mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Merge branch 'master' into rename-beatmap-info-beatmap-fields
This commit is contained in:
commit
69c2b7dc59
1
.github/workflows/diffcalc.yml
vendored
1
.github/workflows/diffcalc.yml
vendored
@ -53,6 +53,7 @@ jobs:
|
||||
diffcalc:
|
||||
name: Run
|
||||
runs-on: self-hosted
|
||||
timeout-minutes: 1440
|
||||
if: needs.metadata.outputs.continue == 'yes'
|
||||
needs: metadata
|
||||
strategy:
|
||||
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.929.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
|
@ -4,13 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
@ -122,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
|
||||
|
||||
private bool objectWithIncreasedVisibilityHasIndex(int index)
|
||||
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
|
||||
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
|
||||
|
||||
private class TestOsuModHidden : OsuModHidden
|
||||
{
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 241 KiB After Width: | Height: | Size: 26 KiB |
@ -0,0 +1,3 @@
|
||||
[General]
|
||||
Version: latest
|
||||
HitCircleOverlayAboveNumber: 0
|
@ -17,6 +17,7 @@ using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public class TestSceneGameplayCursor : OsuSkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap;
|
||||
private GameplayState gameplayState;
|
||||
|
||||
private OsuCursorContainer lastContainer;
|
||||
|
||||
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
var ruleset = new OsuRuleset();
|
||||
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
|
||||
|
||||
AddStep("change background colour", () =>
|
||||
{
|
||||
@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
||||
{
|
||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||
gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
|
||||
gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = val;
|
||||
Scheduler.AddOnce(() => loadContent(false));
|
||||
});
|
||||
|
||||
@ -73,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSizing(int circleSize, float userScale)
|
||||
{
|
||||
AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
|
||||
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
|
||||
AddStep($"adjust cs to {circleSize}", () => gameplayState.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
|
||||
AddStep("turn on autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, true));
|
||||
|
||||
AddStep("load content", () => loadContent());
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
private OsuPlayfield playfield { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayBeatmap gameplayBeatmap { get; set; }
|
||||
private GameplayState gameplayState { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, OsuColour colours)
|
||||
@ -75,12 +75,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (playfield == null || gameplayBeatmap == null) return;
|
||||
if (playfield == null || gameplayState == null) return;
|
||||
|
||||
DrawableHitObject kiaiHitObject = null;
|
||||
|
||||
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
|
||||
if (gameplayBeatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
|
||||
if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
|
||||
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
|
||||
|
||||
kiaiSpewer.Active.Value = kiaiHitObject != null;
|
||||
|
@ -35,8 +35,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private Drawable hitCircleSprite;
|
||||
|
||||
protected Drawable HitCircleOverlay { get; private set; }
|
||||
protected Container OverlayLayer { get; private set; }
|
||||
|
||||
private Drawable hitCircleOverlay;
|
||||
private SkinnableSpriteText hitCircleText;
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
@ -78,17 +79,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
HitCircleOverlay = new KiaiFlashingSprite
|
||||
OverlayLayer = new Container
|
||||
{
|
||||
Texture = overlayTexture,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
Child = hitCircleOverlay = new KiaiFlashingSprite
|
||||
{
|
||||
Texture = overlayTexture,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
if (hasNumber)
|
||||
{
|
||||
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
OverlayLayer.Add(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
@ -102,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
|
||||
|
||||
if (overlayAboveNumber)
|
||||
ChangeInternalChildDepth(HitCircleOverlay, float.MinValue);
|
||||
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||
@ -147,8 +153,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
hitCircleSprite.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
hitCircleSprite.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
|
||||
HitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
HitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
hitCircleOverlay.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
hitCircleOverlay.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
|
||||
if (hasNumber)
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
[Resolved(canBeNull: true)]
|
||||
private DrawableHitObject drawableHitObject { get; set; }
|
||||
|
||||
private Drawable proxiedHitCircleOverlay;
|
||||
private Drawable proxiedOverlayLayer;
|
||||
|
||||
public LegacySliderHeadHitCircle()
|
||||
: base("sliderstartcircle")
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
proxiedHitCircleOverlay = HitCircleOverlay.CreateProxy();
|
||||
proxiedOverlayLayer = OverlayLayer.CreateProxy();
|
||||
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject drawableObject)
|
||||
{
|
||||
Debug.Assert(proxiedHitCircleOverlay.Parent == null);
|
||||
Debug.Assert(proxiedOverlayLayer.Parent == null);
|
||||
|
||||
// see logic in LegacyReverseArrow.
