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Add change handling for effects section

This commit is contained in:
Dean Herbert 2020-10-02 17:56:30 +09:00
parent 98fd661b23
commit 693a4ff474

View File

@ -28,7 +28,10 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
kiai.Current = point.NewValue.KiaiModeBindable;
kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}