
/// </summary>
@ -93,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<float> waveformOpacity;
private double trackLengthForZoom;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
{
@ -144,9 +143,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.NewValue.Waveform;
track = b.NewValue.Track;
setupTimelineZoom();
}, true);
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
@ -185,8 +181,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateWaveformOpacity() =>
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
protected override void Update()
{
base.Update();
@ -197,20 +191,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
if (editorClock.IsRunning)
scrollToTrackTime();
}
private void setupTimelineZoom()
if (editorClock.TrackLength != trackLengthForZoom)
{
if (!track.IsLoaded)
{
Scheduler.AddOnce(setupTimelineZoom);
return;
}
defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000);
float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500));
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
SetupZoom(initialZoom, minimumZoom, maximumZoom);
float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(editorClock.TrackLength / milliseconds));
trackLengthForZoom = editorClock.TrackLength;
}
}
protected override bool OnScroll(ScrollEvent e)
@ -255,16 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void seekTrackToCurrent()
{
if (!track.IsLoaded)
return;
double target = Current / Content.DrawWidth * track.Length;
editorClock.Seek(Math.Min(track.Length, target));
double target = Current / Content.DrawWidth * editorClock.TrackLength;
editorClock.Seek(Math.Min(editorClock.TrackLength, target));
}
private void scrollToTrackTime()
{
if (!track.IsLoaded || track.Length == 0)
if (editorClock.TrackLength == 0)
return;
// covers the case where the user starts playback after a drag is in progress.
@ -272,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (handlingDragInput)
editorClock.Stop();
ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false);
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -310,12 +302,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// <summary>
/// The total amount of time visible on the timeline.
/// </summary>
public double VisibleRange => track.Length / Zoom;
public double VisibleRange => editorClock.TrackLength / Zoom;
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) =>
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;
(localPosition.X / Content.DrawWidth) * editorClock.TrackLength;
}
}

View File

@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit
}
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
clock = new EditorClock(playableBeatmap, beatDivisor);
clock.ChangeSource(loadableBeatmap.Track);
dependencies.CacheAs(clock);

View File

@ -4,10 +4,12 @@
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Timing;
using osu.Framework.Utils;
@ -19,7 +21,7 @@ namespace osu.Game.Screens.Edit
/// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary>
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
public class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
{
public IBindable<Track> Track => track;
@ -33,7 +35,7 @@ namespace osu.Game.Screens.Edit
private readonly BindableBeatDivisor beatDivisor;
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
private readonly FramedBeatmapClock underlyingClock;
private bool playbackFinished;
@ -52,7 +54,8 @@ namespace osu.Game.Screens.Edit
this.beatDivisor = beatDivisor ?? new BindableBeatDivisor();
underlyingClock = new DecoupleableInterpolatingFramedClock();
underlyingClock = new FramedBeatmapClock(applyOffsets: true) { IsCoupled = false };
AddInternal(underlyingClock);
}
/// <summary>
@ -155,6 +158,8 @@ namespace osu.Game.Screens.Edit
public double CurrentTime => underlyingClock.CurrentTime;
public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset;
public void Reset()
{
ClearTransforms();
@ -219,18 +224,7 @@ namespace osu.Game.Screens.Edit
public void ProcessFrame()
{
underlyingClock.ProcessFrame();
playbackFinished = CurrentTime >= TrackLength;
if (playbackFinished)
{
if (IsRunning)
underlyingClock.Stop();
if (CurrentTime > TrackLength)
underlyingClock.Seek(TrackLength);
}
// Noop to ensure an external consumer doesn't process the internal clock an extra time.
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
@ -247,18 +241,26 @@ namespace osu.Game.Screens.Edit
public IClock Source => underlyingClock.Source;
public bool IsCoupled
{
get => underlyingClock.IsCoupled;
set => underlyingClock.IsCoupled = value;
}
private const double transform_time = 300;
protected override void Update()
{
base.Update();
// EditorClock wasn't being added in many places. This gives us more certainty that it is.
Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded);
playbackFinished = CurrentTime >= TrackLength;
if (playbackFinished)
{
if (IsRunning)
underlyingClock.Stop();
if (CurrentTime > TrackLength)
underlyingClock.Seek(TrackLength);
}
updateSeekingState();
}

View File

@ -63,6 +63,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
public MatchTypePicker TypePicker;
public OsuEnumDropdown<QueueMode> QueueModeDropdown;
public OsuTextBox PasswordTextBox;
public OsuCheckbox AutoSkipCheckbox;
public TriangleButton ApplyButton;
public OsuSpriteText ErrorText;
@ -249,6 +250,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
LengthLimit = 255,
},
},
new Section("Other")
{
Child = AutoSkipCheckbox = new OsuCheckbox
{
LabelText = "Automatically skip the beatmap intro"
}
}
}
}
},
@ -343,6 +351,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
Password.BindValueChanged(password => PasswordTextBox.Text = password.NewValue ?? string.Empty, true);
QueueMode.BindValueChanged(mode => QueueModeDropdown.Current.Value = mode.NewValue, true);
AutoStartDuration.BindValueChanged(duration => startModeDropdown.Current.Value = (StartMode)(int)duration.NewValue.TotalSeconds, true);
AutoSkip.BindValueChanged(autoSkip => AutoSkipCheckbox.Current.Value = autoSkip.NewValue, true);
operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(v =>
@ -390,7 +399,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
password: PasswordTextBox.Text,
matchType: TypePicker.Current.Value,
queueMode: QueueModeDropdown.Current.Value,
autoStartDuration: autoStartDuration)
autoStartDuration: autoStartDuration,
autoSkip: AutoSkipCheckbox.Current.Value)
.ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
@ -406,6 +416,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
room.Password.Value = PasswordTextBox.Current.Value;
room.QueueMode.Value = QueueModeDropdown.Current.Value;
room.AutoStartDuration.Value = autoStartDuration;
room.AutoSkip.Value = AutoSkipCheckbox.Current.Value;
if (int.TryParse(MaxParticipantsField.Text, out int max))
room.MaxParticipants.Value = max;