|
||||
(drawableObject as DrawableSliderHead)?.DrawableSlider
|
||||
.OverlayElementContainer.Add(proxiedHitCircleOverlay.With(d => d.Depth = float.MinValue));
|
||||
.OverlayElementContainer.Add(proxiedOverlayLayer.With(d => d.Depth = float.MinValue));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayBeatmap beatmap { get; set; }
|
||||
private GameplayState state { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
@ -96,10 +96,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
float scale = userCursorScale.Value;
|
||||
|
||||
if (autoCursorScale.Value && beatmap != null)
|
||||
if (autoCursorScale.Value && state != null)
|
||||
{
|
||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
scale *= GetScaleForCircleSize(state.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||
}
|
||||
|
||||
cursorScale.Value = scale;
|
||||
|
@ -25,10 +25,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayBeatmap gameplayBeatmap)
|
||||
private void load(GameplayState gameplayState)
|
||||
{
|
||||
if (gameplayBeatmap != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
||||
if (gameplayState != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||
}
|
||||
|
||||
private bool passing;
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(TextureStore textures, GameplayBeatmap gameplayBeatmap)
|
||||
private void load(TextureStore textures, GameplayState gameplayState)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
animations[TaikoMascotAnimationState.Fail] = new TaikoMascotAnimation(TaikoMascotAnimationState.Fail),
|
||||
};
|
||||
|
||||
if (gameplayBeatmap != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
|
||||
if (gameplayState != null)
|
||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeLoopCount()
|
||||
{
|
||||
// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
|
||||
const double loop_duration = 2000;
|
||||
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("loop-count.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
|
||||
// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
|
||||
StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
|
||||
Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
|
||||
|
||||
StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
|
||||
Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
|
||||
|
||||
StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
|
||||
Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
64
osu.Game.Tests/Database/GeneralUsageTests.cs
Normal file
64
osu.Game.Tests/Database/GeneralUsageTests.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[TestFixture]
|
||||
public class GeneralUsageTests : RealmTest
|
||||
{
|
||||
/// <summary>
|
||||
/// Just test the construction of a new database works.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestConstructRealm()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockOperations()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
using (realmFactory.BlockAllOperations())
|
||||
{
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBlockOperationsWithContention()
|
||||
{
|
||||
RunTestWithRealm((realmFactory, _) =>
|
||||
{
|
||||
ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim();
|
||||
ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim();
|
||||
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
using (realmFactory.CreateContext())
|
||||
{
|
||||
hasThreadedUsage.Set();
|
||||
|
||||
stopThreadedUsage.Wait();
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler);
|
||||
|
||||
hasThreadedUsage.Wait();
|
||||
|
||||
Assert.Throws<TimeoutException>(() =>
|
||||
{
|
||||
using (realmFactory.BlockAllOperations())
|
||||
{
|
||||
}
|
||||
});
|
||||
|
||||
stopThreadedUsage.Set();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
83
osu.Game.Tests/Database/RealmTest.cs
Normal file
83
osu.Game.Tests/Database/RealmTest.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Nito.AsyncEx;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[TestFixture]
|
||||
public abstract class RealmTest
|
||||
{
|
||||
private static readonly TemporaryNativeStorage storage;
|
||||
|
||||
static RealmTest()
|
||||
{
|
||||
storage = new TemporaryNativeStorage("realm-test");
|
||||
storage.DeleteDirectory(string.Empty);
|
||||
}
|
||||
|
||||
protected void RunTestWithRealm(Action<RealmContextFactory, Storage> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(() =>
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
testAction(realmFactory, testStorage);
|
||||
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void RunTestWithRealmAsync(Func<RealmContextFactory, Storage, Task> testAction, [CallerMemberName] string caller = "")
|
||||
{
|
||||
AsyncContext.Run(async () =>
|
||||
{
|
||||
var testStorage = storage.GetStorageForDirectory(caller);
|
||||
|
||||
using (var realmFactory = new RealmContextFactory(testStorage, caller))
|
||||
{
|
||||
Logger.Log($"Running test using realm file {testStorage.GetFullPath(realmFactory.Filename)}");
|
||||
await testAction(realmFactory, testStorage);
|
||||
|
||||
realmFactory.Dispose();
|
||||
|
||||
Logger.Log($"Final database size: {getFileSize(testStorage, realmFactory)}");
|
||||
realmFactory.Compact();
|
||||
Logger.Log($"Final database size after compact: {getFileSize(testStorage, realmFactory)}");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static long getFileSize(Storage testStorage, RealmContextFactory realmFactory)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var stream = testStorage.GetStream(realmFactory.Filename))
|
||||
return stream?.Length ?? 0;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// windows runs may error due to file still being open.
