mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 11:47:24 +08:00
Merge branch 'master' of https://github.com/ppy/osu
This commit is contained in:
commit
69f28df88a
@ -1 +1 @@
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Subproject commit d87dab204b3df50f62e6070b1970c135ea647d78
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Subproject commit fe49ccb3c8f8661d653752d225ae1dc183944bb4
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
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{
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var curveData = obj as IHasCurve;
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var positionData = obj as IHasPosition;
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var positionData = obj as IHasXPosition;
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var comboData = obj as IHasCombo;
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if (positionData == null)
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33
osu.Game.Tests/Visual/TestCaseButtonSystem.cs
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33
osu.Game.Tests/Visual/TestCaseButtonSystem.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens.Menu;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseButtonSystem : OsuTestCase
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{
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public TestCaseButtonSystem()
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{
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OsuLogo logo;
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ButtonSystem buttons;
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Children = new Drawable[]
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{
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new Box
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{
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Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
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RelativeSizeAxes = Axes.Both,
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},
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buttons = new ButtonSystem(),
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logo = new OsuLogo()
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};
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buttons.SetOsuLogo(logo);
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}
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}
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}
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@ -1,25 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Screens.Menu;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[Description("main menu")]
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internal class TestCaseMenuButtonSystem : OsuTestCase
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{
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public TestCaseMenuButtonSystem()
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{
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Add(new Box
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{
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Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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});
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Add(new ButtonSystem());
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}
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}
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}
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@ -116,7 +116,7 @@
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<Compile Include="Visual\TestCaseKeyCounter.cs" />
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<Compile Include="Visual\TestCaseLeaderboard.cs" />
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<Compile Include="Visual\TestCaseMedalOverlay.cs" />
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<Compile Include="Visual\TestCaseMenuButtonSystem.cs" />
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<Compile Include="Visual\TestCaseButtonSystem.cs" />
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<Compile Include="Visual\TestCaseMenuOverlays.cs" />
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<Compile Include="Visual\TestCaseMods.cs" />
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<Compile Include="Visual\TestCaseMusicController.cs" />
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@ -12,7 +12,7 @@ namespace osu.Game.Beatmaps
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public class BeatmapMetrics
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{
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/// <summary>
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/// Total vote counts of user ratings on a scale of 0..length.
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/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
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/// </summary>
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public IEnumerable<int> Ratings { get; set; }
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@ -35,6 +35,7 @@ namespace osu.Game.Database
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var id = obj.ID;
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obj = lookupSource?.SingleOrDefault(t => t.ID == id) ?? context.Find<T>(id);
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context.Entry(obj).Reload();
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}
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/// <summary>
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@ -20,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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private const Easing easing = Easing.InOutCubic;
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private float length;
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/// <summary>
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/// Length of the bar, ranges from 0 to 1
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/// </summary>
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@ -134,4 +135,4 @@ namespace osu.Game.Graphics.UserInterface
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Vertical = TopToBottom | BottomToTop,
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Horizontal = LeftToRight | RightToLeft,
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}
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}
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}
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@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
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public bool HasFailed { get; private set; }
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public bool AllowPause { get; set; } = true;
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public int RestartCount;
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private IAdjustableClock adjustableSourceClock;
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@ -158,7 +160,7 @@ namespace osu.Game.Screens.Play
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FramedClock = offsetClock,
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OnRetry = Restart,
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OnQuit = Exit,
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CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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Retries = RestartCount,
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OnPause = () => {
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hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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@ -355,7 +357,7 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(Screen next)
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{
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if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
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if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
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{
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// In the case of replays, we may have changed the playback rate.
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applyRateFromMods();
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@ -29,11 +29,17 @@ namespace osu.Game.Screens.Select.Details
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if (value == metrics) return;
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metrics = value;
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var ratings = Metrics.Ratings.ToList();
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negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2 + 1).Sum().ToString();
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positiveRatings.Text = ratings.GetRange(ratings.Count / 2 + 1, ratings.Count / 2).Sum().ToString();
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ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2 + 1).Sum() / ratings.Sum();
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graph.Values = Metrics.Ratings.Select(r => (float)r);
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const int rating_range = 10;
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var ratings = Metrics.Ratings.Skip(1).Take(rating_range); // adjust for API returning weird empty data at 0.
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var negativeCount = ratings.Take(rating_range / 2).Sum();
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var totalCount = ratings.Sum();
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negativeRatings.Text = negativeCount.ToString();
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positiveRatings.Text = (totalCount - negativeCount).ToString();
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ratingsBar.Length = totalCount == 0 ? 0 : (float)negativeCount / totalCount;
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graph.Values = ratings.Take(rating_range).Select(r => (float)r);
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}
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}
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@ -203,8 +203,8 @@ namespace osu.Game.Screens.Select
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Push(new Editor());
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}
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private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmap(b);
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private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmap(b);
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private void onBeatmapRestored(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
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private void onBeatmapHidden(BeatmapInfo b) => Schedule(() => carousel.UpdateBeatmap(b));
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private void carouselBeatmapsLoaded()
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{
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48
osu.Game/Tests/Visual/ScreenTestCase.cs
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48
osu.Game/Tests/Visual/ScreenTestCase.cs
Normal file
@ -0,0 +1,48 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Screens;
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using osu.Game.Screens;
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namespace osu.Game.Tests.Visual
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{
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/// <summary>
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// </summary>
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public abstract class ScreenTestCase : OsuTestCase
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{
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private readonly TestOsuScreen baseScreen;
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protected ScreenTestCase()
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{
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Add(baseScreen = new TestOsuScreen());
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}
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protected void LoadScreen(OsuScreen screen) => baseScreen.LoadScreen(screen);
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public class TestOsuScreen : OsuScreen
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{
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private OsuScreen nextScreen;
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public void LoadScreen(OsuScreen screen) => Schedule(() =>
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{
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nextScreen = screen;
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if (IsCurrentScreen)
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{
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Push(screen);
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nextScreen = null;
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}
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else
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MakeCurrent();
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});
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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if (nextScreen != null)
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LoadScreen(nextScreen);
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}
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}
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}
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}
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namespace osu.Game.Tests.Visual
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{
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public abstract class TestCasePlayer : OsuTestCase
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public abstract class TestCasePlayer : ScreenTestCase
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{
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private readonly Type ruleset;
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@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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string instantiation = ruleset?.AssemblyQualifiedName;
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@ -77,19 +78,17 @@ namespace osu.Game.Tests.Visual
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if (Player != null)
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Remove(Player);
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Add(Player = CreatePlayer(working, instance));
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LoadScreen(CreatePlayer(working, instance));
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}
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protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
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{
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return new Player
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{
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InitialBeatmap = beatmap
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};
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}
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InitialBeatmap = beatmap,
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AllowPause = false
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};
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private const string test_beatmap_data =
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@"osu file format v14
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@"osu file format v14
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[General]
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AudioLeadIn: 500
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<Compile Include="Tests\Beatmaps\TestWorkingBeatmap.cs" />
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<Compile Include="Tests\Platform\TestStorage.cs" />
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<Compile Include="Tests\Visual\OsuTestCase.cs" />
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<Compile Include="Tests\Visual\ScreenTestCase.cs" />
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<Compile Include="Tests\Visual\TestCasePlayer.cs" />
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<Compile Include="Users\Avatar.cs" />
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<Compile Include="Users\Country.cs" />
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