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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Merge branch 'master' into issues/16839-spun-out-rate

This commit is contained in:
Dean Herbert 2022-02-22 14:04:45 +09:00
commit 692ddd5f52
152 changed files with 2614 additions and 1624 deletions

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@ -20,10 +20,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# FIXME: libavformat is not included in Ubuntu. Let's fix that.
# https://github.com/ppy/osu-framework/issues/4349
@ -65,10 +65,10 @@ jobs:
run: |
$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -84,10 +84,10 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
@ -102,17 +102,17 @@ jobs:
- name: Checkout
uses: actions/checkout@v2
# FIXME: Tools won't run in .NET 5.0 unless you install 3.1.x LTS side by side.
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1
with:
dotnet-version: "3.1.x"
- name: Install .NET 5.0.x
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:
dotnet-version: "5.0.x"
dotnet-version: "6.0.x"
- name: Restore Tools
run: dotnet tool restore

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@ -1,8 +1,8 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Second Client)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--debug-client-id=1" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net5.0" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net6.0" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
@ -12,9 +12,9 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value="net5.0" />
<option name="PROJECT_TFM" value="net6.0" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
</component>

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@ -18,7 +18,7 @@
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="5.0.3" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="6.0.0" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
@ -32,13 +32,8 @@
NU1701:
DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
This is required due to https://github.com/NuGet/Home/issues/5740
CA9998:
Microsoft.CodeAnalysis.FxCopAnalyzers has been deprecated.
The entire package will be able to be removed after migrating to .NET 5,
as analysers are shipped as part of the .NET 5 SDK anyway.
-->
<NoWarn>$(NoWarn);NU1701;CA9998</NoWarn>
<NoWarn>$(NoWarn);NU1701</NoWarn>
</PropertyGroup>
<PropertyGroup Label="Nuget">
<IsPackable>false</IsPackable>

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@ -48,7 +48,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
Please make sure you have the following prerequisites:
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) installed.
- A desktop platform with the [.NET 6.0 SDK](https://dotnet.microsoft.com/download) installed.
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyFreeform.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.EmptyScrolling.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -20,7 +20,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Pippidon.Tests</RootNamespace>
</PropertyGroup>
</Project>
</Project>

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@ -52,10 +52,10 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.211.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.204.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.217.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.8.0" />
<PackageReference Include="Realm" Version="10.9.0" />
</ItemGroup>
</Project>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
@ -26,10 +26,13 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Exe</OutputType>
<IsPackable>false</IsPackable>
</PropertyGroup>

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,6 +9,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,9 +9,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods do not affect the hit window at all in osu-stable.
/// </remarks>
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
/// <summary>
/// The score multiplier applied via score-reducing mods.
/// </summary>
[JsonProperty("score_multiplier")]
public double ScoreMultiplier { get; set; }

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@ -48,7 +48,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
Mods = mods,
GreatHitWindow = Math.Ceiling(getHitWindow300(mods) / clockRate),
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
ScoreMultiplier = getScoreMultiplier(mods),
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
};
@ -108,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private int getHitWindow300(Mod[] mods)
private double getHitWindow300(Mod[] mods)
{
if (isForCurrentRuleset)
{
@ -121,19 +123,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return applyModAdjustments(47, mods);
static int applyModAdjustments(double value, Mod[] mods)
static double applyModAdjustments(double value, Mod[] mods)
{
if (mods.Any(m => m is ManiaModHardRock))
value /= 1.4;
else if (mods.Any(m => m is ManiaModEasy))
value *= 1.4;
if (mods.Any(m => m is ManiaModDoubleTime))
value *= 1.5;
else if (mods.Any(m => m is ManiaModHalfTime))
value *= 0.75;
return (int)value;
return value;
}
}

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@ -43,14 +43,11 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
IEnumerable<Mod> scoreIncreaseMods = Ruleset.GetModsFor(ModType.DifficultyIncrease);
double scoreMultiplier = 1.0;
foreach (var m in mods.Where(m => !scoreIncreaseMods.Contains(m)))
scoreMultiplier *= m.ScoreMultiplier;
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / scoreMultiplier;
if (Attributes.ScoreMultiplier > 0)
{
// Scale score up, so it's comparable to other keymods
scaledScore *= 1.0 / Attributes.ScoreMultiplier;
}
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.

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@ -98,8 +98,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
bool hasRightLine = (rightLineWidth > 0 && skin.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value >= 2.4m) || isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;

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@ -10,9 +10,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -12,30 +12,68 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the aim skill.
/// </summary>
[JsonProperty("aim_difficulty")]
public double AimDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the speed skill.
/// </summary>
[JsonProperty("speed_difficulty")]
public double SpeedDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the flashlight skill.
/// </summary>
[JsonProperty("flashlight_difficulty")]
public double FlashlightDifficulty { get; set; }
/// <summary>
/// Describes how much of <see cref="AimDifficulty"/> is contributed to by hitcircles or sliders.
/// A value closer to 1.0 indicates most of <see cref="AimDifficulty"/> is contributed by hitcircles.
/// A value closer to 0.0 indicates most of <see cref="AimDifficulty"/> is contributed by sliders.
/// </summary>
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
/// <summary>
/// The perceived overall difficulty inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the overall difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("overall_difficulty")]
public double OverallDifficulty { get; set; }
/// <summary>
/// The beatmap's drain rate. This doesn't scale with rate-adjusting mods.
/// </summary>
public double DrainRate { get; set; }
/// <summary>
/// The number of hitcircles in the beatmap.
/// </summary>
public int HitCircleCount { get; set; }
/// <summary>
/// The number of sliders in the beatmap.
/// </summary>
public int SliderCount { get; set; }
/// <summary>
/// The number of spinners in the beatmap.
/// </summary>
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()

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@ -87,8 +87,8 @@ namespace osu.Game.Rulesets.Osu.Mods
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
break;
case DrawableSpinner _:
requiresHold = true;
case DrawableSpinner spinner:
requiresHold |= spinner.HitObject.SpinsRequired > 0;
break;
}
}

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@ -9,9 +9,9 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -9,18 +9,39 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
/// <summary>
/// The difficulty corresponding to the stamina skill.
/// </summary>
[JsonProperty("stamina_difficulty")]
public double StaminaDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the rhythm skill.
/// </summary>
[JsonProperty("rhythm_difficulty")]
public double RhythmDifficulty { get; set; }
/// <summary>
/// The difficulty corresponding to the colour skill.
/// </summary>
[JsonProperty("colour_difficulty")]
public double ColourDifficulty { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
/// <summary>
/// The perceived hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
/// <remarks>
/// Rate-adjusting mods don't directly affect the hit window, but have a perceived effect as a result of adjusting audio timing.
/// </remarks>
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }

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@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
}
[Test]
@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddStep("add user", () => MultiplayerClient.AddUser(user));
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
}
[Test]
@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
int id = 2000;
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5);
checkPlayingUserCount(0);
changeState(3, MultiplayerUserState.WaitingForLoad);
@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
checkPlayingUserCount(0);
}
[Test]
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
AddStep("create room initially in gameplay", () =>
@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
private void changeState(int userCount, MultiplayerUserState state)
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
{
for (int i = 0; i < userCount; ++i)
{
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
MultiplayerClient.ChangeUserState(userId, state);
}
});
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
@ -12,6 +13,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -21,6 +23,8 @@ using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
@ -53,6 +57,25 @@ namespace osu.Game.Tests.Online
[SetUp]
public void SetUp() => Schedule(() =>
{
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case GetBeatmapsRequest beatmapsReq:
var beatmap = CreateAPIBeatmap();
beatmap.OnlineID = testBeatmapInfo.OnlineID;
beatmap.OnlineBeatmapSetID = testBeatmapSet.OnlineID;
beatmap.Checksum = testBeatmapInfo.MD5Hash;
beatmap.BeatmapSet!.OnlineID = testBeatmapSet.OnlineID;
beatmapsReq.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = new List<APIBeatmap> { beatmap } });
return true;
default:
return false;
}
};
beatmaps.AllowImport = new TaskCompletionSource<bool>();
testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
@ -63,18 +86,35 @@ namespace osu.Game.Tests.Online
Realm.Write(r => r.RemoveAll<BeatmapSetInfo>());
Realm.Write(r => r.RemoveAll<BeatmapInfo>());
selectedItem.Value = new PlaylistItem
selectedItem.Value = new PlaylistItem(testBeatmapInfo)
{
Beatmap = { Value = testBeatmapInfo },
Ruleset = { Value = testBeatmapInfo.Ruleset },
RulesetID = testBeatmapInfo.Ruleset.OnlineID,
};
Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem, }
};
recreateChildren();
});
private void recreateChildren()
{
var beatmapLookupCache = new BeatmapLookupCache();
Child = new DependencyProvidingContainer
{
CachedDependencies = new[]
{
(typeof(BeatmapLookupCache), (object)beatmapLookupCache)
},
Children = new Drawable[]
{
beatmapLookupCache,
availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem, }
}
}
};
}
[Test]
public void TestBeatmapDownloadingFlow()
{
@ -123,10 +163,7 @@ namespace osu.Game.Tests.Online
});
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
AddStep("recreate tracker", recreateChildren);
addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
@ -167,7 +204,8 @@ namespace osu.Game.Tests.Online
public Live<BeatmapSetInfo> CurrentImport { get; private set; }
public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources,
GameHost host = null, WorkingBeatmap defaultBeatmap = null)
: base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap)
{
}

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@ -3,6 +3,7 @@
using System;
using NUnit.Framework;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
namespace osu.Game.Tests.OnlinePlay
@ -29,9 +30,9 @@ namespace osu.Game.Tests.OnlinePlay
{
var items = new[]
{
new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 },
new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 },
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, PlaylistOrder = 1 },
new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, PlaylistOrder = 2 },
new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 },
};
Assert.Multiple(() =>
@ -47,9 +48,9 @@ namespace osu.Game.Tests.OnlinePlay
{
var items = new[]
{
new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 },
new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 },
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, PlaylistOrder = 2 },
new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, PlaylistOrder = 1 },
new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 },
};
Assert.Multiple(() =>
@ -65,9 +66,9 @@ namespace osu.Game.Tests.OnlinePlay
{
var items = new[]
{
new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
new PlaylistItem(new APIBeatmap { OnlineID = 1003 }) { ID = 3, PlaylistOrder = 3 },
};
Assert.Multiple(() =>
@ -83,9 +84,9 @@ namespace osu.Game.Tests.OnlinePlay
{
var items = new[]
{
new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
new PlaylistItem { ID = 3, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 57, 0, TimeSpan.Zero) },
new PlaylistItem(new APIBeatmap { OnlineID = 1001 }) { ID = 1, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 2, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
new PlaylistItem(new APIBeatmap { OnlineID = 1002 }) { ID = 3, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 57, 0, TimeSpan.Zero) },
};
Assert.Multiple(() =>

Binary file not shown.

