From 68da9f038661544f54c3a102e0a13527d3a3945d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 Jun 2022 21:27:44 +0900 Subject: [PATCH] Add explicit precision for BPM adjustment Co-authored-by: Salman Ahmed --- osu.Game/Screens/Utility/LatencyCertifierScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Utility/LatencyCertifierScreen.cs b/osu.Game/Screens/Utility/LatencyCertifierScreen.cs index 00b6a25ac3..2195298ff1 100644 --- a/osu.Game/Screens/Utility/LatencyCertifierScreen.cs +++ b/osu.Game/Screens/Utility/LatencyCertifierScreen.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Utility private readonly Container resultsArea; - public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300 }; + public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 }; public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 }; public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };