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Add rotation direction setting
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23eb1c655c
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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[SettingSource("Direction", "The direction of rotation")]
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public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
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public override string Name => "Barrel Roll";
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public override string Name => "Barrel Roll";
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public override string Acronym => "BR";
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public override string Acronym => "BR";
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public override string Description => "The whole playfield is on a wheel!";
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public override string Description => "The whole playfield is on a wheel!";
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@ -28,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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{
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{
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playfield.Rotation = 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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playfield.Rotation = (Direction.Value == RotationDirection.CounterClockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
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}
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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