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@ -36,9 +36,9 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 41)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 46)]
[TestCase(ScoringMode.Classic, HitResult.Great, 72)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 20)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 23)]
[TestCase(ScoringMode.Classic, HitResult.Great, 36)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
@ -86,17 +86,17 @@ namespace osu.Game.Tests.Rulesets.Scoring
[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 68)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 81)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 109)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 149)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 149)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 9)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 15)]
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 86)]
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 104)]
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 140)]
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 190)]
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 190)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 18)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 31)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 149)]
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 18)]
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 18)]
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 12)]
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 36)]
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 36)]
public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
{
var minResult = new TestJudgement(hitResult).MinResult;
@ -128,8 +128,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
/// </remarks>
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 69)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 60)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 34)]
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 30)]
public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
IEnumerable<HitObject> hitObjects = Enumerable

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@ -0,0 +1,132 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Utils;
namespace osu.Game.Tests.Utils
{
[TestFixture]
public class NamingUtilsTest
{
[Test]
public void TestEmptySet()
{
string nextBestName = NamingUtils.GetNextBestName(Enumerable.Empty<string>(), "New Difficulty");
Assert.AreEqual("New Difficulty", nextBestName);
}
[Test]
public void TestNotTaken()
{
string[] existingNames =
{
"Something",
"Entirely",
"Different"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty", nextBestName);
}
[Test]
public void TestNotTakenButClose()
{
string[] existingNames =
{
"New Difficulty(1)",
"New Difficulty (abcd)",
"New Difficulty but not really"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty", nextBestName);
}
[Test]
public void TestAlreadyTaken()
{
string[] existingNames =
{
"New Difficulty"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty (1)", nextBestName);
}
[Test]
public void TestAlreadyTakenWithDifferentCase()
{
string[] existingNames =
{
"new difficulty"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty (1)", nextBestName);
}
[Test]
public void TestAlreadyTakenWithBrackets()
{
string[] existingNames =
{
"new difficulty (copy)"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty (copy)");
Assert.AreEqual("New Difficulty (copy) (1)", nextBestName);
}
[Test]
public void TestMultipleAlreadyTaken()
{
string[] existingNames =
{
"New Difficulty",
"New difficulty (1)",
"new Difficulty (2)",
"New DIFFICULTY (3)"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty (4)", nextBestName);
}
[Test]
public void TestEvenMoreAlreadyTaken()
{
string[] existingNames = Enumerable.Range(1, 30).Select(i => $"New Difficulty ({i})").Append("New Difficulty").ToArray();
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty (31)", nextBestName);
}
[Test]
public void TestMultipleAlreadyTakenWithGaps()
{
string[] existingNames =
{
"New Difficulty",
"New Difficulty (1)",
"New Difficulty (4)",
"New Difficulty (9)"
};
string nextBestName = NamingUtils.GetNextBestName(existingNames, "New Difficulty");
Assert.AreEqual("New Difficulty (2)", nextBestName);
}
}
}

View File

@ -6,15 +6,23 @@ using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osuTK;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
@ -92,12 +100,27 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestCreateNewDifficulty()
public void TestCreateNewDifficulty([Values] bool sameRuleset)
{
string firstDifficultyName = Guid.NewGuid().ToString();
string secondDifficultyName = Guid.NewGuid().ToString();
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
{
Position = new Vector2(0),
StartTime = 0
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE,
StartTime = 1000
}
}));
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
@ -111,13 +134,27 @@ namespace osu.Game.Tests.Visual.Editing
});
AddAssert("can save again", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
if (sameRuleset)
{
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
}
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
@ -133,11 +170,111 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestCreateNewBeatmapFailsWithBlankNamedDifficulties()
public void TestCopyDifficulty()
{
string originalDifficultyName = Guid.NewGuid().ToString();
string copyDifficultyName = $"{originalDifficultyName} (copy)";
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
new HitCircle
{
Position = new Vector2(0),
StartTime = 0
},
new HitCircle
{
Position = OsuPlayfield.BASE_SIZE,
StartTime = 1000
}
}));
AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
AddStep("set combo colours", () =>
{
var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
beatmapSkin.ComboColours.Clear();
beatmapSkin.ComboColours.AddRange(new[]
{
new Colour4(255, 0, 0, 255),
new Colour4(0, 0, 255, 255)
});
});
AddStep("set status & online ID", () =>
{
EditorBeatmap.BeatmapInfo.OnlineID = 123456;
EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP;
});
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
return beatmap != null
&& beatmap.DifficultyName == originalDifficultyName
&& set != null
&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
});
AddAssert("can save again", () => Editor.Save());
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog.Buttons.ElementAt(1).TriggerClick());
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
AddAssert("created difficulty has timing point", () =>
{
var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
});
AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
AddAssert("status not copied", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None);
AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
AddStep("save beatmap", () => Editor.Save());
BeatmapInfo refetchedBeatmap = null;
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
AddStep("refetch from database", () =>
{
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
});
AddAssert("new beatmap persisted", () =>
{
return refetchedBeatmap != null
&& refetchedBeatmap.DifficultyName == copyDifficultyName
&& refetchedBeatmapSet != null
&& refetchedBeatmapSet.PerformRead(s =>
s.Beatmaps.Count == 2
&& s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName)
&& s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName));
});
AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
}
[Test]
public void TestCreateMultipleNewDifficultiesSucceeds()
{
Guid setId = Guid.Empty;
AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "New Difficulty");
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () =>
{
@ -146,15 +283,24 @@ namespace osu.Game.Tests.Visual.Editing
});
AddStep("try to create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddAssert("beatmap set unchanged", () =>
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != "New Difficulty";
});
AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
AddAssert("new difficulty persisted", () =>
{
var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
return set != null && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Files.Count == 2);
});
}
[Test]
public void TestCreateNewBeatmapFailsWithSameNamedDifficulties()
public void TestSavingBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset)
{
Guid setId = Guid.Empty;
const string duplicate_difficulty_name = "duplicate";
@ -168,7 +314,14 @@ namespace osu.Game.Tests.Visual.Editing
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
});
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
if (sameRuleset)
{
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog.PerformOkAction());
}
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;

View File

@ -39,7 +39,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuGameBase game { get; set; }
private TestSpectatorClient spectatorClient;
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
private DependenciesScreen dependenciesScreen;
private SoloSpectator spectatorScreen;
private BeatmapSetInfo importedBeatmap;
@ -48,16 +49,16 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUpSteps]
public void SetupSteps()
{
DependenciesScreen dependenciesScreen = null;
AddStep("load dependencies", () =>
{
spectatorClient = new TestSpectatorClient();
LoadScreen(dependenciesScreen = new DependenciesScreen());
// The screen gets suspended so it stops receiving updates.
Child = spectatorClient;
LoadScreen(dependenciesScreen = new DependenciesScreen(spectatorClient));
// The dependencies screen gets suspended so it stops receiving updates. So its children are manually added to the test scene instead.
Children = new Drawable[]
{
dependenciesScreen.UserLookupCache,
dependenciesScreen.SpectatorClient,
};
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
@ -335,12 +336,10 @@ namespace osu.Game.Tests.Visual.Gameplay
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(SpectatorClient))]
public readonly TestSpectatorClient Client;
public readonly TestSpectatorClient SpectatorClient = new TestSpectatorClient();
public DependenciesScreen(TestSpectatorClient client)
{
Client = client;
}
[Cached(typeof(UserLookupCache))]
public readonly TestUserLookupCache UserLookupCache = new TestUserLookupCache();
}
}
}

View File

@ -19,6 +19,10 @@ namespace osu.Game.Tests.Visual.Menus
base.SetUpSteps();
AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f);
// avoids mouse interacting with settings overlay.
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for overlays", () => Game.Settings.IsLoaded && Game.Notifications.IsLoaded);
}

View File

@ -10,7 +10,6 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -39,10 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
protected TestMultiplayerClient Client => multiplayerComponents.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
protected TestMultiplayerClient MultiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -75,10 +71,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = Mode },
Playlist =
{
new PlaylistItem
new PlaylistItem(InitialBeatmap)
{
Beatmap = { Value = InitialBeatmap },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
}));
@ -88,21 +83,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => Client.RoomJoined);
AddUntilStep("wait for join", () => MultiplayerClient.RoomJoined);
}
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => Client.APIRoom?.QueueMode.Value == Mode);
AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode);
}
protected void RunGameplay()
{
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);

View File

@ -31,19 +31,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -51,9 +51,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -64,13 +64,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID);
}
[Test]
@ -82,10 +82,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Move to the "other" beatmap.
RunGameplay();
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
}
[Test]
@ -101,10 +101,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, new CatchRuleset().RulesetInfo);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);
@ -118,10 +118,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItem(() => OtherBeatmap, mods: new Mod[] { new OsuModDoubleTime() });
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("wait for idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("wait for player", () => CurrentScreen is Player player && player.IsLoaded);

View File

@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("end joining room", () => joiningRoomOperation.Dispose());
assertButtonEnableState(true);
AddStep("disconnect client", () => Client.Disconnect());
AddStep("disconnect client", () => MultiplayerClient.Disconnect());
assertButtonEnableState(false);
AddStep("re-connect client", () => Client.Connect());
AddStep("re-connect client", () => MultiplayerClient.Connect());
assertButtonEnableState(true);
}

View File

@ -53,19 +53,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
Beatmap =
BeatmapInfo =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5
}
}.BeatmapInfo,
StarRating = 2.5
}
}
}.BeatmapInfo)
}
}),
createLoungeRoom(new Room
@ -76,26 +70,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
Beatmap =
BeatmapInfo =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
StarRating = 2.5,
Metadata =
{
BeatmapInfo =
{
StarRating = 2.5,
Metadata =
{
Artist = "very very very very very very very very very long artist",
ArtistUnicode = "very very very very very very very very very long artist",
Title = "very very very very very very very very very very very long title",
TitleUnicode = "very very very very very very very very very very very long title",
}
}
}.BeatmapInfo,
Artist = "very very very very very very very very very long artist",
ArtistUnicode = "very very very very very very very very very long artist",
Title = "very very very very very very very very very very very long title",
TitleUnicode = "very very very very very very very very very very very long title",
}
}
}
}.BeatmapInfo)
}
}),
createLoungeRoom(new Room
@ -105,32 +93,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
Playlist =
{
new PlaylistItem
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
Beatmap =
BeatmapInfo =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 2.5
}
}.BeatmapInfo,
StarRating = 2.5
}
},
new PlaylistItem
}.BeatmapInfo),
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
Beatmap =
BeatmapInfo =
{
Value = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
StarRating = 4.5
}
}.BeatmapInfo,
StarRating = 4.5
}
}
}.BeatmapInfo)
}
}),
createLoungeRoom(new Room

View File

@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
@ -29,16 +30,13 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneDrawableRoomPlaylist : OsuManualInputManagerTestScene
public class TestSceneDrawableRoomPlaylist : MultiplayerTestScene
{
private TestPlaylist playlist;
private BeatmapManager manager;
private RulesetStore rulesets;
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
@ -170,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertDownloadButtonVisible(false);
void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}",
() => playlist.ChildrenOfType<BeatmapDownloadButton>().Single().Alpha == (visible ? 1 : 0));
() => playlist.ChildrenOfType<BeatmapDownloadButton>().SingleOrDefault()?.Alpha == (visible ? 1 : 0));
}
[Test]
@ -211,29 +209,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
Size = new Vector2(500, 300),
Items =
{
new PlaylistItem
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
ID = 0,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
Expired = true,
RequiredMods =
RequiredMods = new[]
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
},
new PlaylistItem
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
ID = 1,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
}
}
@ -264,7 +260,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DrawableRoomPlaylistItem>().ElementAt(index), offset));
private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () =>
{
@ -295,31 +291,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (int i = 0; i < 20; i++)
{
playlist.Items.Add(new PlaylistItem
playlist.Items.Add(new PlaylistItem(i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new RealmUser { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
})
{
ID = i,
OwnerID = 2,
Beatmap =
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
Value = i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new RealmUser { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
});
}
@ -343,17 +335,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (var b in beatmaps())
{
playlist.Items.Add(new PlaylistItem
playlist.Items.Add(new PlaylistItem(b)
{
ID = index++,
OwnerID = 2,
Beatmap = { Value = b },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
});
}

