mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 23:43:03 +08:00
Fix weird taiko logic failing for weird reasons that probably should not have been a thing
This commit is contained in:
parent
33577cbad5
commit
69c4ccad05
@ -563,7 +563,11 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
|
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
|
||||||
string lastPiece = componentName.Split('/').Last();
|
string lastPiece = componentName.Split('/').Last();
|
||||||
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
|
|
||||||
|
if (componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal))
|
||||||
|
yield return "taiko-" + lastPiece;
|
||||||
|
|
||||||
|
yield return lastPiece;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
Loading…
Reference in New Issue
Block a user