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
15
osu.Game.Tests/Resources/loop-count.osb
Normal file
15
osu.Game.Tests/Resources/loop-count.osb
Normal file
@ -0,0 +1,15 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Sprite,Background,TopCentre,"zero-times.png",320,240
|
||||
L,1000,0
|
||||
F,0,0,1000,0,1
|
||||
F,0,1000,2000,1,0
|
||||
Sprite,Background,TopCentre,"one-time.png",320,240
|
||||
L,4000,1
|
||||
F,0,0,1000,0,1
|
||||
F,0,1000,2000,1,0
|
||||
Sprite,Background,TopCentre,"many-times.png",320,240
|
||||
L,9000,40
|
||||
F,0,0,1000,0,1
|
||||
F,0,1000,2000,1,0
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -17,6 +18,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
@ -38,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Recorder = recorder = new TestReplayRecorder(new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
|
||||
ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
|
||||
})
|
||||
{
|
||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,6 +14,8 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
@ -30,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly TestRulesetInputManager recordingManager;
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
|
||||
|
||||
public TestSceneReplayRecording()
|
||||
{
|
||||
@ -48,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Recorder = new TestReplayRecorder(new Score
|
||||
{
|
||||
Replay = replay,
|
||||
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
|
||||
ScoreInfo = { Beatmap = gameplayState.Beatmap.BeatmapInfo }
|
||||
})
|
||||
{
|
||||
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
|
||||
|
@ -25,6 +25,8 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -62,7 +64,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
|
||||
[Cached]
|
||||
private GameplayBeatmap gameplayBeatmap = new GameplayBeatmap(new Beatmap());
|
||||
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osuTK.Input;
|
||||
@ -230,6 +231,22 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilteringHidesResetSectionButtons()
|
||||
{
|
||||
SearchTextBox searchTextBox = null;
|
||||
|
||||
AddStep("add any search term", () =>
|
||||
{
|
||||
searchTextBox = panel.ChildrenOfType<SearchTextBox>().Single();
|
||||
searchTextBox.Current.Value = "chat";
|
||||
});
|
||||
AddUntilStep("all reset section bindings buttons hidden", () => panel.ChildrenOfType<ResetButton>().All(button => button.Alpha == 0));
|
||||
|
||||
AddStep("clear search term", () => searchTextBox.Current.Value = string.Empty);
|
||||
AddUntilStep("all reset section bindings buttons shown", () => panel.ChildrenOfType<ResetButton>().All(button => button.Alpha == 1));
|
||||
}
|
||||
|
||||
private void checkBinding(string name, string keyName)
|
||||
{
|
||||
AddAssert($"Check {name} is bound to {keyName}", () =>
|
||||
|
77
osu.Game.Tests/Visual/UserInterface/TestSceneOsuFont.cs
Normal file
77
osu.Game.Tests/Visual/UserInterface/TestSceneOsuFont.cs
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOsuFont : OsuTestScene
|
||||
{
|
||||
private OsuSpriteText spriteText;
|
||||
|
||||
private readonly BindableBool useAlternates = new BindableBool();
|
||||
private readonly Bindable<FontWeight> weight = new Bindable<FontWeight>(FontWeight.Regular);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = spriteText = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AllowMultiline = true,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