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
@ -21,7 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -37,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
}
[Test]
@ -45,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
}
[Test]
@ -57,23 +58,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = Client.APIRoom?.Playlist[0].Beatmap.Value);
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => Client.APIRoom?.Playlist[0].Beatmap.Value == firstBeatmap);
AddAssert("second playlist item changed", () => Client.APIRoom?.Playlist[1].Beatmap.Value != firstBeatmap);
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
public void TestSettingsUpdatedWhenChangingQueueMode()
{
AddStep("change queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
QueueMode = QueueMode.AllPlayers
}));
}).WaitSafely());
AddUntilStep("api room updated", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
[Test]
@ -81,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)
@ -104,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.BeatmapID == otherBeatmap.OnlineID);
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)

View File

@ -44,15 +44,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestBasicListChanges()
{
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddStep("add rooms", () => RoomManager.AddRooms(5, withSpotlightRooms: true));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
AddAssert("has 5 rooms", () => container.Rooms.Count == 5);
AddAssert("all spotlights at top", () => container.Rooms
.SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight)
.All(r => r.Room.Category.Value == RoomCategory.Normal));
AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault(r => r.RoomID.Value == 0)));
AddAssert("has 4 rooms", () => container.Rooms.Count == 4);
AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
AddStep("select first room", () => container.Rooms.First().TriggerClick());
AddAssert("first room selected", () => checkRoomSelected(RoomManager.Rooms.First()));
AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight)));
}
[Test]

View File

@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -31,16 +32,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewItem()
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
ID = SelectedRoom.Value.Playlist.Count,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
});
}

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach ((int userId, var _) in clocks)
{
SpectatorClient.StartPlay(userId, 0);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = userId });
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
}
});

View File

@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players silently", () =>
{
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players", () =>
{
var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
player1.MatchState = new TeamVersusUserState
{
TeamID = 0,
};
var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
player2.MatchState = new TeamVersusUserState
{
TeamID = 1,
@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
User = new APIUser { Id = id },
};
OnlinePlayDependencies.Client.AddUser(user.User, true);
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUsers.Add(user);
@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var user = playingUsers.Single(u => u.UserID == userId);
OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
SpectatorClient.EndPlay(userId);
playingUsers.Remove(user);

View File

@ -17,8 +17,8 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
@ -52,12 +52,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
@ -96,10 +93,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -112,66 +108,66 @@ namespace osu.Game.Tests.Visual.Multiplayer
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
AddStep("unready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
});
AddStep("ready all players at once", () =>
{
Debug.Assert(client.Room != null);
Debug.Assert(multiplayerClient.Room != null);
foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
});
}
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
}
private void removeLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.RemoveUser(lastUser);
multiplayerClient.RemoveUser(lastUser);
}
private void kickLastUser()
{
APIUser lastUser = client.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
multiplayerClient.KickUser(lastUser.Id);
}
private void markNextPlayerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void markNextPlayerIdle()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void performRandomAction()
@ -221,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Press select", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -232,16 +228,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -254,10 +249,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
}, API.LocalUser.Value);
@ -284,10 +278,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
}, API.LocalUser.Value);
@ -300,10 +293,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -315,15 +308,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
}
[Test]
@ -337,10 +329,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
}, API.LocalUser.Value);
@ -358,7 +349,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
[Test]
@ -370,16 +361,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
Password = { Value = "password" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddStep("change password", () => client.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
}
[Test]
@ -390,10 +380,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -401,7 +390,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
pressReadyButton();
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -412,10 +401,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -425,22 +413,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
}
[Test]
@ -451,10 +439,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -464,22 +451,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
}
[Test]
@ -490,10 +477,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -503,22 +489,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
}
[Test]
@ -529,28 +515,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
}
@ -563,10 +548,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
@ -575,16 +559,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("start match externally", () => client.StartMatch());
AddStep("start match externally", () => multiplayerClient.StartMatch());
AddStep("restore beatmap", () =>
{
@ -603,15 +587,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddStep("disconnect", () => client.Disconnect());
AddStep("disconnect", () => multiplayerClient.Disconnect());
AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
}
@ -623,11 +606,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
AllowedMods = { new OsuModHidden() }
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModHidden()) }
}
}
});
@ -663,10 +645,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
@ -694,10 +675,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
}, API.LocalUser.Value);
@ -711,17 +691,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change server-side settings", () =>
{
roomManager.ServerSideRooms[0].Name.Value = "New name";
roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem
roomManager.ServerSideRooms[0].Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
ID = 2,
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
});
});
AddStep("join room", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("local room has correct settings", () =>
{
@ -740,19 +719,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
@ -764,7 +742,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test]
@ -776,24 +754,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("press back button and exit", () =>
{
@ -803,7 +780,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddWaitStep("wait for possible state change", 5);
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
}
[Test]
@ -815,23 +792,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
enterGameplay();
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})).WaitSafely());
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
{
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
})));
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
@ -846,26 +822,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
enterGameplay();
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
{
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
})));
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
@ -879,27 +855,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddStep("join other user and make host", () =>
{
client.AddUser(new APIUser { Id = 1234 });
client.TransferHost(1234);
multiplayerClient.AddUser(new APIUser { Id = 1234 });
multiplayerClient.TransferHost(1234);
});
AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
runGameplay();
AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open);
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
runGameplay();
@ -907,13 +882,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start match by other user", () =>
{
client.ChangeUserState(1234, MultiplayerUserState.Ready);
client.StartMatch();
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
multiplayerClient.StartMatch();
});
AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
}
}
@ -938,7 +913,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click ready button", () =>
{
user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId);
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
lastState = user?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);
@ -958,7 +933,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).GetResultSafely());
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely());
AddStep("create leaderboard", () =>
{
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
multiplayerUsers.Add(OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true));
multiplayerUsers.Add(OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true));
}
Children = new Drawable[]
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]
@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestUserQuit()
{
foreach (int user in users)
AddStep($"mark user {user} quit", () => Client.RemoveUser(LookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
AddStep($"mark user {user} quit", () => MultiplayerClient.RemoveUser(UserLookupCache.GetUserAsync(user).GetResultSafely().AsNonNull()));
}
[Test]

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
base.SetUpSteps();
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).GetResultSafely());
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = UserLookupCache.GetUserAsync(1).GetResultSafely());
AddStep("create leaderboard", () =>
{
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineID);
var roomUser = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = user }, true);
var roomUser = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = user }, true);
roomUser.MatchState = new TeamVersusUserState
{
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddUntilStep("wait for load", () => leaderboard.IsLoaded);
AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
AddUntilStep("wait for user population", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count > 0);
}
[Test]

View File

@ -10,14 +10,18 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
@ -69,10 +73,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -86,11 +89,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new TaikoRuleset().RulesetInfo },
AllowedMods = { new TaikoModSwap() }
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
});
});
@ -98,7 +100,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
AddStep("select swap mod", () => Client.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
}
@ -109,10 +111,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -124,10 +125,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -137,17 +137,39 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("join other user (ready)", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]
public void TestFreeModSelectionHasAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<RoomSubScreen.UserModSelectButton>();
AddUntilStep("mod select contains only double time mod",
() => this.ChildrenOfType<UserModSelectOverlay>().SingleOrDefault()?.ChildrenOfType<ModButton>().SingleOrDefault()?.Mod is OsuModDoubleTime);
}
}
}

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -50,15 +50,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => Client.TestAddUnresolvedUser());
AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
}
[Test]
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add a user", () =>
{
Client.AddUser(secondUser = new APIUser
MultiplayerClient.AddUser(secondUser = new APIUser
{
Id = 3,
Username = "Second",
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
});
AddStep("remove host", () => Client.RemoveUser(API.LocalUser.Value));
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
}
@ -84,21 +84,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestGameStateHasPriorityOverDownloadState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Results));
checkProgressBarVisibility(false);
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
checkProgressBarVisibility(true);
}
[Test]
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
createNewParticipantsList();
checkProgressBarVisibility(true);
}
@ -106,23 +106,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestBeatmapDownloadingStates()
{
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set to no map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
AddStep("set to downloading map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
checkProgressBarVisibility(true);
AddRepeatStep("increment progress", () =>
{
float progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
}, 25);
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
AddStep("set to importing map", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
checkProgressBarVisibility(false);
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
AddStep("set to available", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -130,24 +130,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("make user ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
}
[Test]
public void TestToggleSpectateState()
{
AddStep("make user spectating", () => Client.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
AddStep("make user spectating", () => MultiplayerClient.ChangeState(MultiplayerUserState.Spectating));
AddStep("make user idle", () => MultiplayerClient.ChangeState(MultiplayerUserState.Idle));
}
[Test]
public void TestCrownChangesStateWhenHostTransferred()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("first user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
AddUntilStep("second user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("first user crown hidden", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(0).ChildrenOfType<SpriteIcon>().First().Alpha == 0);
AddUntilStep("second user crown visible", () => this.ChildrenOfType<ParticipantPanel>().ElementAt(1).ChildrenOfType<SpriteIcon>().First().Alpha == 1);
@ -166,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonOnlyPresentWhenHost()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -175,11 +175,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
AddStep("make second user host", () => Client.TransferHost(3));
AddStep("make second user host", () => MultiplayerClient.TransferHost(3));
AddUntilStep("kick buttons not visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 0);
AddStep("make local user host again", () => Client.TransferHost(API.LocalUser.Value.Id));
AddStep("make local user host again", () => MultiplayerClient.TransferHost(API.LocalUser.Value.Id));
AddUntilStep("kick buttons visible", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Count(d => d.IsPresent) == 1);
}
@ -187,7 +187,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKickButtonKicks()
{
AddStep("add user", () => Client.AddUser(new APIUser
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Username = "Second",
@ -196,7 +196,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
AddAssert("second user kicked", () => Client.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
}
[Test]
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
for (int i = 0; i < 20; i++)
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = i,
Username = $"User {i}",
@ -220,7 +220,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
MultiplayerClient.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
if (RNG.NextBool())
{
@ -229,15 +229,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
switch (beatmapState)
{
case DownloadState.NotDownloaded:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
break;
case DownloadState.Downloading:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
break;
case DownloadState.Importing:
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
MultiplayerClient.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
break;
}
}
@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "User 0",
@ -264,7 +264,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
@ -274,12 +274,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
{
var state = i;
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
AddStep($"set state: {state}", () => MultiplayerClient.ChangeUserState(0, state));
}
AddStep("set state: downloading", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: downloading", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.Downloading(0)));
AddStep("set state: locally available", () => Client.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
AddStep("set state: locally available", () => MultiplayerClient.ChangeUserBeatmapAvailability(0, BeatmapAvailability.LocallyAvailable()));
}
[Test]
@ -287,7 +287,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add dummy mods", () =>
{
Client.ChangeUserMods(new Mod[]
MultiplayerClient.ChangeUserMods(new Mod[]
{
new OsuModNoFail(),
new OsuModDoubleTime()
@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add user with mods", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 0,
Username = "Baka",
@ -309,34 +309,34 @@ namespace osu.Game.Tests.Visual.Multiplayer
},
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
MultiplayerClient.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime()
});
});
AddStep("set 0 ready", () => Client.ChangeState(MultiplayerUserState.Ready));
AddStep("set 0 ready", () => MultiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("set 1 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 1 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
// Have to set back to idle due to status priority.
AddStep("set 0 no map, 1 ready", () =>
{
Client.ChangeState(MultiplayerUserState.Idle);
Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
Client.ChangeUserState(0, MultiplayerUserState.Ready);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Ready);
});
AddStep("set 0 downloading", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 downloading", () => MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("set 0 spectate", () => Client.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("set 0 spectate", () => MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Spectating));
AddStep("make both default", () =>
{
Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
Client.ChangeUserState(0, MultiplayerUserState.Idle);
Client.ChangeState(MultiplayerUserState.Idle);
MultiplayerClient.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable());
MultiplayerClient.ChangeUserState(0, MultiplayerUserState.Idle);
MultiplayerClient.ChangeState(MultiplayerUserState.Idle);
});
}

