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Name some screen stacks for better logging context
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parent
1533aefce5
commit
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@ -49,7 +49,11 @@ namespace osu.Game.Tests.Visual
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InternalChildren = new Drawable[]
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{
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Client = new TestMultiplayerClient(RoomManager),
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screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
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screenStack = new OsuScreenStack
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{
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Name = nameof(TestMultiplayerScreenStack),
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RelativeSizeAxes = Axes.Both
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}
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};
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screenStack.Push(multiplayerScreen);
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@ -87,7 +87,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
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{
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RelativeSizeAxes = Axes.Both,
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Child = stack = new OsuScreenStack()
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Child = stack = new OsuScreenStack
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{
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Name = nameof(PlayerArea),
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}
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};
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stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));
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@ -29,7 +29,11 @@ namespace osu.Game.Tests.Visual
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{
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base.Content.AddRange(new Drawable[]
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{
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Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
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Stack = new OsuScreenStack
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{
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Name = nameof(ScreenTestScene),
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RelativeSizeAxes = Axes.Both
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},
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content = new Container { RelativeSizeAxes = Axes.Both },
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DialogOverlay = new DialogOverlay()
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});
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