useAlternates.BindValueChanged(_ => updateFont());
|
||||
weight.BindValueChanged(_ => updateFont(), true);
|
||||
}
|
||||
|
||||
private void updateFont()
|
||||
{
|
||||
FontUsage usage = useAlternates.Value ? OsuFont.TorusAlternate : OsuFont.Torus;
|
||||
spriteText.Font = usage.With(size: 40, weight: weight.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTorusAlternates()
|
||||
{
|
||||
AddStep("set all ASCII letters", () => spriteText.Text = @"ABCDEFGHIJKLMNOPQRSTUVWXYZ
|
||||
abcdefghijklmnopqrstuvwxyz");
|
||||
AddStep("set all alternates", () => spriteText.Text = @"A Á Ă Â Ä À Ā Ą Å Ã
|
||||
Æ B D Ð Ď Đ E É Ě Ê
|
||||
Ë Ė È Ē Ę F G Ğ Ģ Ġ
|
||||
H I Í Î Ï İ Ì Ī Į K
|
||||
Ķ O Œ P Þ Q R Ŕ Ř Ŗ
|
||||
T Ŧ Ť Ţ Ț V W Ẃ Ŵ Ẅ
|
||||
Ẁ X Y Ý Ŷ Ÿ Ỳ a á ă
|
||||
â ä à ā ą å ã æ b d
|
||||
ď đ e é ě ê ë ė è ē
|
||||
ę f g ğ ģ ġ k ķ m n
|
||||
ń ň ņ ŋ ñ o œ p þ q
|
||||
t ŧ ť ţ ț u ú û ü ù
|
||||
ű ū ų ů w ẃ ŵ ẅ ẁ x
|
||||
y ý ŷ ÿ ỳ");
|
||||
|
||||
AddToggleStep("toggle alternates", alternates => useAlternates.Value = alternates);
|
||||
|
||||
addSetWeightStep(FontWeight.Light);
|
||||
addSetWeightStep(FontWeight.Regular);
|
||||
addSetWeightStep(FontWeight.SemiBold);
|
||||
addSetWeightStep(FontWeight.Bold);
|
||||
|
||||
void addSetWeightStep(FontWeight newWeight) => AddStep($"set weight {newWeight}", () => weight.Value = newWeight);
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -176,8 +176,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
case "L":
|
||||
{
|
||||
var startTime = Parsing.ParseDouble(split[1]);
|
||||
var loopCount = Parsing.ParseInt(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
|
||||
var repeatCount = Parsing.ParseInt(split[2]);
|
||||
timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -135,23 +135,46 @@ namespace osu.Game.Database
|
||||
if (IsDisposed)
|
||||
throw new ObjectDisposedException(nameof(RealmContextFactory));
|
||||
|
||||
// TODO: this can be added for safety once we figure how to bypass in test
|
||||
// if (!ThreadSafety.IsUpdateThread)
|
||||
// throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
|
||||
|
||||
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
|
||||
|
||||
contextCreationLock.Wait();
|
||||
|
||||
lock (contextLock)
|
||||
try
|
||||
{
|
||||
context?.Dispose();
|
||||
context = null;
|
||||
contextCreationLock.Wait();
|
||||
|
||||
lock (contextLock)
|
||||
{
|
||||
context?.Dispose();
|
||||
context = null;
|
||||
}
|
||||
|
||||
const int sleep_length = 200;
|
||||
int timeout = 5000;
|
||||
|
||||
// see https://github.com/realm/realm-dotnet/discussions/2657
|
||||
while (!Compact())
|
||||
{
|
||||
Thread.Sleep(sleep_length);
|
||||
timeout -= sleep_length;
|
||||
|
||||
if (timeout < 0)
|
||||
throw new TimeoutException("Took too long to acquire lock");
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
contextCreationLock.Release();
|
||||
throw;
|
||||
}
|
||||
|
||||
return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
|
||||
|
||||
static void endBlockingSection(RealmContextFactory factory)
|
||||
return new InvokeOnDisposal<RealmContextFactory>(this, factory =>
|
||||
{
|
||||
factory.contextCreationLock.Release();
|
||||
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -163,8 +186,8 @@ namespace osu.Game.Database
|
||||
|
||||
if (!IsDisposed)
|
||||
{
|
||||
// intentionally block all operations indefinitely. this ensures that nothing can start consuming a new context after disposal.
