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Change condition for exclusive fullscreen notice to only show when using the correct renderer
This avoids the notice showing when running on windows, but using the newer renderers (where the underlying logic hasn't been tested properly and can result in false-positives). Supersedes https://github.com/ppy/osu-framework/pull/5759 as a more correct implementation.
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@ -256,7 +256,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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return;
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}
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if (host.Window is WindowsWindow)
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if (host.Renderer is IWindowsRenderer)
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{
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switch (fullscreenCapability.Value)
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{
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