View File

@ -28,15 +28,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}, Client.Room?.Users.ToArray()));
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
}, MultiplayerClient.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
AddStep("start gameplay", () => ((IMultiplayerClient)Client).MatchStarted());
AddStep("start gameplay", () => ((IMultiplayerClient)MultiplayerClient).MatchStarted());
}
[Test]

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
@ -97,19 +97,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
addItemStep();
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(1, 0);
assertItemInQueueListStep(2, 0);
assertItemInQueueListStep(3, 1);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(2, 0);
assertItemInHistoryListStep(1, 1);
assertItemInQueueListStep(3, 0);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
assertItemInHistoryListStep(3, 0);
assertItemInHistoryListStep(2, 1);
@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestListsClearedWhenRoomLeft()
{
addItemStep();
AddStep("finish current item", () => Client.FinishCurrentItem());
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddStep("leave room", () => RoomManager.PartRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
@ -143,15 +143,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
RulesetID = Ruleset.Value.OnlineID
},
new PlaylistItem
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value },
RulesetID = Ruleset.Value.OnlineID,
Expired = true
}
}
@ -167,10 +165,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
private void addItemStep(bool expired = false) => AddStep("add item", () => Client.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem
private void addItemStep(bool expired = false) => AddStep("add item", () => MultiplayerClient.AddPlaylistItem(new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap)
{
Beatmap = { Value = importedBeatmap },
BeatmapID = importedBeatmap.OnlineID,
Expired = expired,
PlayedAt = DateTimeOffset.Now
})));

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
@ -26,9 +25,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
{
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
private MultiplayerQueueList playlist;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
@ -54,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = Client.APIRoom!.Playlist }
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
};
});
@ -65,14 +61,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmap = importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0);
});
AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddStep("change to all players mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
}
[Test]
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
@ -83,18 +79,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => Client.TransferHost(1234));
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
addPlaylistItem(() => 1234);
assertDeleteButtonVisibility(2, false);
AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
AddStep("set local user as host", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
assertDeleteButtonVisibility(1, true);
assertDeleteButtonVisibility(2, true);
}
@ -102,16 +98,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => Client.FinishCurrentItem());
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
assertDeleteButtonVisibility(0, false);
@ -124,13 +120,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add playlist item", () =>
{
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem
{
Beatmap = { Value = importedBeatmap },
BeatmapID = importedBeatmap.OnlineID,
});
MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem(importedBeatmap));
Client.AddUserPlaylistItem(userId(), item);
MultiplayerClient.AddUserPlaylistItem(userId(), item).WaitSafely();
itemId = item.ID;
});

View File

@ -54,10 +54,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
};
if (button != null)
@ -74,13 +73,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -110,15 +109,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add second user as host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(true)]
@ -127,14 +126,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
if (!allReady)
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
verifyGameplayStartFlow();
}
@ -144,12 +143,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add host", () =>
{
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
Client.TransferHost(2);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(2);
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
verifyGameplayStartFlow();
}
@ -159,17 +158,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
});
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
}
@ -180,42 +179,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
const int users = 10;
AddStep("setup", () =>
{
Client.TransferHost(Client.Room?.Users[0].UserID ?? 0);
MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
for (int i = 0; i < users; i++)
Client.AddUser(new APIUser { Id = i, Username = "Another user" });
MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" });
});
if (!isHost)
AddStep("transfer host", () => Client.TransferHost(2));
AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddRepeatStep("change user ready state", () =>
{
Client.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
}, 20);
AddRepeatStep("ready all users", () =>
{
var nextUnready = Client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
Client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}, users);
}
private void verifyGameplayStartFlow()
{
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("transitioned to gameplay", () => readyClickOperation.Dispose());
AddStep("finish gameplay", () =>
{
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
Client.ChangeUserState(Client.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
});
AddUntilStep("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);

View File

@ -22,12 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.OnlineID,
};
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, new PlaylistItem(beatmapInfo)));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);

View File

@ -55,10 +55,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
};
Child = new FillFlowContainer
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
await Client.ToggleSpectate();
await MultiplayerClient.ToggleSpectate();
readyClickOperation.Dispose();
});
}
@ -94,13 +93,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
if (MultiplayerClient.IsHost && MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
await MultiplayerClient.StartMatch();
return;
}
await Client.ToggleReady();
await MultiplayerClient.ToggleReady();
readyClickOperation.Dispose();
});
@ -115,7 +114,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(MultiplayerRoomState.Playing)]
public void TestEnabledWhenRoomOpenOrInGameplay(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(true);
}
@ -124,16 +123,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.Closed)]
public void TestDisabledWhenClosed(MultiplayerRoomState roomState)
{
AddStep($"change room to {roomState}", () => Client.ChangeRoomState(roomState));
AddStep($"change room to {roomState}", () => MultiplayerClient.ChangeRoomState(roomState));
assertSpectateButtonEnablement(false);
}
@ -147,8 +146,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestReadyButtonEnabledWhenHostAndUsersReady()
{
AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("add user", () => MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(true);
@ -159,11 +158,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user and transfer host", () =>
{
Client.AddUser(new APIUser { Id = PLAYER_1_ID });
Client.TransferHost(PLAYER_1_ID);
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.TransferHost(PLAYER_1_ID);
});
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
AddStep("set user ready", () => MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
assertReadyButtonEnablement(false);

View File

@ -26,18 +26,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
PlaylistItem playlistItem = new PlaylistItem
{
BeatmapID = beatmapInfo.OnlineID,
};
SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
{
{ 0, new BindableInt(team1Score) },
{ 1, new BindableInt(team2Score) }
};
Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, playlistItem, teamScores));
Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, new PlaylistItem(beatmapInfo), teamScores));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);

View File

@ -4,33 +4,29 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestScenePlaylistsRoomSettingsPlaylist : OsuManualInputManagerTestScene
public class TestScenePlaylistsRoomSettingsPlaylist : OnlinePlayTestScene
{
private TestPlaylist playlist;
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
[Test]
public void TestItemRemovedOnDeletion()
{
@ -110,18 +106,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("item 0 is selected", () => playlist.SelectedItem.Value == playlist.Items[0]);
}
[Test]
public void TestChangeBeatmapAndRemove()
{
createPlaylist();
AddStep("change beatmap of first item", () => playlist.Items[0].BeatmapID = 30);
moveToDeleteButton(0);
AddStep("click delete button", () => InputManager.Click(MouseButton.Left));
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DrawableRoomPlaylistItem>().ElementAt(index), offset));
private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () =>
{
@ -142,31 +128,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (int i = 0; i < 20; i++)
{
playlist.Items.Add(new PlaylistItem
playlist.Items.Add(new PlaylistItem(i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new RealmUser { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
})
{
ID = i,
OwnerID = 2,
Beatmap =
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
RequiredMods = new[]
{
Value = i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new RealmUser { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{
new OsuModHardRock(),
new OsuModDoubleTime(),
new OsuModAutoplay()
new APIMod(new OsuModHardRock()),
new APIMod(new OsuModDoubleTime()),
new APIMod(new OsuModAutoplay())
}
});
}

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@ -115,8 +115,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2);
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 1 has rate 1.5", () =>
{
var mod = (OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0].ToMod(new OsuRuleset());
return Precision.AlmostEquals(1.5, mod.SpeedChange.Value);
});
AddAssert("item 2 has rate 2", () =>
{
var mod = (OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0].ToMod(new OsuRuleset());
return Precision.AlmostEquals(2, mod.SpeedChange.Value);
});
}
/// <summary>
@ -138,7 +147,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2);
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item has rate 1.5", () =>
{
var m = (OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0].ToMod(new OsuRuleset());
return Precision.AlmostEquals(1.5, m.SpeedChange.Value);
});
}
private class TestPlaylistsSongSelect : PlaylistsSongSelect

View File

@ -25,14 +25,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add user", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
// Remove the local user so only the one above is displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -41,26 +41,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = 1234 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = 3333 }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 4,
Statistics = { GlobalRank = 4321 }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
@ -75,20 +75,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("add users", () =>
{
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 2,
Statistics = { GlobalRank = min }
});
Client.AddUser(new APIUser
MultiplayerClient.AddUser(new APIUser
{
Id = 3,
Statistics = { GlobalRank = max }
});
// Remove the local user so only the ones above are displayed.
Client.RemoveUser(API.LocalUser.Value);
MultiplayerClient.RemoveUser(API.LocalUser.Value);
});
}
}

View File

@ -31,8 +31,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = min } } },
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarRating = max } } },
new PlaylistItem(new BeatmapInfo { StarRating = min }),
new PlaylistItem(new BeatmapInfo { StarRating = max }),
});
});
}

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@ -10,7 +10,6 @@ using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
@ -34,10 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerComponents.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -71,16 +67,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
Type = { Value = MatchType.TeamVersus },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
}
[Test]
@ -92,33 +87,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
Type = { Value = MatchType.TeamVersus },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
}
});
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => client.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
@ -130,22 +124,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
AddUntilStep("match type head to head", () => client.APIRoom?.Type.Value == MatchType.HeadToHead);
AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => client.ChangeSettings(new MultiplayerRoomSettings
AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}));
}).WaitSafely());
AddUntilStep("api room updated to team versus", () => client.APIRoom?.Type.Value == MatchType.TeamVersus);
AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
@ -156,21 +149,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
}
}
});
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
}
@ -189,7 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.RoomJoined);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
}
}
}

View File

@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestEFToRealmMigration : OsuGameTestScene
{
public override void RecycleLocalStorage(bool isDisposing)
{
base.RecycleLocalStorage(isDisposing);
if (isDisposing)
return;
using (var outStream = LocalStorage.GetStream(DatabaseContextFactory.DATABASE_NAME, FileAccess.Write, FileMode.Create))
using (var stream = TestResources.OpenResource(DatabaseContextFactory.DATABASE_NAME))
stream.CopyTo(outStream);
}
[Test]
public void TestMigration()
{
// Numbers are taken from the test database (see commit f03de16ee5a46deac3b5f2ca1edfba5c4c5dca7d).
AddAssert("Check beatmaps", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<BeatmapSetInfo>().Count(s => !s.Protected) == 1));
AddAssert("Check skins", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<SkinInfo>().Count(s => !s.Protected) == 1));
AddAssert("Check scores", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<ScoreInfo>().Count() == 1));
// One extra file is created during realm migration / startup due to the circles intro import.
AddAssert("Check files", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<RealmFile>().Count() == 271));
}
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("set name", () => SelectedRoom.Value.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => SelectedRoom.Value.Name.Value = "");
@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual.Playlists
{
settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration;
SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
RoomManager.CreateRequested = r =>
{
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Visual.Playlists
var beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo;
SelectedRoom.Value.Name.Value = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = beatmap } });
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmap));
errorMessage = $"{not_found_prefix} {beatmap.OnlineID}";
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("setup", () =>
{
SelectedRoom.Value.Name.Value = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
RoomManager.CreateRequested = _ => failText;
});