|
||||
BlockAllOperations();
|
||||
// intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
|
||||
contextCreationLock.Wait();
|
||||
contextCreationLock.Dispose();
|
||||
}
|
||||
|
||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Graphics
|
||||
|
||||
public static FontUsage Torus => GetFont(Typeface.Torus, weight: FontWeight.Regular);
|
||||
|
||||
public static FontUsage TorusAlternate => GetFont(Typeface.TorusAlternate, weight: FontWeight.Regular);
|
||||
|
||||
public static FontUsage Inter => GetFont(Typeface.Inter, weight: FontWeight.Regular);
|
||||
|
||||
/// <summary>
|
||||
@ -57,6 +59,9 @@ namespace osu.Game.Graphics
|
||||
case Typeface.Torus:
|
||||
return "Torus";
|
||||
|
||||
case Typeface.TorusAlternate:
|
||||
return "Torus-Alternate";
|
||||
|
||||
case Typeface.Inter:
|
||||
return "Inter";
|
||||
}
|
||||
@ -113,6 +118,7 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
Venera,
|
||||
Torus,
|
||||
TorusAlternate,
|
||||
Inter,
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace osu.Game.Online.Spectator
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void BeginPlaying(GameplayBeatmap beatmap, Score score)
|
||||
public void BeginPlaying(GameplayState state, Score score)
|
||||
{
|
||||
Debug.Assert(ThreadSafety.IsUpdateThread);
|
||||
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Online.Spectator
|
||||
currentState.RulesetID = score.ScoreInfo.RulesetID;
|
||||
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
|
||||
|
||||
currentBeatmap = beatmap.PlayableBeatmap;
|
||||
currentBeatmap = state.Beatmap;
|
||||
currentScore = score;
|
||||
|
||||
BeginPlayingInternal(currentState);
|
||||
|
@ -347,6 +347,11 @@ namespace osu.Game
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Light");
|
||||
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus-Alternate/Torus-Alternate-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Light");
|
||||
|
@ -284,6 +284,10 @@ namespace osu.Game.Overlays
|
||||
if (currentChannel.Value != e.NewValue)
|
||||
return;
|
||||
|
||||
// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
|
||||
if (loadedChannels.Contains(loaded))
|
||||
return;
|
||||
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
@ -444,10 +448,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (loaded != null)
|
||||
{
|
||||
loadedChannels.Remove(loaded);
|
||||
|
||||
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
|
||||
// to ensure that the previous channel doesn't get updated after it's disposed
|
||||
loadedChannels.Remove(loaded);
|
||||
currentChannelContainer.Remove(loaded);
|
||||
loaded.Dispose();
|
||||
}
|
||||
|
@ -75,5 +75,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
Content.CornerRadius = 5;
|
||||
}
|
||||
|
||||
// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
|
||||
public override IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private GameplayBeatmap gameplayBeatmap { get; set; }
|
||||
private GameplayState gameplayState { get; set; }
|
||||
|
||||
protected ReplayRecorder(Score target)
|
||||
{
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
spectatorClient?.BeginPlaying(gameplayBeatmap, target);
|
||||
spectatorClient?.BeginPlaying(gameplayState, target);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -72,21 +72,21 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 24),
|
||||
Font = OsuFont.TorusAlternate.With(size: 24),
|
||||
Text = mainTitle
|
||||
},
|
||||
dot = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 24),
|
||||
Font = OsuFont.TorusAlternate.With(size: 24),
|
||||
Text = "·"
|
||||
},
|
||||
pageTitle = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 24),
|
||||
Font = OsuFont.TorusAlternate.With(size: 24),
|
||||
Text = "Lounge"
|
||||
}
|
||||
}
|
||||
|
@ -213,8 +213,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
{
|
||||
}
|
||||
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState)
|
||||
=> instances.Single(i => i.UserId == userId).LoadScore(gameplayState.Score);
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
|
||||
=> instances.Single(i => i.UserId == userId).LoadScore(spectatorGameplayState.Score);
|
||||
|
||||
protected override void EndGameplay(int userId)
|
||||
{
|
||||
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class GameplayBeatmap : Component, IBeatmap
|
||||
{
|
||||
public readonly IBeatmap PlayableBeatmap;
|
||||
|
||||
public GameplayBeatmap(IBeatmap playableBeatmap)
|
||||
{
|
||||
PlayableBeatmap = playableBeatmap;
|
||||
}
|
||||
|
||||
public BeatmapInfo BeatmapInfo
|
||||
{
|
||||
get => PlayableBeatmap.BeatmapInfo;
|
||||
set => PlayableBeatmap.BeatmapInfo = value;
|
||||
}
|
||||
|
||||
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||
|
||||
public ControlPointInfo ControlPointInfo
|
||||
{
|
||||
get => PlayableBeatmap.ControlPointInfo;
|
||||
set => PlayableBeatmap.ControlPointInfo = value;
|
||||
}
|
||||
|
||||
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||
|
||||
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
|
||||
|
||||
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
|
||||
|
||||
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||
|
||||
public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
|
||||
|
||||
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||
|
||||
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
|
||||
|
||||
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
|
||||
|
||||
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
|
||||
}
|
||||
}
|
55
osu.Game/Screens/Play/GameplayState.cs
Normal file
55
osu.Game/Screens/Play/GameplayState.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// The state of an active gameplay session, generally constructed and exposed by <see cref="Player"/>.
|
||||
/// </summary>
|
||||
public class GameplayState
|
||||
{
|
||||
/// <summary>
|
||||
/// The final post-convert post-mod-application beatmap.
