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696d21f762
@ -22,8 +22,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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private FlowContainer content;
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protected override Container<Drawable> Content => content;
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public override bool Contains(Vector2 screenSpacePos) => true;
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private void volumeChanged(object sender, EventArgs e)
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{
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Show();
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@ -70,13 +68,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
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base.Dispose(isDisposing);
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}
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protected override bool OnWheel(InputState state)
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public void Adjust(InputState state)
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{
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if (!IsVisible)
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return false;
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{
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Show();
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return;
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}
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volumeMeterMaster.TriggerWheel(state);
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return true;
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}
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ScheduledDelegate popOutDelegate;
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@ -12,11 +12,11 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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class VolumeControlReceptor : Container
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{
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public Action ActivateRequested;
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public Action<InputState> ActionRequested;
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protected override bool OnWheel(InputState state)
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{
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ActivateRequested?.Invoke();
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ActionRequested?.Invoke(state);
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return true;
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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case Key.Up:
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case Key.Down:
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ActivateRequested?.Invoke();
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ActionRequested?.Invoke(state);
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return true;
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}
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@ -91,7 +91,7 @@ namespace osu.Game
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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ActivateRequested = delegate { volume.Show(); }
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ActionRequested = delegate(InputState state) { volume.Adjust(state); }
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},
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mainContent = new Container
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{
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@ -121,8 +121,8 @@ namespace osu.Game
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//overlay elements
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(chat = new ChatConsole(API) { Depth = 0 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController()).Preload(this, overlayContent.Add);
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(Options = new OptionsOverlay { Depth = 1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = 3 }).Preload(this, overlayContent.Add);
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(Toolbar = new Toolbar
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{
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Depth = 2,
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@ -175,9 +175,10 @@ namespace osu.Game
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// - Frame limiter changes
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//central game mode change logic.
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if ((newMode as OsuGameMode)?.ShowToolbar != true)
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if ((newMode as OsuGameMode)?.ShowOverlays != true)
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{
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Toolbar.State = Visibility.Hidden;
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musicController.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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}
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else
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@ -12,8 +12,10 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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{
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@ -28,6 +30,7 @@ namespace osu.Game.Overlays
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private ToolbarModeSelector modeSelector;
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private ToolbarButton userButton;
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private Box gradientBackground;
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private const int transition_time = 200;
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@ -43,6 +46,17 @@ namespace osu.Game.Overlays
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FadeOut(transition_time, EasingTypes.InQuint);
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}
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protected override bool OnHover(InputState state)
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{
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gradientBackground.FadeIn(200);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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gradientBackground.FadeOut(200);
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}
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public Toolbar()
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{
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Children = new Drawable[]
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@ -50,7 +64,20 @@ namespace osu.Game.Overlays
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.4f)
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Colour = new Color4(0.1f, 0.1f, 0.1f, 0.6f)
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},
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gradientBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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ColourInfo = new ColourInfo {
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TopLeft = new Color4(0.1f, 0.1f, 0.1f, 0.5f),
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TopRight = new Color4(0.1f, 0.1f, 0.1f, 0.5f),
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BottomLeft = new Color4(0.1f, 0.1f, 0.1f, 0f),
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BottomRight = new Color4(0.1f, 0.1f, 0.1f, 0f),
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},
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},
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new FlowContainer
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{
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@ -127,7 +127,9 @@ namespace osu.Game.Overlays
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Size = new Vector2(WIDTH + (DrawableText.IsVisible ? DrawableText.DrawSize.X : 0), 1);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs e)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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HoverBackground.FlashColour(Color4.White, 400);
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@ -138,7 +140,7 @@ namespace osu.Game.Overlays
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{
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HoverBackground.FadeTo(0.4f, 200);
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tooltipContainer.FadeIn(100);
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return true;
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return false;
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}
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protected override void OnHoverLost(InputState state)
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Menu
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private AudioSample welcome;
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private AudioTrack bgm;
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internal override bool ShowToolbar => (ParentGameMode as OsuGameMode)?.ShowToolbar ?? false;
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internal override bool ShowOverlays => (ParentGameMode as OsuGameMode)?.ShowOverlays ?? false;
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protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Menu
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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internal override bool ShowToolbar => true;
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internal override bool ShowOverlays => true;
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private BackgroundMode background;
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@ -20,11 +20,11 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual BackgroundMode CreateBackground() => null;
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internal virtual bool ShowToolbar => true;
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internal virtual bool ShowOverlays => true;
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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protected float ToolbarPadding => ShowToolbar ? (Game as OsuGame)?.Toolbar.DrawHeight ?? 0 : 0;
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protected float ToolbarPadding => ShowOverlays ? (Game as OsuGame)?.Toolbar.DrawHeight ?? 0 : 0;
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private bool boundToBeatmap;
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private Bindable<WorkingBeatmap> beatmap;
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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internal override bool ShowToolbar => false;
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internal override bool ShowOverlays => false;
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public BeatmapInfo BeatmapInfo;
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