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mirror of https://github.com/ppy/osu.git synced 2025-03-05 13:13:22 +08:00

Use more consistent method names

This commit is contained in:
ekrctb 2021-06-23 10:19:09 +09:00
parent a9b8736f70
commit 69c8865a04

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{ {
public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream> public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
{ {
public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(computeBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight))); public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(getBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
private float minNestedX; private float minNestedX;
private float maxNestedX; private float maxNestedX;
@ -26,18 +26,18 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
private void load() private void load()
{ {
HitObject.DefaultsApplied += onDefaultsApplied; HitObject.DefaultsApplied += onDefaultsApplied;
calculateObjectBounds(); computeObjectBounds();
} }
private void onDefaultsApplied(HitObject _) => calculateObjectBounds(); private void onDefaultsApplied(HitObject _) => computeObjectBounds();
private void calculateObjectBounds() private void computeObjectBounds()
{ {
minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX; minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX; maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
} }
private RectangleF computeBoundingBox() private RectangleF getBoundingBox()
{ {
float left = HitObject.OriginalX + minNestedX; float left = HitObject.OriginalX + minNestedX;
float right = HitObject.OriginalX + maxNestedX; float right = HitObject.OriginalX + maxNestedX;