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Fix follow point transforms not working after rewind
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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public override bool RemoveWhenNotAlive => false;
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public override bool RemoveCompletedTransforms => false;
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public FollowPoint()
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{
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Origin = Anchor.Centre;
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