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bugfix + tests
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@ -135,11 +135,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double clockRate = track.Rate;
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double overallDifficulty = (50 - attributes.GreatHitWindow * clockRate) / 3;
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double goodHitWindow = 0;
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double goodHitWindow;
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if (overallDifficulty <= 5)
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goodHitWindow = (120 - 8 * overallDifficulty) / clockRate;
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if (overallDifficulty > 5)
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goodHitWindow = 80 - 6 * (overallDifficulty - 5);
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else
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goodHitWindow = (80 - 6 * (overallDifficulty - 5)) / clockRate;
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double root2 = Math.Sqrt(2);
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@ -155,9 +155,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double t1 = countGreat * ((attributes.GreatHitWindow * Math.Exp(-Math.Pow(attributes.GreatHitWindow / root2 * d, 2))) / p300);
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double t2a = Math.Exp(Math.Log(goodHitWindow * Math.Exp(-Math.Pow(goodHitWindow / root2 * d, 2))) - logDiff(lnP300, lnP100));
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double t2b = Math.Exp(Math.Log(attributes.GreatHitWindow * Math.Exp(-Math.Pow(attributes.GreatHitWindow / root2 * d, 2))) - logDiff(lnP300, lnP100));
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double t2 = (countOk + 1) * (t2a - t2b);
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double t2A = Math.Exp(Math.Log(goodHitWindow * Math.Exp(-Math.Pow(goodHitWindow / root2 * d, 2))) - logDiff(lnP300, lnP100));
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double t2B = Math.Exp(Math.Log(attributes.GreatHitWindow * Math.Exp(-Math.Pow(attributes.GreatHitWindow / root2 * d, 2))) - logDiff(lnP300, lnP100));
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double t2 = (countOk + 1) * (t2A - t2B);
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double t3 = countMiss * Math.Exp(Math.Log(goodHitWindow * Math.Exp(-Math.Pow(goodHitWindow / root2 * d, 2))) - lnP100);
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