View File

@ -165,10 +165,9 @@ namespace osu.Game.Tests.Visual.Playlists
{
AddStep("load results", () =>
{
LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem
LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}));
});

View File

@ -64,10 +64,9 @@ namespace osu.Game.Tests.Visual.Playlists
room.Host.Value = API.LocalUser.Value;
room.RecentParticipants.Add(room.Host.Value);
room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
room.Playlist.Add(new PlaylistItem
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
{
Beatmap = { Value = importedBeatmap.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -89,10 +88,9 @@ namespace osu.Game.Tests.Visual.Playlists
room.Host.Value = API.LocalUser.Value;
room.RecentParticipants.Add(room.Host.Value);
room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
room.Playlist.Add(new PlaylistItem
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
{
Beatmap = { Value = importedBeatmap.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -106,10 +104,9 @@ namespace osu.Game.Tests.Visual.Playlists
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
{
Beatmap = { Value = importedBeatmap.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
@ -158,22 +155,18 @@ namespace osu.Game.Tests.Visual.Playlists
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
room.Playlist.Add(new PlaylistItem(new BeatmapInfo
{
Beatmap =
MD5Hash = realHash,
OnlineID = realOnlineId,
Metadata = new BeatmapMetadata(),
BeatmapSet = new BeatmapSetInfo
{
Value = new BeatmapInfo
{
MD5Hash = realHash,
OnlineID = realOnlineId,
Metadata = new BeatmapMetadata(),
BeatmapSet = new BeatmapSetInfo
{
OnlineID = realOnlineSetId,
}
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo }
OnlineID = realOnlineSetId,
}
})
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});

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@ -197,6 +197,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now,
Mods = new Mod[]
{
new OsuModHidden(),
@ -234,6 +235,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddSeconds(-30),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -254,6 +256,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddSeconds(-70),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -275,6 +278,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddMinutes(-40),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -296,6 +300,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 1,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -317,6 +322,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.9826,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-25),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -338,6 +344,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.9654,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-50),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -359,6 +366,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.6025,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddHours(-72),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -380,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.5140,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddMonths(-3),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,
@ -401,6 +410,7 @@ namespace osu.Game.Tests.Visual.SongSelect
Accuracy = 0.4222,
MaxCombo = 244,
TotalScore = 1707827,
Date = DateTime.Now.AddYears(-2),
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
BeatmapInfo = beatmapInfo,
Ruleset = new OsuRuleset().RulesetInfo,

View File

@ -4,6 +4,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Database;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens;
@ -37,7 +39,16 @@ namespace osu.Game.Tests.Visual
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public readonly TestMultiplayerClient MultiplayerClient;
[Cached(typeof(UserLookupCache))]
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
[Cached]
private readonly BeatmapLookupCache beatmapLookupCache = new BeatmapLookupCache();
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private readonly OsuScreenStack screenStack;
private readonly TestMultiplayer multiplayerScreen;
@ -48,7 +59,9 @@ namespace osu.Game.Tests.Visual
InternalChildren = new Drawable[]
{
Client = new TestMultiplayerClient(RoomManager),
userLookupCache,
beatmapLookupCache,
MultiplayerClient = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),
@ -60,9 +73,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuGameBase game)
private void load(IAPIProvider api)
{
((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, beatmapManager);
}
public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();

View File

@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneExpandingContainer : OsuManualInputManagerTestScene
{
private TestExpandingContainer container;
private SettingsToolboxGroup toolboxGroup;
private ExpandableSlider<float, SizeSlider> slider1;
private ExpandableSlider<double> slider2;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = container = new TestExpandingContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.33f,
Child = toolboxGroup = new SettingsToolboxGroup("sliders")
{
RelativeSizeAxes = Axes.X,
Width = 1,
Children = new Drawable[]
{
slider1 = new ExpandableSlider<float, SizeSlider>
{
Current = new BindableFloat
{
Default = 1.0f,
MinValue = 1.0f,
MaxValue = 10.0f,
Precision = 0.01f,
},
},
slider2 = new ExpandableSlider<double>
{
Current = new BindableDouble
{
Default = 1.0,
MinValue = 1.0,
MaxValue = 10.0,
Precision = 0.01,
},
},
}
}
};
slider1.Current.BindValueChanged(v =>
{
slider1.ExpandedLabelText = $"Slider One ({v.NewValue:0.##x})";
slider1.ContractedLabelText = $"S. 1. ({v.NewValue:0.##x})";
}, true);
slider2.Current.BindValueChanged(v =>
{
slider2.ExpandedLabelText = $"Slider Two ({v.NewValue:N2})";
slider2.ContractedLabelText = $"S. 2. ({v.NewValue:N2})";
}, true);
});
[Test]
public void TestDisplay()
{
AddStep("switch to contracted", () => container.Expanded.Value = false);
AddStep("switch to expanded", () => container.Expanded.Value = true);
AddStep("set left origin", () => container.Origin = Anchor.CentreLeft);
AddStep("set centre origin", () => container.Origin = Anchor.Centre);
AddStep("set right origin", () => container.Origin = Anchor.CentreRight);
}
/// <summary>
/// Tests hovering expands the container and does not contract until hover is lost.
/// </summary>
[Test]
public void TestHoveringExpandsContainer()
{
AddAssert("ensure container contracted", () => !container.Expanded.Value);
AddStep("hover container", () => InputManager.MoveMouseTo(container));
AddAssert("container expanded", () => container.Expanded.Value);
AddAssert("controls expanded", () => slider1.Expanded.Value && slider2.Expanded.Value);
AddStep("hover away", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("container contracted", () => !container.Expanded.Value);
AddAssert("controls contracted", () => !slider1.Expanded.Value && !slider2.Expanded.Value);
}
/// <summary>
/// Tests expanding a container will expand underlying groups if contracted.
/// </summary>
[Test]
public void TestExpandingContainerExpandsContractedGroup()
{
AddStep("contract group", () => toolboxGroup.Expanded.Value = false);
AddStep("expand container", () => container.Expanded.Value = true);
AddAssert("group expanded", () => toolboxGroup.Expanded.Value);
AddAssert("controls expanded", () => slider1.Expanded.Value && slider2.Expanded.Value);
AddStep("contract container", () => container.Expanded.Value = false);
AddAssert("group contracted", () => !toolboxGroup.Expanded.Value);
AddAssert("controls contracted", () => !slider1.Expanded.Value && !slider2.Expanded.Value);
}
/// <summary>
/// Tests contracting a container does not contract underlying groups if expanded by user (i.e. by setting <see cref="SettingsToolboxGroup.Expanded"/> directly).
/// </summary>
[Test]
public void TestContractingContainerDoesntContractUserExpandedGroup()
{
AddAssert("ensure group expanded", () => toolboxGroup.Expanded.Value);
AddStep("expand container", () => container.Expanded.Value = true);
AddAssert("group still expanded", () => toolboxGroup.Expanded.Value);
AddAssert("controls expanded", () => slider1.Expanded.Value && slider2.Expanded.Value);
AddStep("contract container", () => container.Expanded.Value = false);
AddAssert("group still expanded", () => toolboxGroup.Expanded.Value);
AddAssert("controls contracted", () => !slider1.Expanded.Value && !slider2.Expanded.Value);
}
/// <summary>
/// Tests expanding a container via <see cref="ExpandingContainer.Expanded"/> does not get contracted by losing hover.
/// </summary>
[Test]
public void TestExpandingContainerDoesntGetContractedByHover()
{
AddStep("expand container", () => container.Expanded.Value = true);
AddStep("hover container", () => InputManager.MoveMouseTo(container));
AddAssert("container still expanded", () => container.Expanded.Value);
AddStep("hover away", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("container still expanded", () => container.Expanded.Value);
}
private class TestExpandingContainer : ExpandingContainer
{
public TestExpandingContainer()
: base(120, 250)
{
}
}
}
}

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@ -12,7 +12,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>

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@ -11,7 +11,7 @@
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@ -20,4 +20,4 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
</ItemGroup>
</Project>
</Project>

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@ -22,6 +22,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Stores;
using osu.Game.Utils;
#nullable enable
@ -108,39 +109,78 @@ namespace osu.Game.Beatmaps
}
/// <summary>
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
/// Add a new difficulty to the provided <paramref name="targetBeatmapSet"/> based on the provided <paramref name="referenceWorkingBeatmap"/>.
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
/// and represented by the returned <see cref="WorkingBeatmap"/>.
/// </summary>
public virtual WorkingBeatmap CreateNewBlankDifficulty(BeatmapSetInfo beatmapSetInfo, RulesetInfo rulesetInfo)
/// <remarks>
/// Contrary to <see cref="CopyExistingDifficulty"/>, this method does not preserve hitobjects and beatmap-level settings from <paramref name="referenceWorkingBeatmap"/>.
/// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points.
/// </remarks>
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the new difficulty to.</param>
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to use as a baseline reference when creating the new difficulty.</param>
/// <param name="rulesetInfo">The ruleset with which the new difficulty should be created.</param>
public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
{
// fetch one of the existing difficulties to copy timing points and metadata from,
// so that the user doesn't have to fill all of that out again.
// this silently assumes that all difficulties have the same timing points and metadata,
// but cases where this isn't true seem rather rare / pathological.
var referenceBeatmap = GetWorkingBeatmap(beatmapSetInfo.Beatmaps.First());
var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo);
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), referenceBeatmap.Metadata.DeepClone());
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone())
{
DifficultyName = NamingUtils.GetNextBestName(targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), "New Difficulty")
};
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
}
/// <summary>
/// Add a copy of the provided <paramref name="referenceWorkingBeatmap"/> to the provided <paramref name="targetBeatmapSet"/>.
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
/// and represented by the returned <see cref="WorkingBeatmap"/>.
/// </summary>
/// <remarks>
/// Contrary to <see cref="CreateNewDifficulty"/>, this method creates a nearly-exact copy of <paramref name="referenceWorkingBeatmap"/>
/// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status).
/// </remarks>
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the copy to.</param>
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to be copied.</param>
public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
{
var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone();
BeatmapInfo newBeatmapInfo;
newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone();
// assign a new ID to the clone.
newBeatmapInfo.ID = Guid.NewGuid();
// add "(copy)" suffix to difficulty name, and additionally ensure that it doesn't conflict with any other potentially pre-existing copies.
newBeatmapInfo.DifficultyName = NamingUtils.GetNextBestName(
targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName),
$"{newBeatmapInfo.DifficultyName} (copy)");
// clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps.
newBeatmapInfo.Hash = string.Empty;
// clear online properties.
newBeatmapInfo.OnlineID = -1;
newBeatmapInfo.Status = BeatmapOnlineStatus.None;
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
}
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
{
// populate circular beatmap set info <-> beatmap info references manually.
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
// rely on them being freely traversable in both directions for correct operation.
beatmapSetInfo.Beatmaps.Add(newBeatmapInfo);
newBeatmapInfo.BeatmapSet = beatmapSetInfo;
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
beatmapModelManager.Save(newBeatmapInfo, newBeatmap);
workingBeatmapCache.Invalidate(beatmapSetInfo);
workingBeatmapCache.Invalidate(targetBeatmapSet);
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
}
// TODO: add back support for making a copy of another difficulty
// (likely via a separate `CopyDifficulty()` method).
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>

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@ -215,7 +215,8 @@ namespace osu.Game.Database
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata);
.Include(s => s.Metadata)
.AsSplitQuery();
log("Beginning beatmaps migration to realm");
@ -344,7 +345,8 @@ namespace osu.Game.Database
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo);
.ThenInclude(f => f.FileInfo)
.AsSplitQuery();
log("Beginning scores migration to realm");
@ -434,6 +436,7 @@ namespace osu.Game.Database
var existingSkins = db.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.AsSplitQuery()
.ToList();
// previous entries in EF are removed post migration.