|
||||
/// </summary>
|
||||
public readonly IBeatmap Beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// The ruleset used in gameplay.
|
||||
/// </summary>
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
/// The mods applied to the gameplay.
|
||||
/// </summary>
|
||||
public IReadOnlyList<Mod> Mods;
|
||||
|
||||
/// <summary>
|
||||
/// A bindable tracking the last judgement result applied to any hit object.
|
||||
/// </summary>
|
||||
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
|
||||
|
||||
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
|
||||
|
||||
public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Ruleset = ruleset;
|
||||
Mods = mods;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="GameplayState"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
|
||||
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
|
||||
}
|
||||
}
|
@ -93,9 +93,9 @@ namespace osu.Game.Screens.Play
|
||||
[Resolved]
|
||||
private SpectatorClient spectatorClient { get; set; }
|
||||
|
||||
protected Ruleset GameplayRuleset { get; private set; }
|
||||
public GameplayState GameplayState { get; private set; }
|
||||
|
||||
protected GameplayBeatmap GameplayBeatmap { get; private set; }
|
||||
private Ruleset ruleset;
|
||||
|
||||
private Sample sampleRestart;
|
||||
|
||||
@ -165,7 +165,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
// ensure the score is in a consistent state with the current player.
|
||||
Score.ScoreInfo.Beatmap = Beatmap.Value.BeatmapInfo;
|
||||
Score.ScoreInfo.Ruleset = GameplayRuleset.RulesetInfo;
|
||||
Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
|
||||
Score.ScoreInfo.Mods = Mods.Value.ToArray();
|
||||
|
||||
PrepareReplay();
|
||||
@ -206,16 +206,16 @@ namespace osu.Game.Screens.Play
|
||||
if (game is OsuGame osuGame)
|
||||
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
|
||||
|
||||
DrawableRuleset = GameplayRuleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||
dependencies.CacheAs(DrawableRuleset);
|
||||
|
||||
ScoreProcessor = GameplayRuleset.CreateScoreProcessor();
|
||||
ScoreProcessor = ruleset.CreateScoreProcessor();
|
||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
ScoreProcessor.Mods.BindTo(Mods);
|
||||
|
||||
dependencies.CacheAs(ScoreProcessor);
|
||||
|
||||
HealthProcessor = GameplayRuleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||
|
||||
dependencies.CacheAs(HealthProcessor);
|
||||
@ -225,12 +225,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
AddInternal(GameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, Mods.Value));
|
||||
|
||||
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
|
||||
|
||||
dependencies.CacheAs(GameplayBeatmap);
|
||||
|
||||
var rulesetSkinProvider = new RulesetSkinProvidingContainer(GameplayRuleset, playableBeatmap, Beatmap.Value.Skin);
|
||||
var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
@ -280,7 +279,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
HealthProcessor.ApplyResult(r);
|
||||
ScoreProcessor.ApplyResult(r);
|
||||
GameplayBeatmap.ApplyResult(r);
|
||||
GameplayState.ApplyResult(r);
|
||||
};
|
||||
|
||||
DrawableRuleset.RevertResult += r =>
|
||||
@ -478,17 +477,17 @@ namespace osu.Game.Screens.Play
|
||||
throw new InvalidOperationException("Beatmap was not loaded");
|
||||
|
||||
var rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
GameplayRuleset = rulesetInfo.CreateInstance();
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
try
|
||||
{
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(GameplayRuleset.RulesetInfo, Mods.Value);
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
|
||||
rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
GameplayRuleset = rulesetInfo.CreateInstance();
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
|
||||
}
|
||||
@ -1010,7 +1009,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
new LegacyScoreEncoder(score, GameplayBeatmap.PlayableBeatmap).Encode(stream);
|
||||
new LegacyScoreEncoder(score, GameplayState.Beatmap).Encode(stream);
|
||||
replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(Score);
|
||||
}
|
||||
|
||||
protected override Score CreateScore() => createScore(GameplayBeatmap.PlayableBeatmap, Mods.Value);
|
||||
protected override Score CreateScore() => createScore(GameplayState.Beatmap, Mods.Value);
|
||||
|
||||
// Don't re-import replay scores as they're already present in the database.
|
||||
protected override Task ImportScore(Score score) => Task.CompletedTask;
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
void keyboardSeek(int direction)
|
||||
{
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
|
||||
|
||||
Seek(target);
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play
|
||||
/// The player's immediate online gameplay state.
|
||||
/// This doesn't always reflect the gameplay state being watched.
