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Add request to add a new playlist item
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parent
67090fc598
commit
691e414acb
@ -4,6 +4,7 @@
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using System;
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using MessagePack;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.Queueing;
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namespace osu.Game.Online.Multiplayer
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{
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@ -13,6 +14,7 @@ namespace osu.Game.Online.Multiplayer
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[Serializable]
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[MessagePackObject]
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[Union(0, typeof(ChangeTeamRequest))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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[Union(1, typeof(AddPlaylistItemRequest))]
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public abstract class MatchUserRequest
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{
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}
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@ -11,7 +11,6 @@ using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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@ -212,39 +211,18 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="name">The new room name, if any.</param>
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/// <param name="password">The new password, if any.</param>
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/// <param name="matchType">The type of the match, if any.</param>
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/// <param name="item">The new room playlist item, if any.</param>
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/// <param name="queueMode">The new queue mode, if any.</param>
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<PlaylistItem> item = default,
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Optional<QueueModes> queueMode = default)
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public Task ChangeSettings(Optional<string> name = default, Optional<string> password = default, Optional<MatchType> matchType = default, Optional<QueueModes> queueMode = default)
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{
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if (Room == null)
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throw new InvalidOperationException("Must be joined to a match to change settings.");
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// A dummy playlist item filled with the current room settings (except mods).
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var existingPlaylistItem = new PlaylistItem
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{
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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OnlineBeatmapID = Room.Settings.BeatmapID,
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MD5Hash = Room.Settings.BeatmapChecksum
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}
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},
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RulesetID = Room.Settings.RulesetID
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};
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return ChangeSettings(new MultiplayerRoomSettings
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{
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Name = name.GetOr(Room.Settings.Name),
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Password = password.GetOr(Room.Settings.Password),
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BeatmapID = item.GetOr(existingPlaylistItem).BeatmapID,
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BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash,
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RulesetID = item.GetOr(existingPlaylistItem).RulesetID,
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MatchType = matchType.GetOr(Room.Settings.MatchType),
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QueueMode = queueMode.GetOr(Room.Settings.QueueMode),
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RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods,
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AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods,
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});
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}
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Multiplayer.Queueing
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{
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public class AddPlaylistItemRequest : MatchUserRequest
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{
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[Key(0)]
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public int BeatmapID { get; set; }
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[Key(1)]
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public int RulesetID { get; set; }
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[Key(2)]
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public string BeatmapChecksum { get; set; } = string.Empty;
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[Key(3)]
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(4)]
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public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
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}
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}
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@ -8,6 +8,7 @@ using MessagePack.Formatters;
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using MessagePack.Resolvers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Multiplayer.Queueing;
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namespace osu.Game.Online
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{
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@ -25,6 +26,7 @@ namespace osu.Game.Online
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{ typeof(TeamVersusUserState), new TypeRedirectingFormatter<TeamVersusUserState, MatchUserState>() },
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{ typeof(TeamVersusRoomState), new TypeRedirectingFormatter<TeamVersusRoomState, MatchRoomState>() },
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{ typeof(ChangeTeamRequest), new TypeRedirectingFormatter<ChangeTeamRequest, MatchUserRequest>() },
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{ typeof(AddPlaylistItemRequest), new TypeRedirectingFormatter<AddPlaylistItemRequest, MatchUserRequest>() },
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// These should not be required. The fallback should work. But something is weird with the way caching is done.
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// For future adventurers, I would not advise looking into this further. It's likely not worth the effort.
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@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Queueing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -54,7 +57,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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loadingLayer.Show();
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client.ChangeSettings(item: item).ContinueWith(t =>
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client.SendMatchRequest(new AddPlaylistItemRequest
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{
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BeatmapID = item.BeatmapID,
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RulesetID = item.RulesetID,
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BeatmapChecksum = item.Beatmap.Value.MD5Hash,
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RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray(),
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AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray()
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}).ContinueWith(t =>
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{
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Schedule(() =>
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{
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