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Increase cursor trail density a bit.

This commit is contained in:
Dean Herbert 2016-12-01 20:44:17 +09:00
parent 1f370fe29c
commit 6909dbf60c

View File

@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Cursor
float distance = diff.Length; float distance = diff.Length;
Vector2 direction = diff / distance; Vector2 direction = diff / distance;
float interval = size.X / 2; float interval = (size.X / 2) * 0.9f;
for (float d = interval; d < distance; d += interval) for (float d = interval; d < distance; d += interval)
{ {