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Add checksum validation to the ready/start button
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parent
1ccdfd7364
commit
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Linq.Expressions;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -52,24 +53,14 @@ namespace osu.Game.Screens.Multi.Match.Components
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private void updateSelectedItem(PlaylistItem item)
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private void updateSelectedItem(PlaylistItem item)
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{
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{
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hasBeatmap = false;
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hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
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int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
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if (beatmapId == null)
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return;
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hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId) != null;
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}
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
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{
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{
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if (weakSet.NewValue.TryGetTarget(out var set))
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if (weakSet.NewValue.TryGetTarget(out var set))
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{
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{
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int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
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if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
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if (beatmapId == null)
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return;
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if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
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Schedule(() => hasBeatmap = true);
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Schedule(() => hasBeatmap = true);
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}
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}
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}
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}
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@ -78,15 +69,22 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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{
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if (weakSet.NewValue.TryGetTarget(out var set))
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if (weakSet.NewValue.TryGetTarget(out var set))
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{
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{
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int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
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if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
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if (beatmapId == null)
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return;
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if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
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Schedule(() => hasBeatmap = false);
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Schedule(() => hasBeatmap = false);
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}
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}
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}
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}
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private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
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{
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int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
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string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
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if (beatmapId == null || checksum == null)
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return false;
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return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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