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@ -4,6 +4,7 @@
#nullable enable
using System.IO;
using osu.Framework.Extensions;
using osu.Game.IO.Archives;
using osu.Game.Stores;
using osu.Game.Utils;
@ -63,9 +64,7 @@ namespace osu.Game.Database
if (!(stream is MemoryStream memoryStream))
{
// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
byte[] buffer = new byte[stream.Length];
stream.Read(buffer, 0, (int)stream.Length);
memoryStream = new MemoryStream(buffer);
memoryStream = new MemoryStream(stream.ReadAllBytesToArray());
}
if (ZipUtils.IsZipArchive(memoryStream))

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@ -3,7 +3,6 @@
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Framework.Statistics;
@ -12,8 +11,9 @@ using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
using osu.Game.Skinning;
using SQLitePCL;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
{
@ -40,10 +40,10 @@ namespace osu.Game.Database
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
SQLitePCL.Batteries_V2.Init();
Batteries_V2.Init();
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
SQLitePCL.raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
/// <summary>
@ -116,7 +116,6 @@ namespace osu.Game.Database
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.ConfigureWarnings(warnings => warnings.Ignore(CoreEventId.IncludeIgnoredWarning))
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Extensions
{
@ -47,5 +49,57 @@ namespace osu.Game.Extensions
return new LocalisableFormattableString(timeSpan, @"mm\:ss");
}
/// <summary>
/// Formats a provided date to a short relative string version for compact display.
/// </summary>
/// <param name="time">The time to be displayed.</param>
/// <param name="lowerCutoff">A timespan denoting the time length beneath which "now" should be displayed.</param>
/// <returns>A short relative string representing the input time.</returns>
public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff)
{
if (time == default)
return "-";
var now = DateTime.Now;
var difference = now - time;
// web uses momentjs's custom locales to format the date for the purposes of the scoreboard.
// this is intended to be a best-effort, more legible approximation of that.
// compare:
// * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx
// * https://momentjs.com/docs/#/customization/ (reference for the customisation format)
// TODO: support localisation (probably via `CommonStrings.CountHours()` etc.)
// requires pluralisable string support framework-side
if (difference < lowerCutoff)
return CommonStrings.TimeNow.ToString();
if (difference.TotalMinutes < 1)
return "sec".ToQuantity((int)difference.TotalSeconds);
if (difference.TotalHours < 1)
return "min".ToQuantity((int)difference.TotalMinutes);
if (difference.TotalDays < 1)
return "hr".ToQuantity((int)difference.TotalHours);
// this is where this gets more complicated because of how the calendar works.
// since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years
// and test against cutoff dates to determine how many months/years to show.
if (time > now.AddMonths(-1))
return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys";
for (int months = 1; months <= 11; ++months)
{
if (time > now.AddMonths(-(months + 1)))
return months == 1 ? "1mo" : $"{months}mos";
}
int years = 1;
while (time <= now.AddYears(-(years + 1)))
years += 1;
return years == 1 ? "1yr" : $"{years}yrs";
}
}
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// An <see cref="ExpandingContainer"/> with a long hover expansion delay.
/// </summary>
/// <remarks>
/// Mostly used for buttons with explanatory labels, in which the label would display after a "long hover".
/// </remarks>
public class ExpandingButtonContainer : ExpandingContainer
{
protected ExpandingButtonContainer(float contractedWidth, float expandedWidth)
: base(contractedWidth, expandedWidth)
{
}
protected override double HoverExpansionDelay => 400;
}
}

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Represents a <see cref="Container"/> with the ability to expand/contract on hover.
/// </summary>
public class ExpandingContainer : Container, IExpandingContainer
{
private readonly float contractedWidth;
private readonly float expandedWidth;
public BindableBool Expanded { get; } = new BindableBool();
/// <summary>
/// Delay before the container switches to expanded state from hover.
/// </summary>
protected virtual double HoverExpansionDelay => 0;
protected override Container<Drawable> Content => FillFlow;
protected FillFlowContainer FillFlow { get; }
protected ExpandingContainer(float contractedWidth, float expandedWidth)
{
this.contractedWidth = contractedWidth;
this.expandedWidth = expandedWidth;
RelativeSizeAxes = Axes.Y;
Width = contractedWidth;
InternalChild = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = FillFlow = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
};
}
private ScheduledDelegate hoverExpandEvent;
protected override void LoadComplete()
{
base.LoadComplete();
Expanded.BindValueChanged(v =>
{
this.ResizeWidthTo(v.NewValue ? expandedWidth : contractedWidth, 500, Easing.OutQuint);
}, true);
}
protected override bool OnHover(HoverEvent e)
{
updateHoverExpansion();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
updateHoverExpansion();
return base.OnMouseMove(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (hoverExpandEvent != null)
{
hoverExpandEvent?.Cancel();
hoverExpandEvent = null;
Expanded.Value = false;
return;
}
base.OnHoverLost(e);
}
private void updateHoverExpansion()
{
hoverExpandEvent?.Cancel();
if (IsHovered && !Expanded.Value)
hoverExpandEvent = Scheduler.AddDelayed(() => Expanded.Value = true, HoverExpansionDelay);
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// An interface for drawables with ability to expand/contract.
/// </summary>
public interface IExpandable : IDrawable
{
/// <summary>
/// Whether this drawable is in an expanded state.
/// </summary>
BindableBool Expanded { get; }
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A target expanding container that should be resolved by children <see cref="IExpandable"/>s to propagate state changes.
/// </summary>
[Cached(typeof(IExpandingContainer))]
public interface IExpandingContainer : IContainer, IExpandable
{
}
}

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@ -264,32 +264,58 @@ namespace osu.Game.Graphics
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Pink"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
#region "Basic" colour theme
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Blue"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
// Reference: https://www.figma.com/file/VIkXMYNPMtQem2RJg9k2iQ/Asset%2FColours?node-id=1838%3A3
// Note that the colours in this region are also defined in `OverlayColourProvider` as `Colour{0,1,2,3,4}`.
// The difference as to which should be used where comes down to context.
// If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`.
// If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants.
public readonly Color4 Pink0 = Color4Extensions.FromHex(@"ff99c7");
public readonly Color4 Pink1 = Color4Extensions.FromHex(@"ff66ab");
public readonly Color4 Pink2 = Color4Extensions.FromHex(@"eb4791");
public readonly Color4 Pink3 = Color4Extensions.FromHex(@"cc3378");
public readonly Color4 Pink4 = Color4Extensions.FromHex(@"6b2e49");
public readonly Color4 Purple0 = Color4Extensions.FromHex(@"b299ff");
public readonly Color4 Purple1 = Color4Extensions.FromHex(@"8c66ff");
public readonly Color4 Purple2 = Color4Extensions.FromHex(@"7047eb");
public readonly Color4 Purple3 = Color4Extensions.FromHex(@"5933cc");
public readonly Color4 Purple4 = Color4Extensions.FromHex(@"3d2e6b");
public readonly Color4 Blue0 = Color4Extensions.FromHex(@"99ddff");
public readonly Color4 Blue1 = Color4Extensions.FromHex(@"66ccff");
public readonly Color4 Blue2 = Color4Extensions.FromHex(@"47b4eb");
public readonly Color4 Blue3 = Color4Extensions.FromHex(@"3399cc");
public readonly Color4 Blue4 = Color4Extensions.FromHex(@"2e576b");
public readonly Color4 Green0 = Color4Extensions.FromHex(@"99ffa2");
public readonly Color4 Green1 = Color4Extensions.FromHex(@"66ff73");
public readonly Color4 Green2 = Color4Extensions.FromHex(@"47eb55");
public readonly Color4 Green3 = Color4Extensions.FromHex(@"33cc40");
public readonly Color4 Green4 = Color4Extensions.FromHex(@"2e6b33");
public readonly Color4 Lime0 = Color4Extensions.FromHex(@"ccff99");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour1"/>.
/// </summary>
public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Lime"/>'s <see cref="OverlayColourProvider.Colour3"/>.
/// </summary>
public readonly Color4 Lime2 = Color4Extensions.FromHex(@"99eb47");
public readonly Color4 Lime3 = Color4Extensions.FromHex(@"7fcc33");
public readonly Color4 Lime4 = Color4Extensions.FromHex(@"4c6b2e");
/// <summary>
/// Equivalent to <see cref="OverlayColourProvider.Orange"/>'s <see cref="OverlayColourProvider.Colour1"/>.
/// </summary>
public readonly Color4 Orange0 = Color4Extensions.FromHex(@"ffe699");
public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966");
public readonly Color4 Orange2 = Color4Extensions.FromHex(@"ebc247");
public readonly Color4 Orange3 = Color4Extensions.FromHex(@"cca633");
public readonly Color4 Orange4 = Color4Extensions.FromHex(@"6b5c2e");
public readonly Color4 Red0 = Color4Extensions.FromHex(@"ff9b9b");
public readonly Color4 Red1 = Color4Extensions.FromHex(@"ff6666");
public readonly Color4 Red2 = Color4Extensions.FromHex(@"eb4747");
public readonly Color4 Red3 = Color4Extensions.FromHex(@"cc3333");
public readonly Color4 Red4 = Color4Extensions.FromHex(@"6b2e2e");
#endregion
// Content Background
public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28");

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@ -112,6 +112,8 @@ namespace osu.Game.Graphics
if (Interlocked.Decrement(ref screenShotTasks) == 0 && cursorVisibility.Value == false)
cursorVisibility.Value = true;
host.GetClipboard()?.SetImage(image);
string filename = getFilename();
if (filename == null) return;

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@ -0,0 +1,126 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public class ExpandableSlider<T, TSlider> : CompositeDrawable, IExpandable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
where TSlider : OsuSliderBar<T>, new()
{
private readonly OsuSpriteText label;
private readonly TSlider slider;
private LocalisableString contractedLabelText;
/// <summary>
/// The label text to display when this slider is in a contracted state.
/// </summary>
public LocalisableString ContractedLabelText
{
get => contractedLabelText;
set
{
if (value == contractedLabelText)
return;
contractedLabelText = value;
if (!Expanded.Value)
label.Text = value;
}
}
private LocalisableString expandedLabelText;
/// <summary>
/// The label text to display when this slider is in an expanded state.
/// </summary>
public LocalisableString ExpandedLabelText
{
get => expandedLabelText;
set
{
if (value == expandedLabelText)
return;
expandedLabelText = value;
if (Expanded.Value)
label.Text = value;
}
}
public Bindable<T> Current
{
get => slider.Current;
set => slider.Current = value;
}
public BindableBool Expanded { get; } = new BindableBool();
public override bool HandlePositionalInput => true;
public ExpandableSlider()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
label = new OsuSpriteText(),
slider = new TSlider
{
RelativeSizeAxes = Axes.X,
},
}
};
}
[Resolved(canBeNull: true)]
private IExpandingContainer expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(v =>
{
label.Text = v.NewValue ? expandedLabelText : contractedLabelText;
slider.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
slider.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
}, true);
}
}
/// <summary>
/// An <see cref="IExpandable"/> implementation for the UI slider bar control.
/// </summary>
public class ExpandableSlider<T> : ExpandableSlider<T, OsuSliderBar<T>>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
}
}

