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Name some screen stacks for better logging context

This commit is contained in:
Dean Herbert 2021-12-20 18:24:14 +09:00
parent 1533aefce5
commit 6907a9a3cc
3 changed files with 14 additions and 3 deletions

View File

@ -49,7 +49,11 @@ namespace osu.Game.Tests.Visual
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
Client = new TestMultiplayerClient(RoomManager), Client = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both } screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerScreenStack),
RelativeSizeAxes = Axes.Both
}
}; };
screenStack.Push(multiplayerScreen); screenStack.Push(multiplayerScreen);

View File

@ -87,7 +87,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods) gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = stack = new OsuScreenStack() Child = stack = new OsuScreenStack
{
Name = nameof(PlayerArea),
}
}; };
stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock))); stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));

View File

@ -29,7 +29,11 @@ namespace osu.Game.Tests.Visual
{ {
base.Content.AddRange(new Drawable[] base.Content.AddRange(new Drawable[]
{ {
Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, Stack = new OsuScreenStack
{
Name = nameof(ScreenTestScene),
RelativeSizeAxes = Axes.Both
},
content = new Container { RelativeSizeAxes = Axes.Both }, content = new Container { RelativeSizeAxes = Axes.Both },
DialogOverlay = new DialogOverlay() DialogOverlay = new DialogOverlay()
}); });