diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseOsuFlashlight.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseFlashlight.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseOsuFlashlight.cs index 28a732cc49..6f198084f5 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseOsuFlashlight.cs @@ -7,7 +7,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseFlashlight : TestCaseOsuPlayer + public class TestCaseOsuFlashlight : TestCaseOsuPlayer { protected override Player CreatePlayer(Ruleset ruleset) { diff --git a/osu.Game/Tests/Visual/AllPlayersTestCase.cs b/osu.Game/Tests/Visual/AllPlayersTestCase.cs index 6747493509..882f510b64 100644 --- a/osu.Game/Tests/Visual/AllPlayersTestCase.cs +++ b/osu.Game/Tests/Visual/AllPlayersTestCase.cs @@ -3,7 +3,6 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Framework.Timing; using osu.Game.Beatmaps; @@ -12,7 +11,6 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; -using osuTK.Graphics; namespace osu.Game.Tests.Visual {