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@ -114,7 +114,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
private class CircularBorderContainer : CircularContainer
{
public void TransformBorderTo(SRGBColour colour)
public void TransformBorderTo(ColourInfo colour)
=> this.TransformTo(nameof(BorderColour), colour, 250, Easing.OutQuint);
}
}

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
@ -35,14 +36,7 @@ namespace osu.Game.IO.Archives
public virtual byte[] Get(string name)
{
using (Stream input = GetStream(name))
{
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer);
return buffer;
}
return input?.ReadAllBytesToArray();
}
public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
@ -52,9 +46,7 @@ namespace osu.Game.IO.Archives
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
return buffer;
return await input.ReadAllBytesToArrayAsync(cancellationToken).ConfigureAwait(false);
}
}
}

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@ -2,12 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapsRequest : APIRequest<GetBeatmapsResponse>
{
private readonly int[] beatmapIds;
public readonly IReadOnlyList<int> BeatmapIds;
private const int max_ids_per_request = 50;
@ -16,9 +17,9 @@ namespace osu.Game.Online.API.Requests
if (beatmapIds.Length > max_ids_per_request)
throw new ArgumentException($"{nameof(GetBeatmapsRequest)} calls only support up to {max_ids_per_request} IDs at once");
this.beatmapIds = beatmapIds;
BeatmapIds = beatmapIds;
}
protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", beatmapIds);
protected override string Target => "beatmaps/?ids[]=" + string.Join("&ids[]=", BeatmapIds);
}
}

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@ -112,7 +112,27 @@ namespace osu.Game.Online.API.Requests.Responses
public int OnlineID { get; set; } = -1;
public string Name => $@"{nameof(APIRuleset)} (ID: {OnlineID})";
public string ShortName => nameof(APIRuleset);
public string ShortName
{
get
{
// TODO: this should really not exist.
switch (OnlineID)
{
case 0: return "osu";
case 1: return "taiko";
case 2: return "fruits";
case 3: return "mania";
default: throw new ArgumentOutOfRangeException();
}
}
}
public string InstantiationInfo => string.Empty;
public Ruleset CreateInstance() => throw new NotImplementedException();

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -16,6 +17,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -56,7 +58,7 @@ namespace osu.Game.Online.Leaderboards
public GlowingSpriteText ScoreText { get; private set; }
private Container flagBadgeContainer;
private FillFlowContainer flagBadgeAndDateContainer;
private FillFlowContainer<ModIcon> modsContainer;
private List<ScoreComponentLabel> statisticsLabels;
@ -103,7 +105,7 @@ namespace osu.Game.Online.Leaderboards
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = rank_width, },
Padding = new MarginPadding { Left = rank_width },
Children = new Drawable[]
{
new Container
@ -158,32 +160,41 @@ namespace osu.Game.Online.Leaderboards
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0f),
Children = new Drawable[]
{
flagBadgeContainer = new Container
flagBadgeAndDateContainer = new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Size = new Vector2(87f, 20f),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Width = 87f,
Masking = true,
Children = new Drawable[]
{
new UpdateableFlag(user.Country)
{
Width = 30,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(30f, 20f),
},
new DateLabel(Score.Date)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
},
},
new FillFlowContainer
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = edge_margin },
@ -243,7 +254,7 @@ namespace osu.Game.Online.Leaderboards
public override void Show()
{
foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeContainer, modsContainer }.Concat(statisticsLabels))
foreach (var d in new[] { avatar, nameLabel, ScoreText, scoreRank, flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels))
d.FadeOut();
Alpha = 0;
@ -270,7 +281,7 @@ namespace osu.Game.Online.Leaderboards
using (BeginDelayedSequence(50))
{
var drawables = new Drawable[] { flagBadgeContainer, modsContainer }.Concat(statisticsLabels).ToArray();
var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray();
for (int i = 0; i < drawables.Length; i++)
drawables[i].FadeIn(100 + i * 50);
}
@ -377,6 +388,17 @@ namespace osu.Game.Online.Leaderboards
public LocalisableString TooltipText { get; }
}
private class DateLabel : DrawableDate
{
public DateLabel(DateTimeOffset date)
: base(date)
{
Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, italics: true);
}
protected override string Format() => Date.ToShortRelativeTime(TimeSpan.FromSeconds(30));
}
public class LeaderboardScoreStatistic
{
public IconUsage Icon;

View File

@ -727,38 +727,17 @@ namespace osu.Game.Online.Multiplayer
RoomUpdated?.Invoke();
}
private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item)
private PlaylistItem createPlaylistItem(MultiplayerPlaylistItem item) => new PlaylistItem(new APIBeatmap { OnlineID = item.BeatmapID })
{
var ruleset = Rulesets.GetRuleset(item.RulesetID);
Debug.Assert(ruleset != null);
var rulesetInstance = ruleset.CreateInstance();
var playlistItem = new PlaylistItem
{
ID = item.ID,
BeatmapID = item.BeatmapID,
OwnerID = item.OwnerID,
Ruleset = { Value = ruleset },
Expired = item.Expired,
PlaylistOrder = item.PlaylistOrder,
PlayedAt = item.PlayedAt
};
playlistItem.RequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance)));
playlistItem.AllowedMods.AddRange(item.AllowedMods.Select(m => m.ToMod(rulesetInstance)));
return playlistItem;
}
/// <summary>
/// Retrieves a <see cref="APIBeatmap"/> from an online source.
/// </summary>
/// <param name="beatmapId">The beatmap ID.</param>
/// <param name="cancellationToken">A token to cancel the request.</param>
/// <returns>The <see cref="APIBeatmap"/> retrieval task.</returns>
public abstract Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default);
ID = item.ID,
OwnerID = item.OwnerID,
RulesetID = item.RulesetID,
Expired = item.Expired,
PlaylistOrder = item.PlaylistOrder,
PlayedAt = item.PlayedAt,
RequiredMods = item.RequiredMods.ToArray(),
AllowedMods = item.AllowedMods.ToArray()
};
/// <summary>
/// For the provided user ID, update whether the user is included in <see cref="CurrentMatchPlayingUserIds"/>.

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@ -4,14 +4,13 @@
#nullable enable
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
@ -29,9 +28,6 @@ namespace osu.Game.Online.Multiplayer
private HubConnection? connection => connector?.CurrentConnection;
[Resolved]
private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
public OnlineMultiplayerClient(EndpointConfiguration endpoints)
{
endpoint = endpoints.MultiplayerEndpointUrl;
@ -79,6 +75,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
}
@ -87,6 +85,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.FromCanceled(new CancellationToken(true));
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
}
@ -95,6 +95,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId);
}
@ -103,6 +105,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId);
}
@ -111,6 +115,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings);
}
@ -119,6 +125,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState);
}
@ -127,6 +135,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
}
@ -135,6 +145,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
}
@ -143,6 +155,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
}
@ -151,6 +165,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
}
@ -159,6 +175,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
}
@ -167,6 +185,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item);
}
@ -175,6 +195,8 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item);
}
@ -183,12 +205,9 @@ namespace osu.Game.Online.Multiplayer
if (!IsConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
}
Debug.Assert(connection != null);
public override Task<APIBeatmap> GetAPIBeatmap(int beatmapId, CancellationToken cancellationToken = default)
{
return beatmapLookupCache.GetBeatmapAsync(beatmapId, cancellationToken);
return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId);
}
protected override void Dispose(bool isDisposing)

View File

@ -63,11 +63,11 @@ namespace osu.Game.Online.Rooms
{
ID = item.ID;
OwnerID = item.OwnerID;
BeatmapID = item.BeatmapID;
BeatmapChecksum = item.Beatmap.Value?.MD5Hash ?? string.Empty;
BeatmapID = item.Beatmap.OnlineID;
BeatmapChecksum = item.Beatmap.MD5Hash;
RulesetID = item.RulesetID;
RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray();
AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray();
RequiredMods = item.RequiredMods.ToArray();
AllowedMods = item.AllowedMods.ToArray();
Expired = item.Expired;
PlaylistOrder = item.PlaylistOrder ?? 0;
PlayedAt = item.PlayedAt;

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@ -65,7 +65,11 @@ namespace osu.Game.Online.Rooms
public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
{
var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance();
var ruleset = rulesets.GetRuleset(playlistItem.RulesetID);
if (ruleset == null)
throw new InvalidOperationException($"Couldn't create score with unknown ruleset: {playlistItem.RulesetID}");
var rulesetInstance = ruleset.CreateInstance();
var scoreInfo = new ScoreInfo
{

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@ -4,14 +4,17 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using Realms;
namespace osu.Game.Online.Rooms
@ -32,6 +35,9 @@ namespace osu.Game.Online.Rooms
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
/// <summary>
/// The availability state of the currently selected playlist item.
/// </summary>
@ -40,10 +46,9 @@ namespace osu.Game.Online.Rooms
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>(BeatmapAvailability.NotDownloaded());
private ScheduledDelegate progressUpdate;
private BeatmapDownloadTracker downloadTracker;
private IDisposable realmSubscription;
private APIBeatmap selectedBeatmap;
protected override void LoadComplete()
{
@ -57,40 +62,55 @@ namespace osu.Game.Online.Rooms
return;
downloadTracker?.RemoveAndDisposeImmediately();
selectedBeatmap = null;
Debug.Assert(item.NewValue.Beatmap.Value.BeatmapSet != null);
downloadTracker = new BeatmapDownloadTracker(item.NewValue.Beatmap.Value.BeatmapSet);
AddInternal(downloadTracker);
downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true);
downloadTracker.Progress.BindValueChanged(_ =>
beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.OnlineID).ContinueWith(task => Schedule(() =>
{
if (downloadTracker.State.Value != DownloadState.Downloading)
return;
var beatmap = task.GetResultSafely();
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
}, true);
// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
realmSubscription?.Dispose();
realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(), (items, changes, ___) =>
{
if (changes == null)
return;
Scheduler.AddOnce(updateAvailability);
});
if (SelectedItem.Value?.Beatmap.OnlineID == beatmap.OnlineID)
{
selectedBeatmap = beatmap;
beginTracking();
}
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}, true);
}
private void beginTracking()
{
Debug.Assert(selectedBeatmap.BeatmapSet != null);
downloadTracker = new BeatmapDownloadTracker(selectedBeatmap.BeatmapSet);
AddInternal(downloadTracker);
downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true);
downloadTracker.Progress.BindValueChanged(_ =>
{
if (downloadTracker.State.Value != DownloadState.Downloading)
return;
// incoming progress changes are going to be at a very high rate.
// we don't want to flood the network with this, so rate limit how often we send progress updates.
if (progressUpdate?.Completed != false)
progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
}, true);
// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
realmSubscription?.Dispose();
realmSubscription = realm.RegisterForNotifications(r => filteredBeatmaps(), (items, changes, ___) =>
{
if (changes == null)
return;
Scheduler.AddOnce(updateAvailability);
});
}
private void updateAvailability()
{
if (downloadTracker == null || SelectedItem.Value == null)
if (downloadTracker == null || selectedBeatmap == null)
return;
switch (downloadTracker.State.Value)
@ -108,12 +128,12 @@ namespace osu.Game.Online.Rooms
break;
case DownloadState.LocallyAvailable:
bool hashMatches = filteredBeatmaps().Any();
bool available = filteredBeatmaps().Any();
availability.Value = hashMatches ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
// only display a message to the user if a download seems to have just completed.
if (!hashMatches && downloadTracker.Progress.Value == 1)
if (!available && downloadTracker.Progress.Value == 1)
Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
break;
@ -125,8 +145,8 @@ namespace osu.Game.Online.Rooms
private IQueryable<BeatmapInfo> filteredBeatmaps()
{
int onlineId = SelectedItem.Value.Beatmap.Value.OnlineID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
int onlineId = selectedBeatmap.OnlineID;
string checksum = selectedBeatmap.MD5Hash;
return realm.Realm
.All<BeatmapInfo>()