|
||||
/// </summary>
|
||||
private GameplayState immediateGameplayState;
|
||||
private SpectatorGameplayState immediateSpectatorGameplayState;
|
||||
|
||||
private GetBeatmapSetRequest onlineBeatmapRequest;
|
||||
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Play
|
||||
Width = 250,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Action = () => scheduleStart(immediateGameplayState),
|
||||
Action = () => scheduleStart(immediateSpectatorGameplayState),
|
||||
Enabled = { Value = false }
|
||||
}
|
||||
}
|
||||
@ -167,18 +167,18 @@ namespace osu.Game.Screens.Play
|
||||
showBeatmapPanel(spectatorState);
|
||||
}
|
||||
|
||||
protected override void StartGameplay(int userId, GameplayState gameplayState)
|
||||
protected override void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState)
|
||||
{
|
||||
immediateGameplayState = gameplayState;
|
||||
immediateSpectatorGameplayState = spectatorGameplayState;
|
||||
watchButton.Enabled.Value = true;
|
||||
|
||||
scheduleStart(gameplayState);
|
||||
scheduleStart(spectatorGameplayState);
|
||||
}
|
||||
|
||||
protected override void EndGameplay(int userId)
|
||||
{
|
||||
scheduledStart?.Cancel();
|
||||
immediateGameplayState = null;
|
||||
immediateSpectatorGameplayState = null;
|
||||
watchButton.Enabled.Value = false;
|
||||
|
||||
clearDisplay();
|
||||
@ -194,7 +194,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private ScheduledDelegate scheduledStart;
|
||||
|
||||
private void scheduleStart(GameplayState gameplayState)
|
||||
private void scheduleStart(SpectatorGameplayState spectatorGameplayState)
|
||||
{
|
||||
// This function may be called multiple times in quick succession once the screen becomes current again.
|
||||
scheduledStart?.Cancel();
|
||||
@ -203,15 +203,15 @@ namespace osu.Game.Screens.Play
|
||||
if (this.IsCurrentScreen())
|
||||
start();
|
||||
else
|
||||
scheduleStart(gameplayState);
|
||||
scheduleStart(spectatorGameplayState);
|
||||
});
|
||||
|
||||
void start()
|
||||
{
|
||||
Beatmap.Value = gameplayState.Beatmap;
|
||||
Ruleset.Value = gameplayState.Ruleset.RulesetInfo;
|
||||
Beatmap.Value = spectatorGameplayState.Beatmap;
|
||||
Ruleset.Value = spectatorGameplayState.Ruleset.RulesetInfo;
|
||||
|
||||
this.Push(new SpectatorPlayerLoader(gameplayState.Score, () => new SoloSpectatorPlayer(gameplayState.Score)));
|
||||
this.Push(new SpectatorPlayerLoader(spectatorGameplayState.Score, () => new SoloSpectatorPlayer(spectatorGameplayState.Score)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,8 +66,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var frame in bundle.Frames)
|
||||
{
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
|
||||
convertibleFrame.FromLegacy(frame, GameplayBeatmap.PlayableBeatmap);
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
|
||||
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
|
||||
|
||||
var convertedFrame = (ReplayFrame)convertibleFrame;
|
||||
convertedFrame.Time = frame.Time;
|
||||
|
@ -8,9 +8,9 @@ using osu.Game.Scoring;
|
||||
namespace osu.Game.Screens.Spectate
|
||||
{
|
||||
/// <summary>
|
||||
/// The gameplay state of a spectated user. This class is immutable.
|
||||
/// An immutable spectator gameplay state.
|
||||
/// </summary>
|
||||
public class GameplayState
|
||||
public class SpectatorGameplayState
|
||||
{
|
||||
/// <summary>
|
||||
/// The score which the user is playing.
