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mirror of https://github.com/ppy/osu.git synced 2025-01-13 14:52:57 +08:00

Merge branch 'master' into user-profile/update-cover

This commit is contained in:
Dean Herbert 2023-01-25 14:30:35 +09:00 committed by GitHub
commit 68a9d945b9
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4 changed files with 50 additions and 39 deletions

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@ -121,21 +121,12 @@ jobs:
build-only-ios:
name: Build only (iOS)
# change to macos-latest once GitHub finishes migrating all repositories to macOS 12.
runs-on: macos-12
runs-on: macos-latest
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
# see https://github.com/actions/runner-images/issues/6771#issuecomment-1354713617
# remove once all workflow VMs use Xcode 14.1
- name: Set Xcode Version
shell: bash
run: |
sudo xcode-select -s "/Applications/Xcode_14.1.app"
echo "MD_APPLE_SDK_ROOT=/Applications/Xcode_14.1.app" >> $GITHUB_ENV
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
with:

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@ -9,30 +8,15 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
{
private DrawableTaikoRuleset? drawableTaikoRuleset;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
}
public void Update(Playfield playfield)
{
Debug.Assert(drawableTaikoRuleset != null);
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = drawableTaikoRuleset.DrawHeight / 480;
drawableTaikoRuleset.TimeRange.Value = (playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
}
}

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@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;
}
[BackgroundDependencyLoader]
@ -60,6 +59,19 @@ namespace osu.Game.Rulesets.Taiko.UI
KeyBindingInputManager.Add(new DrumTouchInputArea());
}
protected override void Update()
{
base.Update();
// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
const float scroll_rate = 10;
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
float ratio = DrawHeight / 480;
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();

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@ -123,7 +123,7 @@ needs_cleanup: true
AddStep("Add absolute image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh";
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
markdownContainer.Text = "![intro](/wiki/images/Client/Interface/img/intro-screen.jpg)";
});
}
@ -133,7 +133,7 @@ needs_cleanup: true
AddStep("Add relative image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
markdownContainer.Text = "![intro](../images/Client/Interface/img/intro-screen.jpg)";
});
}
@ -145,7 +145,7 @@ needs_cleanup: true
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = @"Line before image
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
![play menu](../images/Client/Interface/img/play-menu.jpg ""Main Menu in osu!"")
Line after image";
});
@ -170,12 +170,12 @@ Line after image";
markdownContainer.Text = @"
| Image | Name | Effect |
| :-: | :-: | :-- |
| ![](/wiki/Skinning/Interface/img/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/Skinning/Interface/img/hit300g.png ""Geki"") | () Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/Skinning/Interface/img/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/Skinning/Interface/img/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | () Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/Skinning/Interface/img/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/Skinning/Interface/img/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/images/shared/judgement/osu!/hit300.png ""300"") | 300 | A possible score when tapping a hit circle precisely on time, completing a Slider and keeping the cursor over every tick, or completing a Spinner with the Spinner Metre full. A score of 300 appears in an blue score by default. Scoring nothing except 300s in a beatmap will award the player with the SS or SSH grade. |
| ![](/wiki/images/shared/judgement/osu!/hit300g.png ""Geki"") | () Geki | A term from Ouendan, called Elite Beat! in EBA. Appears when playing the last element in a combo in which the player has scored only 300s. Getting a Geki will give a sizable boost to the Life Bar. By default, it is blue. |
| ![](/wiki/images/shared/judgement/osu!/hit100.png ""100"") | 100 | A possible score one can get when tapping a Hit Object slightly late or early, completing a Slider and missing a number of ticks, or completing a Spinner with the Spinner Meter almost full. A score of 100 appears in a green score by default. When very skilled players test a beatmap and they get a lot of 100s, this may mean that the beatmap does not have correct timing. |
| ![](/wiki/images/shared/judgement/osu!/hit300k.png ""300 Katu"") ![](/wiki/Skinning/Interface/img/hit100k.png ""100 Katu"") | () Katu or Katsu | A term from Ouendan, called Beat! in EBA. Appears when playing the last element in a combo in which the player has scored at least one 100, but no 50s or misses. Getting a Katu will give a small boost to the Life Bar. By default, it is coloured green or blue depending on whether the Katu itself is a 100 or a 300. |
| ![](/wiki/images/shared/judgement/osu!/hit50.png ""50"") | 50 | A possible score one can get when tapping a hit circle rather early or late but not early or late enough to cause a miss, completing a Slider and missing a lot of ticks, or completing a Spinner with the Spinner Metre close to full. A score of 50 appears in a orange score by default. Scoring a 50 in a combo will prevent the appearance of a Katu or a Geki at the combo's end. |
| ![](/wiki/images/shared/judgement/osu!/hit0.png ""Miss"") | Miss | A possible score one can get when not tapping a hit circle or too early (based on OD and AR, it may *shake* instead), not tapping or holding the Slider at least once, or completing a Spinner with low Spinner Metre fill. Scoring a Miss will reset the current combo to 0 and will prevent the appearance of a Katu or a Geki at the combo's end. |
";
});
}
@ -186,7 +186,7 @@ Line after image";
AddStep("Add image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
markdownContainer.Text = "![](../images/Client/Program_files/img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
});
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
@ -270,6 +270,30 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed
});
}
[Test]
public void TestCodeSyntax()
{
AddStep("set content", () =>
{
markdownContainer.Text = @"
This is a paragraph containing `inline code` synatax.
Oh wow I do love the `WikiMarkdownContainer`, it is very cool!
This is a line before the fenced code block:
```csharp
public class WikiMarkdownContainer : MarkdownContainer
{
public WikiMarkdownContainer()
{
this.foo = bar;
}
}
```
This is a line after the fenced code block!
";
});
}
private partial class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;