View File

@ -61,7 +61,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
AllowPause = false,
AllowRestart = false,
AllowSkipping = false,
AllowSkipping = room.AutoSkip.Value,
AutomaticallySkipIntro = room.AutoSkip.Value
})
{
this.users = users;

View File

@ -86,6 +86,9 @@ namespace osu.Game.Screens.OnlinePlay
[Resolved(typeof(Room))]
protected Bindable<TimeSpan> AutoStartDuration { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<bool> AutoSkip { get; private set; }
[Resolved(CanBeNull = true)]
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }

View File

@ -180,14 +180,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
/// <param name="callback">The callback to invoke with the final <see cref="ScoreInfo"/>s.</param>
/// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param>
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() =>
{
var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray();
// Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration,
// calculate the total scores locally before invoking the success callback.
scoreManager.OrderByTotalScoreAsync(scoreInfos).ContinueWith(_ => Schedule(() =>
{
// Select a score if we don't already have one selected.
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
if (SelectedScore.Value == null)
@ -203,8 +199,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID));
hideLoadingSpinners(pivot);
}));
}
});
private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null)
{

View File

@ -88,9 +88,7 @@ namespace osu.Game.Screens.Play
ensureSourceClockSet();
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
// This accounts for the clock source potentially taking time to enter a completely stopped state
Seek(GameplayClock.CurrentTime);
PrepareStart();
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
@ -111,11 +109,19 @@ namespace osu.Game.Screens.Play
});
}
/// <summary>
/// When <see cref="Start"/> is called, this will be run to give an opportunity to prepare the clock at the correct
/// start location.
/// </summary>
protected virtual void PrepareStart()
{
}
/// <summary>
/// Seek to a specific time in gameplay.
/// </summary>
/// <param name="time">The destination time to seek to.</param>
public void Seek(double time)
public virtual void Seek(double time)
{
Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");

View File

@ -45,6 +45,17 @@ namespace osu.Game.Screens.Play
private readonly List<Bindable<double>> nonGameplayAdjustments = new List<Bindable<double>>();
/// <summary>
/// Stores the time at which the last <see cref="StopGameplayClock"/> call was triggered.
/// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp.
///
/// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled
/// to avoid fails occurring after the pause screen has been shown.
///
/// In the future I want to change this.
/// </summary>
private double? actualStopTime;
public override IEnumerable<double> NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value);
/// <summary>
@ -86,6 +97,8 @@ namespace osu.Game.Screens.Play
protected override void StopGameplayClock()
{
actualStopTime = GameplayClock.CurrentTime;
if (IsLoaded)
{
// During normal operation, the source is stopped after performing a frequency ramp.
@ -108,6 +121,25 @@ namespace osu.Game.Screens.Play
}
}
public override void Seek(double time)
{
// Safety in case the clock is seeked while stopped.
actualStopTime = null;
base.Seek(time);
}
protected override void PrepareStart()
{
if (actualStopTime != null)
{
Seek(actualStopTime.Value);
actualStopTime = null;
}
else
base.PrepareStart();
}
protected override void StartGameplayClock()
{
addSourceClockAdjustments();

View File

@ -363,7 +363,7 @@ namespace osu.Game.Screens.Play
return;
CurrentPlayer = createPlayer();
CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart;
CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart;
CurrentPlayer.RestartCount = restartCount++;
CurrentPlayer.RestartRequested = restartRequested;
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
Activated = delegate
{
@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.BatteryQuarter;
IconBackground.Colour = colours.RedDark;
IconContent.Colour = colours.RedDark;
Activated = delegate
{

View File

@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play
{
base.LoadComplete();
displayTime = gameplayClock.CurrentTime;
// skip is not required if there is no extra "empty" time to skip.
// we may need to remove this if rewinding before the initial player load position becomes a thing.
if (fadeOutBeginTime < gameplayClock.CurrentTime)
if (fadeOutBeginTime <= displayTime)
{
Expire();
return;
}
button.Action = () => RequestSkip?.Invoke();
displayTime = gameplayClock.CurrentTime;
fadeContainer.TriggerShow();
@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play
{
base.Update();
double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
// This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that.
// Avoid div-by-zero below.
if (fadeOutBeginTime <= displayTime)
return;
double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));

View File

@ -67,12 +67,10 @@ namespace osu.Game.Screens.Ranking.Expanded
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
string creator = metadata.Author.Username;
int? beatmapMaxCombo = scoreManager.GetMaximumAchievableComboAsync(score).GetResultSafely();
var topStatistics = new List<StatisticDisplay>
{
new AccuracyStatistic(score.Accuracy),
new ComboStatistic(score.MaxCombo, beatmapMaxCombo),
new ComboStatistic(score.MaxCombo, scoreManager.GetMaximumAchievableCombo(score)),
new PerformanceStatistic(score),
};

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