View File

@ -41,6 +41,6 @@ namespace osu.Game.Online.Rooms
}
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist) =>
playlist.Select(p => p.Beatmap.Value.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2);
playlist.Select(p => p.Beatmap.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2);
}
}

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@ -1,8 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
@ -10,11 +11,10 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.Rooms
{
[JsonObject(MemberSerialization.OptIn)]
public class PlaylistItem : IEquatable<PlaylistItem>
{
[JsonProperty("id")]
@ -23,9 +23,6 @@ namespace osu.Game.Online.Rooms
[JsonProperty("owner_id")]
public int OwnerID { get; set; }
[JsonProperty("beatmap_id")]
public int BeatmapID { get; set; }
[JsonProperty("ruleset_id")]
public int RulesetID { get; set; }
@ -41,78 +38,50 @@ namespace osu.Game.Online.Rooms
[JsonProperty("played_at")]
public DateTimeOffset? PlayedAt { get; set; }
[JsonProperty("allowed_mods")]
public APIMod[] AllowedMods { get; set; } = Array.Empty<APIMod>();
[JsonProperty("required_mods")]
public APIMod[] RequiredMods { get; set; } = Array.Empty<APIMod>();
/// <summary>
/// Used for deserialising from the API.
/// </summary>
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap
{
// This getter is required/used internally by JSON.NET during deserialisation to do default-value comparisons. It is never used during serialisation (see: ShouldSerializeapiBeatmap()).
// It will always return a null value on deserialisation, which JSON.NET will handle gracefully.
get => (APIBeatmap)Beatmap;
set => Beatmap = value;
}
/// <summary>
/// Used for serialising to the API.
/// </summary>
[JsonProperty("beatmap_id")]
private int onlineBeatmapId => Beatmap.OnlineID;
[JsonIgnore]
public IBeatmapInfo Beatmap { get; set; } = null!;
[JsonIgnore]
public IBindable<bool> Valid => valid;
private readonly Bindable<bool> valid = new BindableBool(true);
[JsonIgnore]
public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
[JsonIgnore]
public readonly Bindable<IRulesetInfo> Ruleset = new Bindable<IRulesetInfo>();
[JsonIgnore]
public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
[JsonIgnore]
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;
[JsonProperty("allowed_mods")]
private APIMod[] allowedMods
[JsonConstructor]
private PlaylistItem()
{
get => AllowedMods.Select(m => new APIMod(m)).ToArray();
set => allowedModsBacking = value;
}
private APIMod[] requiredModsBacking;
[JsonProperty("required_mods")]
private APIMod[] requiredMods
public PlaylistItem(IBeatmapInfo beatmap)
{
get => RequiredMods.Select(m => new APIMod(m)).ToArray();
set => requiredModsBacking = value;
}
public PlaylistItem()
{
Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1);
Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0);
Beatmap = beatmap;
}
public void MarkInvalid() => valid.Value = false;
public void MapObjects(IRulesetStore rulesets)
{
Beatmap.Value ??= apiBeatmap;
Ruleset.Value ??= rulesets.GetRuleset(RulesetID);
Debug.Assert(Ruleset.Value != null);
Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
if (allowedModsBacking != null)
{
AllowedMods.Clear();
AllowedMods.AddRange(allowedModsBacking.Select(m => m.ToMod(rulesetInstance)));
allowedModsBacking = null;
}
if (requiredModsBacking != null)
{
RequiredMods.Clear();
RequiredMods.AddRange(requiredModsBacking.Select(m => m.ToMod(rulesetInstance)));
requiredModsBacking = null;
}
}
#region Newtonsoft.Json implicit ShouldSerialize() methods
// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
@ -128,12 +97,25 @@ namespace osu.Game.Online.Rooms
#endregion
public bool Equals(PlaylistItem other)
public PlaylistItem With(IBeatmapInfo beatmap) => new PlaylistItem(beatmap)
{
ID = ID,
OwnerID = OwnerID,
RulesetID = RulesetID,
Expired = Expired,
PlaylistOrder = PlaylistOrder,
PlayedAt = PlayedAt,
AllowedMods = AllowedMods,
RequiredMods = RequiredMods,
valid = { Value = Valid.Value },
};
public bool Equals(PlaylistItem? other)
=> ID == other?.ID
&& BeatmapID == other.BeatmapID
&& Beatmap.OnlineID == other.Beatmap.OnlineID
&& RulesetID == other.RulesetID
&& Expired == other.Expired
&& allowedMods.SequenceEqual(other.allowedMods)
&& requiredMods.SequenceEqual(other.requiredMods);
&& AllowedMods.SequenceEqual(other.AllowedMods)
&& RequiredMods.SequenceEqual(other.RequiredMods);
}
}

View File

@ -168,8 +168,7 @@ namespace osu.Game.Online.Rooms
RoomID.Value = other.RoomID.Value;
Name.Value = other.Name.Value;
if (other.Category.Value != RoomCategory.Spotlight)
Category.Value = other.Category.Value;
Category.Value = other.Category.Value;
if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id)
Host.Value = other.Host.Value;

View File

@ -3,6 +3,7 @@
#nullable enable
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
@ -51,6 +52,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
}
@ -59,6 +62,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.SendFrameData), data);
}
@ -67,6 +72,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.EndPlaySession), state);
}
@ -75,6 +82,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.StartWatchingUser), userId);
}
@ -83,6 +92,8 @@ namespace osu.Game.Online.Spectator
if (!IsConnected.Value)
return Task.CompletedTask;
Debug.Assert(connection != null);
return connection.SendAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
using osuTK.Graphics;
@ -33,7 +35,10 @@ namespace osu.Game.Overlays.BeatmapListing
{
}
protected override Color4 GetStateColour() => OverlayColourProvider.Orange.Colour1;
[Resolved]
private OsuColour colours { get; set; }
protected override Color4 GetStateColour() => colours.Orange1;
}
}
}

View File

@ -44,7 +44,14 @@ namespace osu.Game.Overlays.BeatmapListing
});
Enabled.Value = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)

View File

@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Orange.Colour2,
Colour = colours.Orange2
}
}
};

View File

@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Blue.Colour1,
Colour = colours.Blue1
}
}
};

View File

@ -2,9 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
@ -16,41 +15,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
protected override string Format()
{
var now = DateTime.Now;
var difference = now - Date;
// web uses momentjs's custom locales to format the date for the purposes of the scoreboard.
// this is intended to be a best-effort, more legible approximation of that.
// compare:
// * https://github.com/ppy/osu-web/blob/a8f5a68fb435cb19a4faa4c7c4bce08c4f096933/resources/assets/lib/scoreboard-time.tsx
// * https://momentjs.com/docs/#/customization/ (reference for the customisation format)
// TODO: support localisation (probably via `CommonStrings.CountHours()` etc.)
// requires pluralisable string support framework-side
if (difference.TotalHours < 1)
return CommonStrings.TimeNow.ToString();
if (difference.TotalDays < 1)
return "hr".ToQuantity((int)difference.TotalHours);
// this is where this gets more complicated because of how the calendar works.
// since there's no `TotalMonths` / `TotalYears`, we have to iteratively add months/years
// and test against cutoff dates to determine how many months/years to show.
if (Date > now.AddMonths(-1))
return difference.TotalDays < 2 ? "1dy" : $"{(int)difference.TotalDays}dys";
for (int months = 1; months <= 11; ++months)
{
if (Date > now.AddMonths(-(months + 1)))
return months == 1 ? "1mo" : $"{months}mos";
}
int years = 1;
while (Date <= now.AddYears(-(years + 1)))
years += 1;
return years == 1 ? "1yr" : $"{years}yrs";
}
=> Date.ToShortRelativeTime(TimeSpan.FromHours(1));
}
}

View File

@ -1,141 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays
{
public abstract class ExpandingButtonContainer : Container, IStateful<ExpandedState>
{
private readonly float contractedWidth;
private readonly float expandedWidth;
public event Action<ExpandedState> StateChanged;
protected override Container<Drawable> Content => FillFlow;
protected FillFlowContainer FillFlow { get; }
protected ExpandingButtonContainer(float contractedWidth, float expandedWidth)
{
this.contractedWidth = contractedWidth;
this.expandedWidth = expandedWidth;
RelativeSizeAxes = Axes.Y;
Width = contractedWidth;
InternalChildren = new Drawable[]
{
new SidebarScrollContainer
{
Children = new[]
{
FillFlow = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
}
}
},
};
}
private ScheduledDelegate expandEvent;
private ExpandedState state;
protected override bool OnHover(HoverEvent e)
{
queueExpandIfHovering();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
expandEvent?.Cancel();
hoveredButton = null;
State = ExpandedState.Contracted;
base.OnHoverLost(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
queueExpandIfHovering();
return base.OnMouseMove(e);
}
private class SidebarScrollContainer : OsuScrollContainer
{
public SidebarScrollContainer()
{
RelativeSizeAxes = Axes.Both;
ScrollbarVisible = false;
}
}
public ExpandedState State
{
get => state;
set
{
expandEvent?.Cancel();
if (state == value) return;
state = value;
switch (state)
{
default:
this.ResizeTo(new Vector2(contractedWidth, Height), 500, Easing.OutQuint);
break;
case ExpandedState.Expanded:
this.ResizeTo(new Vector2(expandedWidth, Height), 500, Easing.OutQuint);
break;
}
StateChanged?.Invoke(State);
}
}
private Drawable hoveredButton;
private void queueExpandIfHovering()
{
// if the same button is hovered, let the scheduled expand play out..
if (hoveredButton?.IsHovered == true)
return;
// ..otherwise check whether a new button is hovered, and if so, queue a new hover operation.
// usually we wouldn't use ChildrenOfType in implementations, but this is the simplest way
// to handle cases like the editor where the buttons may be nested within a child hierarchy.
hoveredButton = FillFlow.ChildrenOfType<OsuButton>().FirstOrDefault(c => c.IsHovered);
expandEvent?.Cancel();
if (hoveredButton?.IsHovered == true && State != ExpandedState.Expanded)
expandEvent = Scheduler.AddDelayed(() => State = ExpandedState.Expanded, 750);
}
}
public enum ExpandedState
{
Contracted,
Expanded,
}
}

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