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Spectate
|
||||
/// </summary>
|
||||
public readonly WorkingBeatmap Beatmap;
|
||||
|
||||
public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public SpectatorGameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
{
|
||||
Score = score;
|
||||
Ruleset = ruleset;
|
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Spectate
|
||||
private readonly IBindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
|
||||
|
||||
private readonly Dictionary<int, User> userMap = new Dictionary<int, User>();
|
||||
private readonly Dictionary<int, GameplayState> gameplayStates = new Dictionary<int, GameplayState>();
|
||||
private readonly Dictionary<int, SpectatorGameplayState> gameplayStates = new Dictionary<int, SpectatorGameplayState>();
|
||||
|
||||
private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
|
||||
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Screens.Spectate
|
||||
Replay = new Replay { HasReceivedAllFrames = false },
|
||||
};
|
||||
|
||||
var gameplayState = new GameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
|
||||
var gameplayState = new SpectatorGameplayState(score, resolvedRuleset, beatmaps.GetWorkingBeatmap(resolvedBeatmap));
|
||||
|
||||
gameplayStates[userId] = gameplayState;
|
||||
Schedule(() => StartGameplay(userId, gameplayState));
|
||||
@ -190,8 +190,8 @@ namespace osu.Game.Screens.Spectate
|
||||
/// Starts gameplay for a user.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to start gameplay for.</param>
|
||||
/// <param name="gameplayState">The gameplay state.</param>
|
||||
protected abstract void StartGameplay(int userId, [NotNull] GameplayState gameplayState);
|
||||
/// <param name="spectatorGameplayState">The gameplay state.</param>
|
||||
protected abstract void StartGameplay(int userId, [NotNull] SpectatorGameplayState spectatorGameplayState);
|
||||
|
||||
/// <summary>
|
||||
/// Ends gameplay for a user.
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -55,13 +56,20 @@ namespace osu.Game.Skinning
|
||||
if (bytes == null)
|
||||
continue;
|
||||
|
||||
string jsonContent = Encoding.UTF8.GetString(bytes);
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
|
||||
try
|
||||
{
|
||||
string jsonContent = Encoding.UTF8.GetString(bytes);
|
||||
var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
|
||||
|
||||
if (deserializedContent == null)
|
||||
continue;
|
||||
if (deserializedContent == null)
|
||||
continue;
|
||||
|
||||
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
|
||||
DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, "Failed to load skin configuration.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
@ -8,20 +9,31 @@ namespace osu.Game.Storyboards
|
||||
public class CommandLoop : CommandTimelineGroup
|
||||
{
|
||||
public double LoopStartTime;
|
||||
public int LoopCount;
|
||||
|
||||
/// <summary>
|
||||
/// The total number of times this loop is played back. Always greater than zero.
|
||||
/// </summary>
|
||||
public readonly int TotalIterations;
|
||||
|
||||
public override double StartTime => LoopStartTime + CommandsStartTime;
|
||||
public override double EndTime => StartTime + CommandsDuration * LoopCount;
|
||||
public override double EndTime => StartTime + CommandsDuration * TotalIterations;
|
||||
|
||||
public CommandLoop(double startTime, int loopCount)
|
||||
/// <summary>
|
||||
/// Construct a new command loop.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time of the loop.</param>
|
||||
/// <param name="repeatCount">The number of times the loop should repeat. Should be greater than zero. Zero means a single playback.</param>
|
||||
public CommandLoop(double startTime, int repeatCount)
|
||||
{
|
||||
if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount));
|
||||
|
||||
LoopStartTime = startTime;
|
||||
LoopCount = loopCount;
|
||||
TotalIterations = repeatCount + 1;
|
||||
}
|
||||
|
||||
public override IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
|
||||
{
|
||||
for (var loop = 0; loop < LoopCount; loop++)
|
||||
for (var loop = 0; loop < TotalIterations; loop++)
|
||||
{
|
||||
var loopOffset = LoopStartTime + loop * CommandsDuration;
|
||||
foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset))
|
||||
@ -30,6 +42,6 @@ namespace osu.Game.Storyboards
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
=> $"{LoopStartTime} x{LoopCount}";
|
||||
=> $"{LoopStartTime} x{TotalIterations}";
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
@ -78,9 +78,9 @@ namespace osu.Game.Storyboards
|
||||
InitialPosition = initialPosition;
|
||||
}
|
||||
|
||||
public CommandLoop AddLoop(double startTime, int loopCount)
|
||||
public CommandLoop AddLoop(double startTime, int repeatCount)
|
||||
{
|
||||
var loop = new CommandLoop(startTime, loopCount);
|
||||
var loop = new CommandLoop(startTime, repeatCount);
|
||||
loops.Add(loop);
|
||||
return loop;
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
if (autoplayMod != null)
|
||||
{
|
||||
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayBeatmap.PlayableBeatmap, Mods.Value));
|
||||
DrawableRuleset?.SetReplayScore(autoplayMod.CreateReplayScore(GameplayState.Beatmap, Mods.Value));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.6.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
<PackageReference Include="Sentry" Version="3.9.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.29.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
|
@ -71,7 +71,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.929.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.918.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
<PropertyGroup>
|
||||
|
Loading…
Reference in New Issue
Block a user